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By Rakaydos, in X-Wing Squad Lists

"Chopper" (37)
Fire-Control System (2)
Twin Laser Turret (6)
Hera Syndulla (1)
Ezra Bridger (3)
Ghost (0)

Sabine Wren (21)
Push the Limit (3)
Twin Laser Turret (6)
Kanan Jarrus (3)

"Zeb" Orrelios (18)
Phantom (0)

Total: 100

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Every member of the ghost crew in a single 100 point list.

The Ghost itself is a fairly standard hera/ezra VCX. Sabine runs around being unpredictable with a TLT, while Zeb gets religated to tailgunner mode.

Without Zeb, however, you can fit Advanced protons and guidance chips on the ghost- between the advanced proton effect, Ezra, and Guidance chips, it's a 5 die donut-hole-covererer that turns 2 blanks to crits.

yea, but except for Zeb, thi is actually a pretty serius list. Hera keeps the whle dial open, Ezra replaces the action it's missing. At range 3-2 there's the TLT, at range 1 theres a 5 die main gun fore and aft, and if they bump Chopper stresses them. That leaves an extremely tiny safe zone.

Sabine, meanwhile, gets to play BatWedge while armed with a TLT. Boost, PTL barrel roll, any white or green maneuver, and focus/TL/evade, then fire 2 shots from the turret.

I like the list. Too bad you need to buy another Ghost to get the 2nd attack shuttle. I actually think it might be pretty competitive.

Only other thing I would consider is auto blaster turret with accuracy corrector for a tie swarm. Automatic 4 damage a round with the shuttle still docked.

Attack once then use the turret again at the end for 4 unblockable damage.

Edited by jmiahddixon

Only other thing I would consider is auto blaster turret with accuracy corrector for a tie swarm. Automatic 4 damage a round with the shuttle still docked.

Attack once then use the turret again at the end for 4 unblockable damage.

there's a flaw in your reasoning- you just let a tie swarm into range 1 with a 0 agility ship, and dont kill ANY of them until end of combat. Assuming focus tokens on the ties, they need an average of 6 range 1 shots to simply drop the ghost. Amazing how popular 6 tie swarms are...

With TLT FCS, the ghost can nibble around the edges, getting TL/Ezra on all but the first attack. between Sabine and the Ghost, they can probably drop a tie per round, while getting range bonus against the 2 die return fire.