Bid creep is getting pretty crazy. Now the problem with bidding is that in order to win it consistently even low bid metas have 15 as the standard. 20-25 is now the high bid. Will Worlds see bids of 30-30+? I think so.
I used to bid with Squadrons because alpha striking the **** out of theirs/ships first is strong. But now giving up 15 points minimum is a Mauler Mithrel value squadron dropped AND there is not a sure fire chance of winning the bid anyway. It's a lot of potential power to loose. Changing to a more defensive composition using combinations of Sontir/Interceptor/Punishing One is a good way to punish the alpha strike.
Bidding is important for a list that wants to go first because cheap/weak activation ships are not good as second player ie: Raider. So much so that bid creep will surely continue to rise. I'm not going to bother with this proposition.
Going second is tricker to set up punishment because you have to engage two of their ships OR engage one of theirs with two but no less effective=. You need to set up two bad choices for the first player. They will want to alpha strike something of yours but if you position yourself to alpha strike a ship in return they have to activate in a certain order and it creates a trade.
I plan to punish high bids by building around point based Objectives. All Assault Objectives, Fire Lanes/Contested Outpost, Dangerous Territory/Superior Positions/Intel Sweep. You should aim to collect 75 points minimum off each one. The terror of this forum, the Gladaitor vs your 150+ point ISD/MC80. But loosing 92 points on a Gladiator + 75 points from Objectives puts you on even losses. The Gladiator is not a cheap ship.
Edited by Trizzo2