All the Ghost builds

By Rakaydos, in X-Wing

Most ghosts are a turret platform although the Bigs Kenan focus shield is a thing but can get easily flanked by arc dodgers killing biggs from behind the VCX shield.

But for most I see either TLT for dice spam or Autoblaster for an automatic 2 hits. Problem is that you have to take the title to make it work. So it restricts you to a single VCX, also once the attack shuttle comes out that is just about the end of the game. Some player I know won't take it out until the ghost is destroyed.

Edited by Marinealver

I ilke the Ghost. Lots of ways to build squads with each pilot. Here are some of my favourites:

56 pts: Kanan Jarrus + Ghost + Sensor Jammer + Ion Cannon Turret + Lando Calrissian + Kyle Katarn + Experimental Interface

54 pts: Hera Syndulla + Ghost + Advanced Sensors + Ion Cannon Turret + Nien Numb + Leebo + Experimental Interface

53 pts: Kanan Jarrus + Ghost + Fire-Control System + Ion Cannon Turret + Hera Syndullla + Recon Specialist + Engine Upgrade

Just found out that Twin Laser Turret was changed due to a recent FAQ and that Ghost equipped with a TLT and a docked Phantom can now get both attacks from the TLT at the end of the turn, making TLT a superiour choice than Ion Cannon Turret.

your first four points should always be FCS + autoblaster turret

unless you're going for TLT ghost + phantom

AC autoblaster was better back when I incorrectly thought you could use Zeb on the phantom shot <_<

The point of the Ion Cannon Turret on Hera/Sabine is to increase the chances of the Proton bomb of being effective.

your first four points should always be FCS + autoblaster turret

unless you're going for TLT ghost + phantom

AC autoblaster was better back when I incorrectly thought you could use Zeb on the phantom shot <_<

The point of the Ion Cannon Turret on Hera/Sabine is to increase the chances of the Proton bomb of being effective.

if you want to increase the chances of proton bomb being effective, you put it on the higher PS miranda who forces opponents to chase her by virtue of being a regenerating TLT

said differently, ICT + proton bomb on a large base ship that needs sabine to even have a bomb slot is jank. A y-wing could do just as well (if not better due to small base maneuverability) for FAR cheaper

Edited by ficklegreendice

Most ghosts are a turret platform although the Bigs Kenan focus shield is a thing but can get easily flanked by arc dodgers killing biggs from behind the VCX shield.

But for most I see either TLT for dice spam or Autoblaster for an automatic 2 hits. Problem is that you have to take the title to make it work. So it restricts you to a single VCX, also once the attack shuttle comes out that is just about the end of the game. Some player I know won't take it out until the ghost is destroyed.

I beg to differ:

Double Ghost (100)

Lothal Rebel (43) - VCX-100

Fire Control System (2), Autoblaster Turret (2), Hera Syndulla (1), Ezra Bridger (3)

Lothal Rebel (39) - VCX-100

Fire Control System (2), Autoblaster Turret (2), "Chopper" (0), Ghost (0)

"Zeb" Orrelios (18) - Attack Shuttle

Phantom (0)

Most ghosts are a turret platform

Anyone using Ghost as a turret platform is wasting those lovely 4-dice primaries. ABT is there for insurance and TLT is there if you want to maximise FCS abuse with the docked Phantom.

Here is my take on autoblaster Ghost

Kanan Jarrus — VCX-100 38
Accuracy Corrector 3
Autoblaster Turret 2
Jan Ors 2
Recon Specialist 3
Engine Upgrade 4
Ghost 0
Ship Total: 52

"Zeb" Orrelios — Attack Shuttle 18
"Chopper" 0
Phantom 0
Ship Total: 18

Kyle Katarn — HWK-290 21
Adaptability 0
Dorsal Turret 3
Recon Specialist 3
Moldy Crow 3
Ship Total: 30

View in Yet Another Squad Builder

Edited by Shivaja

if you want to increase the chances of proton bomb being effective, you put it on the higher PS miranda who forces opponents to chase her by virtue of being a regenerating TLT

said differently, ICT + proton bomb on a large base ship that needs sabine to even have a bomb slot is jank. A y-wing could do just as well (if not better due to small base maneuverability) for FAR cheaper

Unfortunately a Y-wing lacks the large base, the 5 K-turn, and the Sabine crew slot, and the 2nd attack, to drop off a Proton Base at the beginning of the 2nd round. The whole point of the list provided was to surprise an opponent with 2 attacks on the first round and a deadly bomb placement on the 2nd. The VCX-100 is the only ship so far which can pull off this particular trick. I never claimed the list would win a tourney, but I think 'jank' might be a little harsh. Still, everyone's allowed an opinion.

Most ghosts are a turret platform although the Bigs Kenan focus shield is a thing but can get easily flanked by arc dodgers killing biggs from behind the VCX shield.

But for most I see either TLT for dice spam or Autoblaster for an automatic 2 hits. Problem is that you have to take the title to make it work. So it restricts you to a single VCX, also once the attack shuttle comes out that is just about the end of the game. Some player I know won't take it out until the ghost is destroyed.

I beg to differ:

Double Ghost (100)

Lothal Rebel (43) - VCX-100

Fire Control System (2), Autoblaster Turret (2), Hera Syndulla (1), Ezra Bridger (3)

Lothal Rebel (39) - VCX-100

Fire Control System (2), Autoblaster Turret (2), "Chopper" (0), Ghost (0)

"Zeb" Orrelios (18) - Attack Shuttle

Phantom (0)

I suggest not to use Ezra with an autoblaster because the crit will be blocked by evade dice

Do the double recon spec on Kanan give you 4 or 3 focus tokens? I've heard it both ways, but the "1 additional token" is pretty specific

Most ghosts are a turret platform although the Bigs Kenan focus shield is a thing but can get easily flanked by arc dodgers killing biggs from behind the VCX shield.

But for most I see either TLT for dice spam or Autoblaster for an automatic 2 hits. Problem is that you have to take the title to make it work. So it restricts you to a single VCX, also once the attack shuttle comes out that is just about the end of the game. Some player I know won't take it out until the ghost is destroyed.

I beg to differ:

Double Ghost (100)

Lothal Rebel (43) - VCX-100

Fire Control System (2), Autoblaster Turret (2), Hera Syndulla (1), Ezra Bridger (3)

Lothal Rebel (39) - VCX-100

Fire Control System (2), Autoblaster Turret (2), "Chopper" (0), Ghost (0)

"Zeb" Orrelios (18) - Attack Shuttle

Phantom (0)

I suggest not to use Ezra with an autoblaster because the crit will be blocked by evade dice

Ezras there for the primary shots. You would just TL any focus results

Had a ball yesterday running "Noone expact a double arc vcx". Came up with it while trying to make finn work recently.

Hera

Nien numb

Fcs

Gunner

Dorsal turret

Ghost

Zeb

Phantom

Ezra

Ptl

Kanan

Autoblaster

Ez generally annoys people and pulls focus off the ghost while turtled up. Hera does her thing keeping peeps in arc.

Tore a raging tyco and a soontir apart by focusing up, then plinking with the dorsal which triggered a double mod primary.

Gunner certainly isn't necessary to the build, but it bumps the ghosts early game and target swicth damage very handily when it triggers.

Had a ball yesterday running "Noone expact a double arc vcx". Came up with it while trying to make finn work recently.

Hera

Nien numb

Fcs

Gunner

Dorsal turret

Ghost

Zeb

Phantom

Ezra

Ptl

Kanan

Autoblaster

Ez generally annoys people and pulls focus off the ghost while turtled up. Hera does her thing keeping peeps in arc.

Tore a raging tyco and a soontir apart by focusing up, then plinking with the dorsal which triggered a double mod primary.

Gunner certainly isn't necessary to the build, but it bumps the ghosts early game and target swicth damage very handily when it triggers.

Assuming you're using gunner off of missing the double tap at the end of combat with the dorsal turret, it doesn't actually work. The ghost/phantom titles specify that you can't perform any more attacks after the double-tap, meaning you can't trigger gunner if you miss.

42 pts: Lothal Rebel + Ghost + Accuracy Corrector + Autoblaster Turret + Hera Syndulla + Chopper + Tactical Jammer

I flew something close to this and had fun with it today. It was:

Lothal Rebel: Accuracy Corrector, Autoblaster Turret, Hera Syndulla, "Chopper," Ghost

Sabine Wren: PtL, Nien Nunb, Autoblaster Turret, Phantom

Biggs Darklighter: R2-D2, Integrated Astromech

97 pts

It went up against Talonbane Cobra, an expensive Bossk, and a Cartel Spacer M3-A and did decently. I've never used Biggs and mistakenly started him off to the outside of the Ghost close to the edge, where he was out of range to draw fire for the first couple exchanges. I had some great bumps though with the Ghost as he rushed all three ships in. The The Auto+Accuracy combo took out the both small ships and four shields from Bossk. The Ghost had one hull left, Sabine the Phantom was itching to undock, and Biggs had lost R2-D2 and both shields when Bossk misjudged a straight and clipped the edge with a corner. I called it "in" but he would have left the board eventually even if the next turn was a hard stop, so the game was called then and there.

I don't think my list was that great but I plan on flying it again and tweaking it a little bit. I wish I could have tried Sabine in the Attack Shuttle out. It's a pretty bad dial but I planned on trying to arc-dodge the lower PS pilots with her like how I fly my Interceptors: free boost before revealing dial, PtL for a barrel roll, then either the 1 banks or any of the straights (all green curtesy of Nien Nunb) to line up a shot out-of-arc and clear the PtL stress, and finally a focus or something.

I beg to differ:

Double Ghost (100)

Lothal Rebel (43) - VCX-100

Fire Control System (2), Autoblaster Turret (2), Hera Syndulla (1), Ezra Bridger (3)

Lothal Rebel (39) - VCX-100

Fire Control System (2), Autoblaster Turret (2), "Chopper" (0), Ghost (0)

"Zeb" Orrelios (18) - Attack Shuttle

Phantom (0)

My go-to ghost at the moment is:

Kanan Jarrus

title, reinforced deflector, ion cannon turret, recon specialist, Jan ors. (51)

Usually paired with Zeb in the attack shuttle,

And backed up by:

Jake farrel

test pilot, autothrusters, chardaan refit, push the limit, veteran instincts. (28)

Total list runs to 97 points.

42 pts: Lothal Rebel + Ghost + Accuracy Corrector + Autoblaster Turret + Hera Syndulla + Chopper + Tactical Jammer

I flew something close to this and had fun with it today. It was:

Lothal Rebel: Accuracy Corrector, Autoblaster Turret, Hera Syndulla, "Chopper," Ghost

Sabine Wren: PtL, Nien Nunb, Autoblaster Turret, Phantom

Biggs Darklighter: R2-D2, Integrated Astromech

97 pts

It went up against Talonbane Cobra, an expensive Bossk, and a Cartel Spacer M3-A and did decently. I've never used Biggs and mistakenly started him off to the outside of the Ghost close to the edge, where he was out of range to draw fire for the first couple exchanges. I had some great bumps though with the Ghost as he rushed all three ships in. The The Auto+Accuracy combo took out the both small ships and four shields from Bossk. The Ghost had one hull left, Sabine the Phantom was itching to undock, and Biggs had lost R2-D2 and both shields when Bossk misjudged a straight and clipped the edge with a corner. I called it "in" but he would have left the board eventually even if the next turn was a hard stop, so the game was called then and there.

I don't think my list was that great but I plan on flying it again and tweaking it a little bit. I wish I could have tried Sabine in the Attack Shuttle out. It's a pretty bad dial but I planned on trying to arc-dodge the lower PS pilots with her like how I fly my Interceptors: free boost before revealing dial, PtL for a barrel roll, then either the 1 banks or any of the straights (all green curtesy of Nien Nunb) to line up a shot out-of-arc and clear the PtL stress, and finally a focus or something.

I beg to differ:

Double Ghost (100)

Lothal Rebel (43) - VCX-100

Fire Control System (2), Autoblaster Turret (2), Hera Syndulla (1), Ezra Bridger (3)

Lothal Rebel (39) - VCX-100

Fire Control System (2), Autoblaster Turret (2), "Chopper" (0), Ghost (0)

"Zeb" Orrelios (18) - Attack Shuttle

Phantom (0)

I'd fly that.

Drop nien numb on sabine and take kanan crew. Instead of all straights being green, you get to clear a stress on any white maneuver. So gets all the straights same as nien numb, but now you can boost or BR, ptl a second action, and do any white on your dial (like, say, a 2 hard turn) and still clear the stress to get a third action.

Had a ball yesterday running "Noone expact a double arc vcx". Came up with it while trying to make finn work recently.

Hera

Nien numb

Fcs

Gunner

Dorsal turret

Ghost

Zeb

Phantom

Ezra

Ptl

Kanan

Autoblaster

Ez generally annoys people and pulls focus off the ghost while turtled up. Hera does her thing keeping peeps in arc.

Tore a raging tyco and a soontir apart by focusing up, then plinking with the dorsal which triggered a double mod primary.

Gunner certainly isn't necessary to the build, but it bumps the ghosts early game and target swicth damage very handily when it triggers.

Assuming you're using gunner off of missing the double tap at the end of combat with the dorsal turret, it doesn't actually work. The ghost/phantom titles specify that you can't perform any more attacks after the double-tap, meaning you can't trigger gunner if you miss.

As i said in closing last post, it's not necessary to the build and situational (falls apart on low agi targets), but it makes the ghost very stong to defender/palp lists. After the 22nd i'm likey going to swap out gunner for finn, i'm just not sold on how it will do once it HAS to telegraph it's tl every attack.

Had a 2-1 run with it yesterday, with the loss vs practice run for one of our locals going to nationals.

Edited by Ralgon

Drop nien numb on sabine and take kanan crew. Instead of all straights being green, you get to clear a stress on any white maneuver. So gets all the straights same as nien numb, but now you can boost or BR, ptl a second action, and do any white on your dial (like, say, a 2 hard turn) and still clear the stress to get a third action.

If I wanted to make a harder initiative bid or equip something somewhere else (maybe APL or Ion Projector on the Ghost for bumps), I could always lose the Autoblaster Turret on the Phantom and free up another two points to be back at 97pts.

Edited by EYEL1NER