Hello Everyone!
I would like some feedback to the upcoming "climax" of the current arc my players are in.
To preface this: The PCs did a under-the-radar prisoner transport to an Imperial Prison Base located in a treacherous asteroid field! (I know, already oozing with originality.)
By the end of the last session, just as they transferred credits for the transport the alarms went off and explosions were heard and felt.
As of now the Base is under Rebel siege. I was planning on a group of rebel spec ops attempting to extract the prisoner, supported by a small fighter squad of X-Wings.
The PCs are not particularily pro Empire or pro Alliance either way, their main focus are credits for now.
BUT, if by chance their relationship with the Empire goes sour during their escape, I thought it would be cool if the hangar and their ship was guarded by an AT-ST walker.
Now those things are pretty though for personal scale.
The PCs are around 200-250 XP and don't have any Breach or Ion weaponry.
1 Assassin Bounty Hunter
1 Technician Outlaw Tech
1 Smuggler Pilot
(And a Rival level Astromech Slicer as an ally NPC)
So their chances of straight up taking it down are pretty slim and I was wondering if it's too much. Or if I should just go for it anyway and basically force them to circumvent the situation in another way.
On the flip-side I would like to have something comparable for the rebels, in case of an Pro-Empire outcome.
Maybe like a rebel Gunship that the spec-ops came in preventing anything form leaving the hangar so they can't mess with the starfighters outside.
Something like that.
Of course even if they manage to leave with their ship they would be in the crazyness that is space battle outside, but maybe they can slip by in the chaos, it is an asteroid field after all.
Would be grateful for suggestions and pointers.