post-torp jumpies do still shred low agility
might be a good idea to fly a more durable ace alongside auto-correct ghost in order to prepare for such an eventuality. It's almost impossible to kill even just high agility with those crappy 2 dice pwts; a lost cause against PTL thrusters
Jake farrel w/thrusters may be a good idea, and you can fit him (complete with VI PTL prockets!) with an auto-correct lothal rebel (complete with EU, int agent and Zeb) ferrying around crackshot ezra
though you may just want to drop crackshot to get that bid and block the crap out of the scouts
I definitely take Ezra over Zeb and even invest 1-2 points into him. So if i manage to get him out at time, he is not so bad against the Scouts. He is not bad against the scouts if he does not take too much ordnance to the face, and if you indeed have another ship that is difficult to hit, you might pull it off.
Indeed i have some 26-30 points left depending on how i equip Hera and Ezra, so a cheap Jake might be the option to take here. If you only take a Lothal Rebel instead of a named VCX, then you might be able to take a tougher ace... Sadly rebels lack something like Omega Leader or Inquisitor in that price range!
This should give the Scouts something to think about even after Hera is dead!
Hera Syndulla (40)
Fire-Control System (2)
Autoblaster Turret (2)
Intelligence Agent (1)
"Zeb" Orrelios (1)
Engine Upgrade (4)
Ghost (0)
Ezra Bridger (20)
Rage (1)
"Chopper" (0)
Phantom (0)
Jake Farrell (24)
Push the Limit (3)
Chardaan Refit (-2)
Juke (2)
Autothrusters (2)
A-Wing Test Pilot (0)
Total: 100
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Edited by ForceM