Corran-Dash in the new meta.

By Sixter, in X-Wing Squad Lists

The new big ship scoring rule (score half if they have half health or less) has made the option to have a high-PS big ship with engine upgrade run out the clock at the end much less viable than before.

High-point small-base ships do still hold that power however. With all the regeneration and token stacking out there you will have a lot of games end in a 1v1 stalemate that will go to time. In that scenario you might benefit from having the highest costing small-ship on the board. The 48 point Corran comes to my mind (PTL/FCS/R2D2/EU). If called on time he will get you a full win against a 35 pt Soontir, 31-35 pt Vader, 65 point RAC with less than half health, 61-64 point Han with half health etc. He will also get you a modified win against 42-44 pt Corran or 37-40 pt Poe.

So, what will reliably get you into a favorable endgame with your 48 pt Corran? Nathan Eide had an amazing run at Worlds with Poe and a Prototype A-wing. I´m thinking that for the considerably less skilled, good old Dash might be worth a look (Corran and Dash, who would have thought of that?).

So, I guess my question is whether a 52 pt Dash is still a worthwile bulk of a list or if one should look elsewhere. My 52 pt Dash is loaded with PtL/HLC/title/NienNumb. Remember that he´s only there to do reliable damage to get into an endgame that Corran can win, either on time or by killing the other (hopefully low-PS) ships. With PtL Dash can always check range with TL and either focus with the second action or barrel roll out of range if the exchange is unfavorable. Nien Numb ensures that Dash stays somewhat mobile while stressed. I figure that if Dash gets enough TL-focused HLC shots he will have served his purpose when he leaves the board (he´s not the win condition in the list, remember).

The other 52 pt options (in place of Dash) that I´m considering are:

1) 2 Talas plus Biggs/R4-D6/Integrated

2) Stresshog plus Biggs/R4-D6/Integrated

3) 2 Talas plus GraySquad/TLT

ps. I really like the 4 PS Talas and 5 PS Biggs in the upcoming meta with the 3 PS Scouts and 4 PS Crack-ties.

What do you think?

I've had a very good run with the Corran, Poe and Prototype list so far I'm 6-1.

The Stresshog and Biggs combination seem well worth looking at.

Edited by joliversc

And then someone with a 49point Corran comes along (AdvS instead of FCS). Just saying.

Just gonna throw this out there---

If called on time he will get you a full win against a 35 pt Soontir, 31-35 pt Vader

No way in hell either of those two pilots should EVER allow a PS8 Corran to live into the end game, much less not be able to easily hunt him down once it's 1v1.

What does AdvS add to the mix?

Just gonna throw this out there---

If called on time he will get you a full win against a 35 pt Soontir, 31-35 pt Vader

No way in hell either of those two pilots should EVER allow a PS8 Corran to live into the end game, much less not be able to easily hunt him down once it's 1v1.

This is true. Corran Horn must die before the endgame, preferably as soon as possible. It's a mistake to leave him be on the table.

Just gonna throw this out there---

If called on time he will get you a full win against a 35 pt Soontir, 31-35 pt Vader

No way in hell either of those two pilots should EVER allow a PS8 Corran to live into the end game, much less not be able to easily hunt him down once it's 1v1.

Soontir will not kill a PtL-regenerating Corran 1v1.

I'll throw my two cents here.

Lately I was trying Dash with PtL, HLC, Recon Specialist, Title - but from what I noticed the biggest problem in this configuration is PS. It is so easy for the enemy aces to run into "donut hole". Thus I wanted to take to my local Store Tournament following list:

DASH:

VI

HLC

Recon Spec (or Kannan)

Outrider

CORRAN:

PtL

FCS

R2-D2

EU

What do you guys think?

Just gonna throw this out there---

If called on time he will get you a full win against a 35 pt Soontir, 31-35 pt Vader

No way in hell either of those two pilots should EVER allow a PS8 Corran to live into the end game, much less not be able to easily hunt him down once it's 1v1.

Soontir will not kill a PtL-regenerating Corran 1v1.

He ought to given broadly equal player skill. He has higher PS and should be able to get a focussed four die shot every turn (and if well flown, still retain a focus and evade for defence if he's in arc, but probably, not be in arc at all), particularly if Corran is green-moving frequently to get his regen. That kills Corran pretty quickly. Vader should have an even easier time thanks to the guaranteed crit.

I am a true believer in running the Kannan crew with Dash, makes it much harder for anyone to try and get into your donut when you have pretty much the entire dial open to you!

Yeah, Kanan crew is gonna be crazy on Superdash. The limited speed of the 2400's greens made superdash relatively predictable, or at least, easy enough to donut hole with a higher-skill pilot with boost, barrel roll, or both. Being able to get 3- and 4-speed 'greens', as well as green hard turns, not to mention being able to clear stress from your second ship if you do an actual green, is going to be HUGE for superdash. Way bigger than the extra focus IMO, because it keeps people in places you can actually shoot them. It's not something I'm looking forward to fighting.

Just gonna throw this out there---

If called on time he will get you a full win against a 35 pt Soontir, 31-35 pt Vader

No way in hell either of those two pilots should EVER allow a PS8 Corran to live into the end game, much less not be able to easily hunt him down once it's 1v1.

Soontir will not kill a PtL-regenerating Corran 1v1.

He most certainly should. Corran stuck to greens will never get a shot on Soontir, while Fel should consistently have fully modified range one shots. The only way he doesn't get those shots every turn is if Corran flies faster than green to get away, in which he won't re-gen and won't be able to PTL that turn.

Corran doesn´t need to get a shot at Soontir, he just needs to run down the clock. Corran does have a slower dial than Soontir so he can make him bump. The 1-straight is a green for example. Corran can also barrel roll backwards to make sure Soontir bumps him. Soontir without a targeting computer is hard as hell to kill but he does not chew through focuses, evades and regenerating shields like some other ships can.

I´m very much open to the idea that I´m wrong about this so if anyone has a Vassal file or a youtube link to a game where this endgame situation occured I´d certainly check it out.

Just gonna throw this out there---

If called on time he will get you a full win against a 35 pt Soontir, 31-35 pt Vader

No way in hell either of those two pilots should EVER allow a PS8 Corran to live into the end game, much less not be able to easily hunt him down once it's 1v1.

Soontir will not kill a PtL-regenerating Corran 1v1.

Soontir might not be able to kill Corran 1v1, but Vader certainly can.

What does AdvS add to the mix?

A much, much more versatile and hard to kill ship, but at the expense of a weaker double tap.

I don't think Vader can take Corran horn on a 1v1.

There is a reason that R2D2, EU, PTL, FCS Corran costs so much.

That extra crit Vader deals is no laughing matter but those range one FCS double taps combined with the shield regen will win the day for Horn.

I don't think Vader can take Corran horn on a 1v1.

There is a reason that R2D2, EU, PTL, FCS Corran costs so much.

That extra crit Vader deals is no laughing matter but those range one FCS double taps combined with the shield regen will win the day for Horn.

Vader should almost always be able to clear arc, frequently at the cost of a shot.

In a timed match, it's less of an easy call, but in an untimed match I'd give the edge in either case to the Imperial.

I don't think Vader can take Corran horn on a 1v1.

There is a reason that R2D2, EU, PTL, FCS Corran costs so much.

That extra crit Vader deals is no laughing matter but those range one FCS double taps combined with the shield regen will win the day for Horn.

I've done it before ;)

But regardless of personal anecdotes, that extra crit makes a big difference: if corran is shields down, he's dead (think about it, there are almost no good crits for Corran! The best you can hope for is weapon failure, or loose stabilizer---major explosion with no hit result I guess is technically 'best'). So effectively instead of having 5 'hitpoints' its like he only has 4 vs Vader. How it goes typically is like this: Corran evades/regens all damage for a turn, then does it again, then again, then suddenly blanks out and loses his shields (or at least 2). Now he's in serious trouble! he does a green to regen but ends up losing his last shield. Next turn he takes a crit and its basically game over after that (unless time was called before then, but these are all very fast turns unless Corran player is 'slow-playing')

Edited by blade_mercurial