So my players decided to keep Theo's legs after the showdown at the temple on Ambulon. (Purge the Unclean)
The tech-priest has been salviating (or should that be Dripping Sacred Oil?) over these for a while, looking for the proper facilities for performing the necessary rituals of sanctification and integration to replace his weak flesh for this good quality Trueflesh.
Or is it? These bionics come from the Serrated Query. Are they built along lines that the Cult of Mechanicus would frown on? If so: why? If not: what sort of stats should they grant?
Theo got to take 2 Full actions each round, but then there was more than just the legs that were special there. He got to walk on walls... Nice!
A standard, good-quality bionic locomotion system grants the Sprint talent and +20 on Leap/jump tests. This seems a bit low considering what Theo pulled off.
Inputs?