There was another thread that talked about the missions earlier:
It didn't have a catchy title and I wanted to catch those people who aren't on all the time.
I'm interested in how the new missions are. They look pretty cool and I want to try them out. Family Vacation has eaten into my game time and I was hoping for some perspective.
Ghost Mission
Spread out 6 asteroids, each with a token on it. 5 are bombs and 1 is Sabine. Ghost and Specter are trying to pick up Sabine. The Inquisitor and Obsidian Squadron are trying to stop them. After turn 2, you flip over all the tokens to see which is Sabine. Specter needs to land on the asteroid to pick her up. The round they do, all the bombs go off on all the other asteroids. Every ship in R1 takes 1 hit and 1 stress.
Dengar Mission
Place out asteroids and 3 jump points. Dengar vs. more points of Rebels. Dengar can basically teleport (jump) to the pre-mapped jump points. He's got to take out the Rebels. I'm a little fuzzy on the rules for the jump points, but it seems cool. Can a fully loaded Dengar take out more points with all the tricks he can use?
Both lists come with pre-loaded lists, but they tell you that you can make up your own of so many points. Has anyone done that? Are the missions fair and balanced as is? I'd love to hear your opinions.