Custom Expansion: Sith Infiltrator

By Omnitron310, in X-Wing

Hey guys. A while ago I tried my hand at making a custom expansion for the new shuttle from Force Awakens. Well, I figured I'd try doing another ship; specifically, the Sith Infiltrator. I realise that this may well have been done before, but this is my take on it. I didn't look at any previous threads or ideas, so if anything I've done is similar to stuff others have done, apologies. I wasn't copying :P

I also realise this is a ship originally from the much-maligned prequels. However, in the EU it continued to be used throughout the Galactic Civil War while in the possession of Palpatine, so it's not completely out of place.

I took the approach of designing a group of cards that would come with the ship. Essentially, if this were an official expansion, this is what you would get in the box. Some of them are particular to the Infiltrator itself, whereas others are for more general use.

Anyway, there's not much more to say. I'll let the cards speak for themselves:

First, the generic stuff:

Sith_Apprentice_Front_Face.jpg

Sith_Apprentice_Marker.jpg

Infiltrator_Class_Front_Face.jpg

Next, the named pilots:

O_66_Front_Face.jpg

Chanath_Cha_Front_Face.jpg

Darth_Maul_Front_Face.jpg

Finally, the upgrades:

Concealed_Weaponry_Front_Face.jpg

Torture_Chair_Front_Face.jpg

DRK_1_Repair_Droid_Front_Face.jpg

Darth_Maul_Front_Face.jpg

Joust_Front_Face.jpg

Hunter_Front_Face.jpg

Scimitar_Front_Face.jpg

I thought it would be an interesting challenge to design a large ship with cloaking. I used the Phantom (obviously) and the Aggressor as reference points, as I figure it's kind of a cross between those two. Let me know what you think :)

The last card. No.

Well, based on the Scimitar title, you're looking at a 29 point PS3 large based ship 2/4/4/3 with Focus, Evade and Target Lock. The 2 attack is clearly the weakness, but as soon as you add an HLC to it, you're at 36 points, and 4/4/4/3. It's got a pretty decent dial too. Oh yeah, it can also do crazy maneuvers if you want via decloak.

Personally, I think without the title it's pretty good but not over powered. And with the title but not the cannon slot, it's similarly pretty powerful, but not overpowered. Together though its ridiculous. Perhaps the title needs to have a restriction such as "you may attack while cloaked but you cannot modify dice" or "you may make a primary weapon attack while cloaked" or something. That way you have incentive to decloak.

Well, based on the Scimitar title, you're looking at a 29 point PS3 large based ship 2/4/4/3 with Focus, Evade and Target Lock. The 2 attack is clearly the weakness, but as soon as you add an HLC to it, you're at 36 points, and 4/4/4/3. It's got a pretty decent dial too. Oh yeah, it can also do crazy maneuvers if you want via decloak.

Personally, I think without the title it's pretty good but not over powered. And with the title but not the cannon slot, it's similarly pretty powerful, but not overpowered. Together though its ridiculous. Perhaps the title needs to have a restriction such as "you may attack while cloaked but you cannot modify dice" or "you may make a primary weapon attack while cloaked" or something. That way you have incentive to decloak.

It does say 'primary weapon attack'.

Definitely creative, love how you used Chanath Cha!

Here's your Xwing fix

Joust_Front_Face.jpg

edit: Soontir is screwed.

Edited by Sir Orrin

Here's your Xwing fix

Joust_Front_Face.jpg

edit: Soontir is screwed.

Defenders would love this card, you should really bump that up to like 4 points and make it unique.

Good thing ACD is Phantom only. Otherwise Maul would be broken beyond belief. He's still really good with SPA.

So since this is a large base, decloaking you can only use the 1 template?

Edit: I just realized you might need to get rid of the 4 straight. You can decloak forward, 4 straight, then boost. That is basically the entire playmat.

Edited by Jo Jo

Excellent job!

I don't expect this card to show in the game (because it is mostly prequel), but some ideas here are very interesting.

Joust is a cool idea, but a bit OP, needs to be like 4 or even first 5 point EPT. I dont want to see five awings with this plus juke. They will do like 10 damage to a ship per round. Maybe also re-word joust to primary weapon attack, so cannons and secondary weapons cant take advantage.

Here's your Xwing fix

Joust_Front_Face.jpg

edit: Soontir is screwed.

Exacly. 3 or 4 points and T-65 are back in a game. And they are back BIG TIME.

As for the rest: really good job. You really took aspects of game that are considered op (shooting while cloaked...) and made them balanced. Nice work.

Here's your Xwing fix

Joust_Front_Face.jpg

edit: Soontir is screwed.

this would cause a riot lol. remember when a guy came up with a minigame mode where you were the juggernaut like halo and it was kinda cool but wierd anyways the point is, the way it worked made soontir not the best choice and some people got really mad

when soontir isnt around every imperial player asks "wheres soontir"

imperial vets is a disappointment because it doesnt make soontir

  1. louder
  2. angrier
  3. or give him access to a time machine

Couple of nitpicks:

1) I'd go with "Dark Acolyte" for the generic because there's supposed to be only one apprentice, although sometimes the apprentices have apprentices, so... yeah.

2) I suggest Maul should pay more for his ability, mostly because VI exists and he could pre-maneuver decloak at PS10. Luckily he can't take Advanced Cloak so it wouldn't be quite as rough as original Phantom.

3) title might be under cost as well. With only 2 red dice there's a few ships (but mostly imperial) that won't care, but most of those would be just as hard pressed to hit through 4 greens.

Anyways, love the concept. Chanath Cha would be awesome with the title. I might just order a 3d print of this thing with these cards out here :)

So since this is a large base, decloaking you can only use the 1 template?

There's no official ruling on this yet since there are currently no large-base ships with the ability to cloak in the game. However, with the way large ships use the 1 template to barrel roll, and the inherent fact that large ships cover more ground when boosting, I wouldn't be surprised if they do limit it to the 1 templates if/when official rules come out for it.

Where's the dislike button when you need it.

Are the wings on the Sith Infiltrator the same as on the TIE Advanced prototype? They look really similar to me.

I really like the ideas used for the named pilots and the concealed weapons is funky. Nice work.

Please keep prequel trash out of X wing.

I find the 0-66 rules to be unclear.

Darth Maul (ship) is broken, and should be burned now. [This is -why- the phantom was errata'd - Do Not Put It Back Into The Game. Period. Full-Stop. Just Stop.]

And Scimitar is plain busted.

Joust is awesome, but too cheap. That's easily a 3pt ept. And would be a patch for the old aging T-65.



I think in general - most of this is too powerful.

I like this quite a bit. The Sith Infiltrator is one of the prequel ships I'd love to see in the game, because there is nothing else like it in Star Wars.

Maul is probably either undercosted, or should be PS7. I don't think his ability is busted inherently. It's anti-synergy with the title in fact.

Speaking of, I like the title quite a bit. It's a **** two dice attack, a Phantom this ship is not.

Maul crew is probably broken on a Decimator, but would have to try it out.

Make torture chair a crew slot. We don't need that on a Palp shuttle.

Love the idea behind concealed weaponry. It should be a double-sided card that flips after you attack with it, and costs an action to flip back over. Would be an interesting cannon upgrade.

Hunter is interesting, but I think that it is too conditional. Make it three points and change blanks to hits, or one point and keep it as is.

Edited by DarkArk

A couple of thoughts. The cannon upgrade might be a point too cheap. I think the title is fine, maybe a point cheap or decreasing your agility by one if you shoot that turn

For the pilots, Maul is undercosted. You should be very careful about adding old decloak back, especially at pilot skill 10. Maybe allow him to decloak at a lower pilot skill (let's choose 5 arbitrarily).

For the ship itself, I would consider taking away the 4 straight.

Please keep prequel trash out of X wing.

I can understand disliking the prequels for a variety of reasons, but ship design definitely isn't one of them. Sure, there were a few duds, but mostly they were awesome. And while it wouldn't make sense for ships specifically from that period (ie. the Naboo Starfighter, Trade Federation ships, etc.) to appear in a game set during the Galactic Civil War, EU sources specifically state that the Infiltrator was kept around by Palpatine, and used during the time period X-Wing occupies. And as we know, Darth Maul himself survived and continued on to do plenty of other stuff after the prequels. If we can have ships from interim shows like Rebels, it doesn't seem to be that much of a stretch to include some ships first shown in the prequels, provided they are still relevant at the time of the Empire vs Rebellion.

Anyway, it doesn't really matter. This isn't really a serious suggestion for something FFG should make; more like a fun, speculative exercise.

I like joust and the cannon, would fit nice on a defender

Please keep prequel trash out of X wing.

I can understand disliking the prequels for a variety of reasons, but ship design definitely isn't one of them. Sure, there were a few duds, but mostly they were awesome. And while it wouldn't make sense for ships specifically from that period (ie. the Naboo Starfighter, Trade Federation ships, etc.) to appear in a game set during the Galactic Civil War, EU sources specifically state that the Infiltrator was kept around by Palpatine, and used during the time period X-Wing occupies. And as we know, Darth Maul himself survived and continued on to do plenty of other stuff after the prequels. If we can have ships from interim shows like Rebels, it doesn't seem to be that much of a stretch to include some ships first shown in the prequels, provided they are still relevant at the time of the Empire vs Rebellion.

Anyway, it doesn't really matter. This isn't really a serious suggestion for something FFG should make; more like a fun, speculative exercise.

I viscerally disagree.

Please keep prequel trash out of X wing.

I can understand disliking the prequels for a variety of reasons, but ship design definitely isn't one of them. Sure, there were a few duds, but mostly they were awesome. And while it wouldn't make sense for ships specifically from that period (ie. the Naboo Starfighter, Trade Federation ships, etc.) to appear in a game set during the Galactic Civil War, EU sources specifically state that the Infiltrator was kept around by Palpatine, and used during the time period X-Wing occupies. And as we know, Darth Maul himself survived and continued on to do plenty of other stuff after the prequels. If we can have ships from interim shows like Rebels, it doesn't seem to be that much of a stretch to include some ships first shown in the prequels, provided they are still relevant at the time of the Empire vs Rebellion.

Anyway, it doesn't really matter. This isn't really a serious suggestion for something FFG should make; more like a fun, speculative exercise.

I viscerally disagree.

Well, you're entitled to your opinion. Might be nice if you elaborated a bit though.