NOVA Squadron Radio – Episode 46: Wave 8 w/Alex, Frank and Paul

By EvilEd209, in X-Wing

With regard to discussing TO rulings on the podcast, there are some relevant threads here for comparison (unfortunately due to spamming I can't find them at the moment), particularly there was a recent one where a player was asked to change dice by the TO. It might be worth taking the time to discuss how you guys want to handle this in the future, but I'd agree it is probably going too far here. Personally, what I found more worth noting was the opponent's behavior and choices. That's what really put everyone in a bad spot.

With regard to Alex and Frank's discussion, which I agree and am surprised hasn't seen more discussion there were two points I found especially interesting. 1) I think Alex hinted the X-Wing still isn't where it needs be and 2) Frank sort of confirmed that, while he doesn't want the game to be Acewing, it seems that there is a design emphasis on named pilots (which isn't a surprise since this is Star Wars) even if he did pull back on that statement a bit.

I also thought their reframing of "power creep" to evolution was a valid design perspective. That said, I do feel like that leads to situations where cards that can't carry them or when a better carrier for the upgrade card comes out it obsoletes that new ship. I think that is a problem with the T-65: Even though it has seen a durability upgrade, it can't get access (or easy/efficient access) to CS, ATs, or TLTs, or - now with Wave 8 - highly accurate munitions.

On a different topic, I'm a little surprised that we haven't had much feedback on Alex and Frank's balance discussions. I found that section to be very interesting.

Yes, this! 1000% Agree! :) Love you both!

With regard to discussing TO rulings on the podcast, there are some relevant threads here for comparison (unfortunately due to spamming I can't find them at the moment), particularly there was a recent one where a player was asked to change dice by the TO. It might be worth taking the time to discuss how you guys want to handle this in the future, but I'd agree it is probably going too far here. Personally, what I found more worth noting was the opponent's behavior and choices. That's what really put everyone in a bad spot.

With regard to Alex and Frank's discussion, which I agree and am surprised hasn't seen more discussion there were two points I found especially interesting. 1) I think Alex hinted the X-Wing still isn't where it needs be and 2) Frank sort of confirmed that, while he doesn't want the game to be Acewing, it seems that there is a design emphasis on named pilots (which isn't a surprise since this is Star Wars) even if he did pull back on that statement a bit.

I also thought their reframing of "power creep" to evolution was a valid design perspective. That said, I do feel like that leads to situations where cards that can't carry them or when a better carrier for the upgrade card comes out it obsoletes that new ship. I think that is a problem with the T-65: Even though it has seen a durability upgrade, it can't get access (or easy/efficient access) to CS, ATs, or TLTs, or - now with Wave 8 - highly accurate munitions.

non-spam threads start at 260 i think? Mods woke up and deleted the spam.

Edited by Panic 217

So....anyways.....

After one skips the first half of these podcasts there is a lot of times interesting and useful content.

In this case, a couple of fellas who design a star wars game gave an interesting interview.

It's nice to see the occasional glimpse behind the curtain like that.

I have no idea what the rest of the show was about.

I kind of felt like I'd heard most of what Alex and Frank had to say on various other interviews. The power creep discussion was interesting, but only because it confirmed what I thought the reality of it to be.

I have not gotten to the Interview yet. Just wrapping up the Mist Hunter part.

The highlight of the show so far for me was during the Jumpmaster talk. Richard starts to talk about how to counter them with rock placements and your opening. Using fundamental X-Wing knowledge to ensure favourable exchanges.

This is by far the best piece of advice I have heard for a long time.

I love the descussion on what you can build to counter another but listening to the guys getting back to talking about the far to often overlooked fundamentals of X-Wing was extremely satisfying.

It is a shame that it is often easier to talk about builds and not express how to use them, something I am guilty of. I can come up with a different idea for how to use something but I need to spend more time on trying to communicate these basics to the listeners.

So, Good Job Rich, Paul and Bob. Your two minute interlude about not just using the smallest rocks anymore and working on your approach of the Jumpmaster list and the potential for developing new openings was awesome!

I wish we spoke about X-Wing in this way more.

Kris

Edited by KrisSherriff

I have not gotten to the Interview yet. Just wrapping up the Mist Hunter part.

The highlight of the show so far for me was during the Jumpmaster talk. Richard starts to talk about how to counter them with rock placements and your opening. Using fundamental X-Wing knowledge to ensure favourable exchanges.

This is by far the best piece of advice I have heard for a long time.

I love the descussion on what you can build to counter another but listening to the guys getting back to talking about the far to often overlooked fundamentals of X-Wing was extremely satisfying.

It is a shame that it is often easier to talk about builds and not express how to use them, something I am guilty of. I can come up with a different idea for how to use something but I need to spend more time on trying to communicate these basics to the listeners.

So, Good Job Rich, Paul and Bob. Your two minute interlude about not just using the smallest rocks anymore and working on your approach of the Jumpmaster list and the potential for developing new openings was awesome!

I wish we spoke about X-Wing in this way more.

Kris

This ....exactly this.

I started listening to podcasts to learn about the game. I really have no interest in hearing about how someone nearly placed at the top of some tournament.

(No , I'm not saying Nova is the only one that does this)

It's just like....for me...I can only take so much of the ' tell us what you flew ' stuff.

I had really hoped that the new guy content was going to be more ...new guy relavent.

Not...more of ..' What did you fly and how did you do?'

It's an opportunity to add a real layer of depth to a show. Provide useful information instead of another soapbox.

Why use the bigger rocks for X occasion.

Why is it not ideal to use a list with a punisher and three tie fighters

Why are obstacles placed in certain patterns

Why are ships deployed in corners or spread out or clumped together.

Why is it a challenge to use a swarm

Etc etc. I mean...there are a LOT of people asking basic questions .even on this forum....storage solutions being one I see a lot of...talk about that for instance.

Interview any if the kazzilion people that play this game.

(HMmmmmm....this got quite a bit more 'ranty' then I expected.)

Anyways. Theres that...

All the best fellas.keep on trucking and whatnot.

So....anyways.....

After one skips the first half of these podcasts there is a lot of times interesting and useful content.

In this case, a couple of fellas who design a star wars game gave an interesting interview.

It's nice to see the occasional glimpse behind the curtain like that.

I have no idea what the rest of the show was about.

So this is something I have been thinking about a lot lately. I think it may be time to reel in the Flight Deck a little. I think these may have gotten a little long. While big events like Regionals and so on my be good to do round by round reviews, over the Flight Deck should be brief, cover the lists and things we have been doing lately, and sort of move on from there. Should an interesting combo or cool thing happen on the table, sure cover that. But I think we would serve our audience better by getting right to the meat of the matter, news and main topic.

So....anyways.....

After one skips the first half of these podcasts there is a lot of times interesting and useful content.

In this case, a couple of fellas who design a star wars game gave an interesting interview.

It's nice to see the occasional glimpse behind the curtain like that.

I have no idea what the rest of the show was about.

So this is something I have been thinking about a lot lately. I think it may be time to reel in the Flight Deck a little. I think these may have gotten a little long. While big events like Regionals and so on my be good to do round by round reviews, over the Flight Deck should be brief, cover the lists and things we have been doing lately, and sort of move on from there. Should an interesting combo or cool thing happen on the table, sure cover that. But I think we would serve our audience better by getting right to the meat of the matter, news and main topic.

Ed, Ed, it's not time to spoil the new stuff yet... SHhhhhhhhh

So....anyways.....

After one skips the first half of these podcasts there is a lot of times interesting and useful content.

In this case, a couple of fellas who design a star wars game gave an interesting interview.

It's nice to see the occasional glimpse behind the curtain like that.

I have no idea what the rest of the show was about.

So this is something I have been thinking about a lot lately. I think it may be time to reel in the Flight Deck a lot. These have gotten long.

FTFY

:)

I wish we spoke about X-Wing in this way more.

Seconded. I've tried to redirect complaints about certain lists since as long as I can remember, specifically those that claim lists that are OP by trying to show different strategies to use when facing it. However, it is exhausting and usually falls on deaf ears.

You will always have tough counters, its learning to approach those lists differently that make a difference.

This is a few waves back but case in point:

When I was flying Fat Han + 3Z last year for regionals everyone told me I would have a hard time against Brobots. Which was very true, they were tough to beat because of autothrusters. Instead of employing the usual "Fat Han strategy" and kiting them, I did something I never done before: use the k turn. I found that on most matches no one would expect me to K turn with a turret, putting me behind one or both ships at times, with in arc shots to shut down autothrusters.

People will always fear "new" lists and archetypes because it forces them out of their comfort zone and doesn't allow them to fly their list the way THEY want to. This is why there has been so many threads on Stresshogs, TLT, and now U-boats which forces the opponents to change their strategy.

Unfortunately, those that don't understand these fundamentals are too stubborn to learn them and rather blame losses on dice, "the meta", etc. and those that do already know how to employ them.

The hope is that the newer players that haven't been tainted by the boards about OP lists will hear about these strategies before they jump on the bandwagon.

Unfortunately, those that don't understand these fundamentals are too stubborn to learn them and rather blame losses on dice, "the meta", etc. and those that do already know how to employ them.

I agree, but man. The Dice really do Hate Me...

So....anyways.....

After one skips the first half of these podcasts there is a lot of times interesting and useful content.

In this case, a couple of fellas who design a star wars game gave an interesting interview.

It's nice to see the occasional glimpse behind the curtain like that.

I have no idea what the rest of the show was about.

So this is something I have been thinking about a lot lately. I think it may be time to reel in the Flight Deck a little. I think these may have gotten a little long. While big events like Regionals and so on my be good to do round by round reviews, over the Flight Deck should be brief, cover the lists and things we have been doing lately, and sort of move on from there. Should an interesting combo or cool thing happen on the table, sure cover that. But I think we would serve our audience better by getting right to the meat of the matter, news and main topic.

Yes please! I think flight deck would work great as a best-of instead of a round by round recap. It's hard to follow a match narrated in exact details (and then on turn 3 i banked 3 left around the asteroid between that other asteroid next to his y-wing) as is, after 30minutes or so it gets tiring and harder to follow.

The interview with Alex & Frank was great, i'm proud of you guys for not just sticking to the softball questions. I find Alex & Frank's answers regarding power creep to be very insightful and balanced. And obviously they are much more reasonable than the forum reactions, especially when they said that TLT was maybe 1 point undercosted but it is what it is (they aim to find a balance of old and new stuff and mostly hit). They know there is small inbalances in the game and dont pretend like they're always 100% right. I wish the forum was like this but it's either pitchforks or denial around here. Well, one can always dream :D

I am sorry you feel this way Bob. I never intended to antagonise you, just to demonstrate that the case was not simply a terrible TO ruling, that more had gone on.

Sounds good to me! :)

I have not gotten to the Interview yet. Just wrapping up the Mist Hunter part.

The highlight of the show so far for me was during the Jumpmaster talk. Richard starts to talk about how to counter them with rock placements and your opening. Using fundamental X-Wing knowledge to ensure favourable exchanges.

This is by far the best piece of advice I have heard for a long time.

I love the descussion on what you can build to counter another but listening to the guys getting back to talking about the far to often overlooked fundamentals of X-Wing was extremely satisfying.

It is a shame that it is often easier to talk about builds and not express how to use them, something I am guilty of. I can come up with a different idea for how to use something but I need to spend more time on trying to communicate these basics to the listeners.

So, Good Job Rich, Paul and Bob. Your two minute interlude about not just using the smallest rocks anymore and working on your approach of the Jumpmaster list and the potential for developing new openings was awesome!

I wish we spoke about X-Wing in this way more.

Kris

Yeah, I really would like to focus on "tactics used during games" as the main thrust of the flight deck. Whenever we record next I hope to be able to bring some insight on the triple JumpMaster list, with specific tactics of how to fly as it, and how to fly against it.

Early on you guys talked a bit about using ordnance and the Rage EPT, which was, oddly, something I've been trying theory build around over the last few days. I could only really come up with this.

Gamma Vet, Rage, LRS, Ordnance of your choice = 20 pts + payload.

Assuming you can get an early target lock on your preferred target and time your Rage action correctly, it's a pretty accurate shot.

Though interestingly, it might not be worth putting Extra Munitions on it, given it's going to take you 2 turns to clear stress, and probably another 2 to get another target lock and get into position again. It'll probably be dead by then.

Payload depends on what you want it to do and what the rest of your list is trying to achieve. Maybe a 1 shot reasonably accurate Assault Missile, to give you more teeth against swarms, or plasma torpedo to strip shields of a heavier target.

I *think* there's something workable in there somewhere, if it comes in cheap enough.

So....anyways.....

After one skips the first half of these podcasts there is a lot of times interesting and useful content.

In this case, a couple of fellas who design a star wars game gave an interesting interview.

It's nice to see the occasional glimpse behind the curtain like that.

I have no idea what the rest of the show was about.

So this is something I have been thinking about a lot lately. I think it may be time to reel in the Flight Deck a little. I think these may have gotten a little long. While big events like Regionals and so on my be good to do round by round reviews, over the Flight Deck should be brief, cover the lists and things we have been doing lately, and sort of move on from there. Should an interesting combo or cool thing happen on the table, sure cover that. But I think we would serve our audience better by getting right to the meat of the matter, news and main topic.

My 2 cents, but maybe have a more concise flight deck. Have each person pick a single game that they have recently flown, described what they flew, how the list works, what the opponent flew, and how they strategized/flew against it. Something like that. When you try to cover a lot of different games/tournaments you end up not covering much at all.

Nice to hear frank and alex straight up say that the starviper and scyk needed help, and that scum was missing the aces treatment ships. Hopefully that means they are indeed the ships we get in a scum aces/veterans soon.

Time to buy a couple Scyk I guess. Still don't own even one.

To the guys that do the nova show....I know you all work hard and take time to put out a highway quality show.And you definitely do.

I really just wanted to offer some feed back and possible ideas to add depth to the program. My only gripe is one part particular thing that is very subjective and really just has to do with my preference. This is why I haven't brought it up before. I mean...ultimately...it's just a question of preference for what I want from an x wing show. And not being a guy making an x wing show, I find it more appropriate to keep my trap shut on it.

Plus...posting and texting etc. Is a interesting thing. Hard to convey subtle tone with it. I re-read my earlier blab and I just don't want it to come off like I have some major issue or dislike with the guys that do the program.its is not the case.

@Velvetelvis,

We are big boys :D

In honesty all comments are welcome, the more constructive the better obviously but I would rather people let us know if they thought we could do something better.

That is not to say the show will ever be able to please everyone, but we do the best job we can.

Kris

@Velvetelvis,

We are big boys :D

In honesty all comments are welcome, the more constructive the better obviously but I would rather people let us know if they thought we could do something better.

That is not to say the show will ever be able to please everyone, but we do the best job we can.

Kris

Seconded! Without you the fans, we are just some geeks with a mic! Thanks you!

@Velvetelvis,

We are big boys :D

In honesty all comments are welcome, the more constructive the better obviously but I would rather people let us know if they thought we could do something better.

That is not to say the show will ever be able to please everyone, but we do the best job we can.

Kris

Seconded! Without you the fans, we are just some geeks with a mic! Thanks you!

You're still geeks with mics..... but its a good show regardless

@Velvetelvis,

We are big boys :D

In honesty all comments are welcome, the more constructive the better obviously but I would rather people let us know if they thought we could do something better.

That is not to say the show will ever be able to please everyone, but we do the best job we can.

Kris

Seconded! Without you the fans, we are just some geeks with a mic! Thanks you!

You're still geeks with mics..... but its a good show regardless

Touche my friend, touche!

The one area where I wish we could have gotten some elaboration, especially in regards to power creep, is the debate over the Wild Space Fringer against the Contracted Scout. The two ships are very similar in terms of statline and actions, but the Scout has +1 PS, an EPT, an Astromech slot, an Illicit slot and two torpedo slots at the cost of a cannon, missile and a point of shielding.

I'm sure they have their reasons for it, but I wish we could have heard something about why they have such a relatively drastic price difference. Is it just the access to the Outrider title?

@Velvetelvis,

We are big boys :D

In honesty all comments are welcome, the more constructive the better obviously but I would rather people let us know if they thought we could do something better.

That is not to say the show will ever be able to please everyone, but we do the best job we can.

Kris

Seconded! Without you the fans, we are just some geeks with a mic! Thanks you!

I, for one, was a geek well before I had a mic! I am pretty sure we all were.

The one area where I wish we could have gotten some elaboration, especially in regards to power creep, is the debate over the Wild Space Fringer against the Contracted Scout. The two ships are very similar in terms of statline and actions, but the Scout has +1 PS, an EPT, an Astromech slot, an Illicit slot and two torpedo slots at the cost of a cannon, missile and a point of shielding.

I'm sure they have their reasons for it, but I wish we could have heard something about why they have such a relatively drastic price difference. Is it just the access to the Outrider title?

I could have had some interesting follow on questions during this segment, but I didn't want to play too much hardball and open Pandora's box... we want to get the X-wing developers back on the show in the future! :P