Hi, I have been posting here now and then, but I am trying to set up a RT game and trying my hand at GM-ing it. I have previously run a 1st Edition Dark Heresy game and played in a Rogue Trader game, so I think I have some idea of what I am doing, but there is a lot of stuff I am not sure about.
For starters, one of the players seems interested in playing an Astropath. Cool. He wants to make him a sniper of sorts, using divination for called shots with a heavy weapon. That's...hmm. Okay, I spent some time reading up the divination powers, and here is my first sticking point. Several of them do almost the same thing. In Harm's way, Walking the Path, and Blessed by the Emperor are nearly identical, except the first cannot be sustained, and the third has a wider range. None of them require learning the other first, so they are not "upgrades". Am I reading it right and is this how you are playing it in your games?
Also, what techniques do you use to limit acquisitions? The party seems to be going for a fairly rich dynasty (starting profit factor around 60), and I expect they will want to use it every way they can . In a game I played we were limited to one roll per player per stay in a station, which felt a bit artificial at times but seemed to work overall. Any other ideas?
Thanks in advance for the help .
Edited by The_Shaman