Kath, Tel, Z-95

By TTC, in X-Wing Squad Lists

Any thoughts on what tweaks I could make to improve this list?

Looking at it, I may be trying to do to much with Kath. Maybe I should nix the Cluster Missiles and free up some points for something else???

• Kath Scarlet

Firespray-31
bomb.png
Conner Net
crew.png
Tactician
missile.png
Cluster Missiles
title.png
Slave-1
modification.png
Guidance Chips
torpedo.png
Extra Munitions
• Tel Trevura
JumpMaster 5000
talent.png
Deadeye
torpedo.png
Extra Munitions
torpedo.png
Proton Torpedoes
salvaged_astromech.png
Overclocked R4
modification.png

Guidance Chips

Binayre Pirate
Z-95 Headhunter
Edited by TTC

That particular Kath build would be better if it was Emon Azameen. However, if you want to put missiles/torps on a scum firespray, you should definitely be taking K4 security droid.

So I suggest removing kath for this:

Emon w/ K4 droid, concussion missiles, conner net, extra munitions, slave-1 & guidance chips.

Why concussion instead of clusters? R3 is likely where your 'spray will sit first turn of shooting, so might as well start off with a bang.

Edited by blade_mercurial

That particular Kath build would be better if it was Emon Azameen. However, if you want to put missiles/torps on a scum firespray, you should definitely be taking K4 security droid.

So I suggest removing kath for this:

Emon w/ K4 droid, concussion missiles, conner net, extra munitions, slave-1 & guidance chips.

Why concussion instead of clusters? R3 is likely where your 'spray will sit first turn of shooting, so might as well start off with a bang.

Thanks. Good ideas.

I had wanted Kath to conner net someone, then have ~2 turns in the auxiliary arc to pretty much finish them off. But your ideas are good and I may switch to Emon.

One other option:

replace the Firespray with a YV-666 build, since I have one and have never flown it.

Any suggestions?

Any thoughts from the day crowd?

I usually find that the YV-666 is a support ship mostly, unless you are trying for the aux arc cannon list.

Something like this:

YV-666 (Moralo Eval) – 34, HLC – 7, Merc Copilot – 2, Boba Fett – 1, Glitters – 2, EU – 4.

It’s definitely a build, but not one that has too much in the way of legs.

The other build I see/use is Latts Razi, VI and tractors and really only helps with Guri + Star Vipers, something like that, for an agility kill list, but that’s a completely different list than the one you have here.