So I've been looking for a way to make a Punisher squad as good as possible, and this has turned out to be the best I've been able to come up with. Has anyone had any success with similar lists? All advice or thoughts are welcome!
Captain Jonus w/ Adaptability, Thread Tracers and Guidance Chips
Redline w/ Fire Control System, Extra Munitions, Plasma Torpedoes, Concussion Missiles, and Guidance Chips
Deathrain w/ Advanced Sensors, Extra Munitions, Conner Net, Proximity Mines, and Twin Ion Engine
100 pts,
Jonus and Redline fly together, Jonus can fire his tracers first to give Redline his targetlocks against higher PS ships that may have moved into range after them. Deathrain can either cover them from behind, or forge ahead trying to hurt as much as he can with his advanced sensors and touch hit mines, potentially leaving much more vulnerable targets for Redline to pick apart. Easy to take down I know, but hopefully the amount of damage they can put out quickly will be able to mitigate how fast they can go down. Is this a smart idea, or would 2 cheap punishers be better, and use a 4th cheap filler ship?
Edited by winsafra