With regard to discussing TO rulings on the podcast, there are some relevant threads here for comparison (unfortunately due to spamming I can't find them at the moment), particularly there was a recent one where a player was asked to change dice by the TO. It might be worth taking the time to discuss how you guys want to handle this in the future, but I'd agree it is probably going too far here. Personally, what I found more worth noting was the opponent's behavior and choices. That's what really put everyone in a bad spot.
With regard to Alex and Frank's discussion, which I agree and am surprised hasn't seen more discussion there were two points I found especially interesting. 1) I think Alex hinted the X-Wing still isn't where it needs be and 2) Frank sort of confirmed that, while he doesn't want the game to be Acewing, it seems that there is a design emphasis on named pilots (which isn't a surprise since this is Star Wars) even if he did pull back on that statement a bit.
I also thought their reframing of "power creep" to evolution was a valid design perspective. That said, I do feel like that leads to situations where cards that can't carry them or when a better carrier for the upgrade card comes out it obsoletes that new ship. I think that is a problem with the T-65: Even though it has seen a durability upgrade, it can't get access (or easy/efficient access) to CS, ATs, or TLTs, or - now with Wave 8 - highly accurate munitions.