3x VSD fleet w/Bombers

By jpersons73, in Star Wars: Armada Fleet Builds

Any suggestions on changing anything

VSD Fleet w/BSquad

Faction: Galactic Empire
Points: 399/400

Commander: Grand Moff Tarkin

Assault Objective: Advanced Gunnery
Defense Objective: Fleet Ambush
Navigation Objective: Minefields

[ flagship ] Victory I-Class Star Destroyer (73 points)
- Grand Moff Tarkin ( 38 points)
- Corrupter ( 5 points)
- Boosted Comms ( 4 points)
- Assault Concussion Missiles ( 7 points)

Victory I-Class Star Destroyer (73 points)
- Dominator ( 12 points)
- XI7 Turbolasers ( 6 points)
- Expanded Launchers ( 13 points)

Victory I-Class Star Destroyer (73 points)
- Expanded Launchers ( 13 points)

1 Major Rhymer ( 16 points)
1 JumpMaster 5000 ( 12 points)
2 TIE Bomber Squadrons ( 18 points)
3 TIE Advanced Squadrons ( 36 points)

Fleet created with Armada Warlords

Edited by jpersons73

You need more squadrons. VSDs are slow and don't turn well so all those points spent boosting the close range front arcs are probably wasted. A massed Rhymer ball can help you not get flanked all the time. Naked VSDs are still vicious in close so don't need boosting further.

Drop Expanded launchers, ACM and the Warlord title. Corruptor is nice but do you really need speed 5 bombers when if you use it they are probably out of control range next turn.

Add Flight controllers to one ship to boost your anti squadron ability and spend the rest of the points on more bombers and fighters.

You need more squadrons. VSDs are slow and don't turn well so all those points spent boosting the close range front arcs are probably wasted. A massed Rhymer ball can help you not get flanked all the time. Naked VSDs are still vicious in close so don't need boosting further.

Drop Expanded launchers, ACM and the Warlord title. Corruptor is nice but do you really need speed 5 bombers when if you use it they are probably out of control range next turn.

Add Flight controllers to one ship to boost your anti squadron ability and spend the rest of the points on more bombers and fighters.

More like this?

VSD Fleet w/BSquad

Author: jpersons73

Faction: Galactic Empire

Points: 394/400 Commander: Grand Moff Tarkin

Assault Objective: Advanced Gunnery

Defense Objective: Fleet Ambush

Navigation Objective: Minefields

[ flagship ] Victory I-Class Star Destroyer (73 points)

- Grand Moff Tarkin ( 38 points)

- Flight Controllers ( 6 points)

- Boosted Comms ( 4 points)

Victory I-Class Star Destroyer (73 points)

Victory I-Class Star Destroyer (73 points)

1 Major Rhymer ( 16 points)

3 TIE Bomber Squadrons ( 27 points)

1 JumpMaster 5000 ( 12 points)

4 TIE Advanced Squadrons ( 48 points)

3 TIE Fighter Squadrons ( 24 points)

Fleet created with Armada Warlords

Edited by jpersons73

Looks good.

Watch out for Advanced gunnery. It is nice on a VSD-I but can be a lot more of an advantage if the enemy has a MC80 with Ackbar. Precision strike may be preferable.

For 127 points of fighters you have I would go for:

Rhmer, 3 Tie-B, 1 Tie-A, 4 Tie-I, Dengar, and finally 1 Tie-F or upgrade the Tie-A to Vader for 1 more point.

If you send 4 Tie-I with flight controllers to engage the enemy squadrons and keep Dengar Range 2 of them but out of the fight they should shred most fighter opposition. The Advanced can babysit Dengar or the bomber ball or jump into the fighter combats to increase the resilience of the interceptors, but with counter 3 and a reroll I would probably prefer to challenge the enemy to just shoot your interceptors and die faster.

For objectives I would consider Superior Positions and precision Strike.

Also consider adding boosted comms to your other VSDs, considering how many squadrons you have.

I run 3 Vic 1 with flight controllers and boosted coms, 3 bombers with rhymer, 4 interceptors and danger.

Tarkin sends commands.

If drop corruptor as Well it gets your bombers into trouble more.

Thanks for all the feed back. I will work these suggestions out and re-post my final fleet

went with

Faction: Galactic Empire
Points: 399/400

Commander: Grand Moff Tarkin

[ flagship ] Victory I-Class Star Destroyer (73 points)
- Grand Moff Tarkin ( 38 points)
- Boosted Comms ( 4 points)

Victory I-Class Star Destroyer (73 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)

Victory I-Class Star Destroyer (73 points)

1 Dengar ( 20 points)
3 TIE Bomber Squadrons ( 27 points)
4 TIE Interceptor Squadrons ( 44 points)
1 Major Rhymer ( 16 points)
1 Darth Vader ( 21 points)

I am looking at running a similar list but dropping one Vic for a Gladiator with Demolisher. Please do come back with your experiences with this.

I am looking at running a similar list but dropping one Vic for a Gladiator with Demolisher. Please do come back with your experiences with this.

In my experience:

Demolisher is either too aggressive, gets strung out, and strikes before the bombers ahve done anything, ebcause its not really able to enable the Bomber-Advanced-Strike game... (Lessened Squadron Value, and really, who Squadron-Commands a Demolisher when you want Nav for Engine Techs?)

Or it hangs back looking to finish things off... Doesn't get its chance.

I stick with the 3rd Vic instead... And just say "Hull Point me." None of this fancy Evade-Dodging....

Victory heavy lists rely on the slow roll...anything that goes out ahead of them gets picked off first. The key to the Victory fleet is a two prong attack...the bombers come in from the flank and the Victories go head on...you will lose a VSD no doubt but when you start trading blows/ramming/cleaning the squadron fight the fight ends up in your favor quickly.

Boosted Comms and Flight Controllers pay off big time.