We have some very clever people writing on this forum. I've seen lots of neat combos and strong builds. What I'm asking is that we take these thoughts in a different direction. As a fun exercise, let's waste some value. Let's build lists so bad Paul Heaver couldn't win with them.
Your objective: create a squadron that is as bad as possible.
We're looking for cleverness. There's no point in running a squadron of naked HWKs. That's dull. Everyone knows a support ship needs upgrades to do its job. Try to use the upgrade slots in interesting ways to make the ships more expensive but no more capable. I'm not saying you have to use every one, but you should use them as appropriate to make your ships worse. We're looking for anti-synergy, musclebound giants, and conflicting goals.
Here's an example ship to get you started:
Zeta Leader with Opportunist, 24 points
Neither Zeta Leader's pilot ability nor Opportunist work while you're stressed, meaning you can never use them both at once. You're either paying extra for Zeta Leader's PS and ability, or you're paying extra for Opportunist.
Obviously that's a tame example, and I've come up with a few ugly ones myself, but I want to see what the community can come up with. As incentive (this is a contest after all), there is a prize! The winner gets some shameless ego-stroking: I will /like and unconditionally agree with the next five posts the winner makes.
So let's get out there and FAIL!