Hi,
I'm running the Cthulu scenario and I have some questions about combat.
So, firstly, I understand how to run a combat but I'm not happy with how it works and want to house-rule it. I'm looking for advice. Here is my problem:
The people I'm running the game for have extensive training in a variety of weapons, martial arts and firearms.
Now, one of their group has none of the aforementioned skills. He's just a guy who works in an office. With a new game and the point-buy system, everyone is on a fairly even playing field - with the exception of Features, which the trained fighters will use to enjoy extra positive dice.
But, if you take player UNTRAINED and pit him against player TRAINED in combat, there is almost no difference in the ability to hit. There may be a 1 point difference in stats and, an extra positive dice but, with a lucky hit, the UNTRAINED character is almost as likely to hit.
Example:
Trained: skill 3
+1 dice base; + 2 dice (sword) +1 dice (positive feature: Trained swordsman) total dice: 4 positive
Untrained: skill 2
+1 dice (base); +2 dice (swords) -1 dice (negative feature: Sedentary job): total dice: 3 positive; 1 negative
There is no dodge rules incorporated into the game. A trained, highly skilled martial artist/military trained individual should have a huge advantage over an completely untrained person.
I thought about doing all combat as opposed tests, where successes from dodges cancel successes from attacks but, I think that would draw combats out unnecessarily.
The solution I'm toying with is this:
- The attacker gets +/- dice based on the difference between the defenders stat.
Example 1: attacker has a 3; defender has a 2 - Therefore, attacker gets to add 1 positive die to his attack (5 postitive)
Example 2: attacker has a 2; defender has a 3 - Therefore, attacker must add 1 negative die to his attack (3 positive; 2 negative)
Thoughts?
My concern is survivability when fighting some of the bigger beasties in the book and general game balance.
Edited by Lecram