Fat Han or Super Dash?

By Zipper12, in X-Wing

If you're going to play turret based lists constantly, why even play the game? A significant part of the game is about maneuvering and predicting your opponent's maneuvers well. If you're just going to run away the whole game and orbit things with your HLC turret, what are you getting out of the game?

Aesthetically the 2400 is pretty cool looking, has that 90's Nintendo Virtual Boy stink on it, but otherwise why?

I can understand the appeal of having all of your points into a super ship or two, I get that. But I don't understand how fat turret players enjoy(ed) the game. I genuinely do not. Numerous times I've almost pulled out quad Warden, quad Autoblaster Turret or double Decimator and then disgusted with myself, put it away in favor of something fun.

Phantom was broken as **** but at least it was fun to fly itself, and there was a certain novelty in running 2 of the named ones with a 14 point initiative bid before the nerf.

Luckily, nobody else needs your understanding (much less permission) to play the game. You don't have to understand how they enjoy the game, it'd just be cool if you'd back off and let them do so.

I don't see why we should respect the views of someone who just wants to pointlessly maneuver their ships around the board as if they won't have a shot with their turret and mindlessly throw dice around. Play a real list and /actually/ enjoy the game.

Or don't and just feed my 5 Alphas with Autothrusters easy wins. Go ahead, continually do 1 banks around the map with Determination Leebo and fat Chewy like a child, sure takes some skill.

I don't see why we should respect the views of someone who hasn't stopped whining about the exact same thing over and over for what, two years now? Three? At some point you need to just accept that FFG isn't going to take turrets out of the game and move on with your life.

Year and a half about.

I've mostly stopped as complaining about turrets as they stopped being in 70% of lists.

I don't see how what I've said is incorrect. I've asked what do fat turret players get out of the game because turrets ignore everything that makes this game great besides for aesthetics and I've just been told to stop being rude and that I'm not owed an explanation and that my tastes are different.

No one has addressed my actual question and is just getting mad about me being rude. This just perpetuates what you guys don't like about me, because when the only criticisms I receive are about my tone or my use of hyperbole or some other irrelevant thing, I feel my arguments have been vindicated because you can't actually address them and instead have to complain about me being rude.

I feel my arguments have been vindicated because you can't actually address them and instead have to complain about me being rude.

Ah, we're going for a 'Trump Defence' are we?

EDIT: More to the point, what "arguments" have you actually presented? You've offered an opinion that turrets aren't fun and take away from core reasons to play the game. You've not actually argued anything at all.

Perhaps that's why nobody has addressed them; because there is nothing to address. Why should anybody even bother engaging with you over your opinion, when you've made it quite clear through your commentary that you're not actually interested in a reasonable discussion or conversation? You're convinced turrets are terrible, rubbish those who like playing them, and no matter what anyone else says or does, noting will change this.

Edited by Dr Zoidberg

You claim turrets ignore maneuvers which is bull in my experience.

After the large ship MOV nerf a turret can no longer trade shots, they need to arc dodge to survive. They can't just boost after everyone has moved, because they lack the PS. Super Dash is PS7, Decimator caps at PS8 without VI, Dengar is PS9 but wants to keep stuff in arc, so that only leaves Han Solo as the only true PS9 PWT. Of course this might vary by local meta, but in mine I can't even remember the last time I fought a squad that didn't have more than half of the ships at a minimum of PS8. So, guessing your opponent's maneuvers is still something you need to do.

Edited by LordBlades

I feel my arguments have been vindicated because you can't actually address them and instead have to complain about me being rude.

Ah, we're going for a 'Trump Defence' are we?

EDIT: More to the point, what "arguments" have you actually presented? You've offered an opinion that turrets aren't fun and take away from core reasons to play the game. You've not actually argued anything at all.

Perhaps that's why nobody has addressed them; because there is nothing to address. Why should anybody even bother engaging with you over your opinion, when you've made it quite clear through your commentary that you're not actually interested in a reasonable discussion or conversation? You're convinced turrets are terrible, rubbish those who like playing them, and no matter what anyone else says or does, noting will change this.

This game had built into it a heavy emphasis on predicting your opponent's maneuvers well and maneuvering your own ship well such that it got actions and firing arcs on things. That's quite clearly the main point of this game, and fat turrets ignore all of that.

If someone isn't playing this game to enjoy predicting opponent's maneuvers or maneuvering his own ships well, then why is he playing?

I suppose that is the 'Trump Defense'. I don't think it's relevant that Trump is obnoxious, I think it's relevant that the ideas he supports are awful yet it seems that a significant portion of the attention he gets is about how rude he is as he's advocating torture or building a wall between the US and Mexico because deytukerjerbs or whatever else awful crap he wants to do.

I feel my arguments have been vindicated because you can't actually address them and instead have to complain about me being rude.

Ah, we're going for a 'Trump Defence' are we?

EDIT: More to the point, what "arguments" have you actually presented? You've offered an opinion that turrets aren't fun and take away from core reasons to play the game. You've not actually argued anything at all.

Perhaps that's why nobody has addressed them; because there is nothing to address. Why should anybody even bother engaging with you over your opinion, when you've made it quite clear through your commentary that you're not actually interested in a reasonable discussion or conversation? You're convinced turrets are terrible, rubbish those who like playing them, and no matter what anyone else says or does, noting will change this.

This game had built into it a heavy emphasis on predicting your opponent's maneuvers well and maneuvering your own ship well such that it got actions and firing arcs on things. That's quite clearly the main point of this game, and fat turrets ignore all of that.

If someone isn't playing this game to enjoy predicting opponent's maneuvers or maneuvering his own ships well, then why is he playing?

.

Given the fact that they keep releasing turrets (the last 2 waves have had 4/9 ships that have or can take turrets), it looks like the game designers themselves don't really share your opinion on what is 'clearly the main point of this game'.

To the OP, I would lean towards Dash & Miranda out of those lists. While I don't really fly Rebels, that combination has been extremely effective every time I've gone up against it.

With that said, you will do best with a list that you know very well rather than simply the "strongest" list.

This.

Just have fun though play what you enjoy. Otherwise its really a waste of time. Ignore haters.

I feel my arguments have been vindicated because you can't actually address them and instead have to complain about me being rude.

Ah, we're going for a 'Trump Defence' are we?

EDIT: More to the point, what "arguments" have you actually presented? You've offered an opinion that turrets aren't fun and take away from core reasons to play the game. You've not actually argued anything at all.

Perhaps that's why nobody has addressed them; because there is nothing to address. Why should anybody even bother engaging with you over your opinion, when you've made it quite clear through your commentary that you're not actually interested in a reasonable discussion or conversation? You're convinced turrets are terrible, rubbish those who like playing them, and no matter what anyone else says or does, noting will change this.

This game had built into it a heavy emphasis on predicting your opponent's maneuvers well and maneuvering your own ship well such that it got actions and firing arcs on things. That's quite clearly the main point of this game, and fat turrets ignore all of that.

If someone isn't playing this game to enjoy predicting opponent's maneuvers or maneuvering his own ships well, then why is he playing?

I suppose that is the 'Trump Defense'. I don't think it's relevant that Trump is obnoxious, I think it's relevant that the ideas he supports are awful yet it seems that a significant portion of the attention he gets is about how rude he is as he's advocating torture or building a wall between the US and Mexico because deytukerjerbs or whatever else awful crap he wants to do.

"This game has built into lots of ships with turrets, with more coming out in every wave, and some of those also have room for multiple crew and other upgrades that can cause unique synergy unavailable in a snub-nosed fighter. That's quite clearly the main point of this game, and ships limited to one firing arc ignore all of that.

If someone isn't playing this game to try different combinations of interesting upgrades in ships, some of which also interact with firing arcs, when why are they playing?"

...see how you sound, dude? Your interpretation of the game isn't the only interpretation. The thing you like about the game doesn't have to be the thing everybody likes. The Millenium Falcon is one of the most iconic ships in popular culture, Han Solo and Chewie are some of the most globally recognizable characters in all science fiction. SO WHAT if someone likes a Fat Han list, crammed full of upgrade cards (especially a couple of iconic robot sidekicks, themselves some of sci-fi's most cherished characters)? SO WHAT if someone -- if lots of someone's, including champion players, year after year -- like the play the game a different way than you?

You don't like turrets? Then don't play with them. But don't whine about them and insist that your vision for the game is the only proper interpretation. If the designers didn't intend for turrets to be a viable, or even attractive, option, they'd stop adding new turrets and stuff, don't you think?

You're not some radical holdout that's the only one who remembers when the game was pure, you're an old man yelling about the world changing around him and how he can't buy his VHS tapes any more.

And even if you just have to keep being Grandpa Simpson yelling at clouds, can you at least stop being so damned mean-spirited about it. Someone brand new to the forum, with three posts, is asking for some list advice, and your first instinct is to kick him in the teeth and tell him he's not playing a 'real list?' Get over yourself, man. Stop trying to bully new people out of the community just because they like a list you don't like.

Edited by Critias

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Ignore Para, quite a few around here do. Play what you enjoy not someone else's perception of, "real," X-Wing (something akin to a true Scotsman). I tend to prefer Dash over Han, but that may be because back in the WEG Star Wars Tabletop days I spent most of a campaign trying to get a YT-2400 for my smuggler character...

That said, I had great fun with a fat-ish Han last week against a friend's YV-666 & Firesprey list. Mess around and see what suits your play stole best.

If you're going to play turret based lists constantly, why even play the game? A significant part of the game is about maneuvering and predicting your opponent's maneuvers well. If you're just going to run away the whole game and orbit things with your HLC turret, what are you getting out of the game?

Aesthetically the 2400 is pretty cool looking, has that 90's Nintendo Virtual Boy stink on it, but otherwise why?

I can understand the appeal of having all of your points into a super ship or two, I get that. But I don't understand how fat turret players enjoy(ed) the game. I genuinely do not. Numerous times I've almost pulled out quad Warden, quad Autoblaster Turret or double Decimator and then disgusted with myself, put it away in favor of something fun.

Phantom was broken as **** but at least it was fun to fly itself, and there was a certain novelty in running 2 of the named ones with a 14 point initiative bid before the nerf.

If you want to discuss your lack of understanding, do it best in other topic, you keep trying to derail the treat with your bitching. Besides that: Try Poe, 2 GSP with TLTs and a Z95, it is pure joy to fly against or with it. Maybe not fat turret but mainly turret damage nonetheless. The real trouble with super dash and co is that you usually run just 2 ships, which might become a little boring because the lack of options in the formation and flying.

Which brings me back to the topic: Why not super dash + a flight of z-95 or similar ships? You do increase your red dice quite a lot that way. And you force your opponent into picking between two bad choices instead of two good choices to take down. Out of the choices given I would guess that Super Dash + Miranda /w TLT, C-3PO, EU and Fat Han + Corran Horn /w VI, FCS look the most interesting. But well, Han and Dash builds vary a lot, Dash + your Corran Horn might take the cake as well.

Ignoring all the people whining about the post..

I would go for poe/super dash.

- I personally prefer poe with predator over PTL. People like to stress/bump Poe to rid him of his focus, but with R2D2 and predator, you almost welcome a bump when the fire is a little too heavy.

I used to fly with Corran Horn with VI/fcs/R2D2, but ended up dying first or second round despite his green dice. Poe's greens are much more dependant with focus/autothrusters.

Miranda certaintly also has her uses, but I must say I don't prefer her.. she is not tanky enough!


- Super dash is not only just a '1-more attack-dice-with-a-donut-hole', but an arc-dodger as well. Never underrestimate that!
Also, the donut makes dash a fun turret to play with, since you have to play more creatively to succeed.

Best wishes, and good luck with your list-deciding!

I don't think it's relevant that Trump is obnoxious, I think it's relevant that the ideas he supports are awful yet it seems that a significant portion of the attention he gets is about how rude he is...

Today, in this thread, you have achieved both. Rude and awful. Well done.

If you're going to play turret based lists constantly, why even play the game? A significant part of the game is about maneuvering and predicting your opponent's maneuvers well. If you're just going to run away the whole game and orbit things with your HLC turret, what are you getting out of the game?

Aesthetically the 2400 is pretty cool looking, has that 90's Nintendo Virtual Boy stink on it, but otherwise why?

I can understand the appeal of having all of your points into a super ship or two, I get that. But I don't understand how fat turret players enjoy(ed) the game. I genuinely do not. Numerous times I've almost pulled out quad Warden, quad Autoblaster Turret or double Decimator and then disgusted with myself, put it away in favor of something fun.

Phantom was broken as **** but at least it was fun to fly itself, and there was a certain novelty in running 2 of the named ones with a 14 point initiative bid before the nerf.

Luckily, nobody else needs your understanding (much less permission) to play the game. You don't have to understand how they enjoy the game, it'd just be cool if you'd back off and let them do so.

I don't see why we should respect the views of someone who just wants to pointlessly maneuver their ships around the board as if they won't have a shot with their turret and mindlessly throw dice around. Play a real list and /actually/ enjoy the game.

Or don't and just feed my 5 Alphas with Autothrusters easy wins. Go ahead, continually do 1 banks around the map with Determination Leebo and fat Chewy like a child, sure takes some skill.

I don't see why we should respect the views of someone who hasn't stopped whining about the exact same thing over and over for what, two years now? Three? At some point you need to just accept that FFG isn't going to take turrets out of the game and move on with your life.

Year and a half about.

I've mostly stopped as complaining about turrets as they stopped being in 70% of lists.

I don't see how what I've said is incorrect. I've asked what do fat turret players get out of the game because turrets ignore everything that makes this game great besides for aesthetics and I've just been told to stop being rude and that I'm not owed an explanation and that my tastes are different.

No one has addressed my actual question and is just getting mad about me being rude. This just perpetuates what you guys don't like about me, because when the only criticisms I receive are about my tone or my use of hyperbole or some other irrelevant thing, I feel my arguments have been vindicated because you can't actually address them and instead have to complain about me being rude.

If you feel like playing a deci, super dash or falcon withour predicting enemy arcs...well i see why you are frustrated about playing them. They demand the same skill. Sometimes even more as one turn where you mispredicted enemy movement can send your 60+ points deci to hell. I played a game last week: fathan vs 4xordnance bwings. There was NO WAY i could win this without predicting enemy movements. And i had to predict 4to1. How flying ex. 3 jousters demand so much prediction? Ton of BS in your arguments dear sir.

In the era of autothrusters sometimes you worry as much about arcs as normal ship. From all fat turrets maybe FatHan is a little no brainer but no so much anymore too.

As for the OP: if you want to try something new about han try: PtL, Ezra, Kanan, EU, Title. Some less dmg mitigation but versality and dat crits!

Edited by Vitalis

A couple of lists I've had fun (and success) with:

Dash Rendar (36)

Push the Limit (3)

Heavy Laser Cannon (7)

Kyle Katarn (3)

Engine Upgrade (4)

Outrider (5)

Green Squadron Pilot (19)

Crack Shot (1)

Chardaan Refit (-2)

Adaptability (0)

Autothrusters (2)

A-Wing Test Pilot (0)

Green Squadron Pilot (19)

Crack Shot (1)

Chardaan Refit (-2)

Adaptability (0)

Autothrusters (2)

A-Wing Test Pilot (0)

Total: 98

View in Yet Another Squad Builder

If you want you can drop the imitative bid and VI the greens.

Han Solo (46)

Crack Shot (1)

C-3PO (3)

Engine Upgrade (4)

Millennium Falcon (1)

Prototype Pilot (17)

Chardaan Refit (-2)

Prototype Pilot (17)

Chardaan Refit (-2)

Prototype Pilot (17)

Chardaan Refit (-2)

Total: 100

View in Yet Another Squad Builder

The second one is more of a diet Han than a true fat Han true. You could drop Crackshot and put Adaptability on him to get a one pont bid.

In the world of ps11 vaders and ps9 soontirs and whispers flying dash well can be a real challenge. It's literally all about predicting where your opponent will end up so you can avoid an imperial ace getting in your donut hole or deliberately going slow and trying for the block. There's a lot more to dash than "1 bank, barrel roll, boost" and you need to get creative if you want to hang with palp aces and the like.

Wow, okay then!

Sorry for not replying, I put this thread up then fell asleep, and only expected to get about 3 replies, maybe less ;)

Erm, I'm sorry if I offended anybody, I'm not quite sure how though if I did but I definitely have a lot to think about now. With the club I go to, there's a shortage of casual players (I think) and everybody I come up against either fields 2 aggressors or 3 Jumpmasters, which I can never seem to beat for some reason, and with me being new to the game and 17 years old doing A levels, I don't have a load of money to spend, so I try to only field what I have.

But anyway, thanks all, it'll take me some time to read all this, I saw the word 'Trump' in there so maybe it went a bit off topic.

Regards,

Jack

Wow, okay then!

Sorry for not replying, I put this thread up then fell asleep, and only expected to get about 3 replies, maybe less ;)

Erm, I'm sorry if I offended anybody, I'm not quite sure how though if I did but I definitely have a lot to think about now. With the club I go to, there's a shortage of casual players (I think) and everybody I come up against either fields 2 aggressors or 3 Jumpmasters, which I can never seem to beat for some reason, and with me being new to the game and 17 years old doing A levels, I don't have a load of money to spend, so I try to only field what I have.

But anyway, thanks all, it'll take me some time to read all this, I saw the word 'Trump' in there so maybe it went a bit off topic.

Regards,

Jack

You didnt offend ANYONE.

The other guy on the other hand...well lets say he did otherwise, just dont mind him. There are such individuals in every community.

Rebel archetype of fat turret+ace is a great place to start playing competetive, cause its relative cheap and easy to go, i started with it myself (fat han + jake) .

There are just guys that consider users of them "worse sort of xwing players" cause in their opinions they require no skill blah blah that i proved few post earlier to be a pile od BS.

Erm, I'm sorry if I offended anybody, I'm not quite sure how though if I did

Don't apologise mate, you've done nothing wrong. Stick around long enough and you'll discover that Para has a particular dislike of turrets in this game, and apparently believes it is acceptable to insult those players who do enjoy them.

Don't let his attitude put you off. If you can stomach the thread, you'll find many people have offered you some useful advice.

Ok, if you are up against brobots and triple u-boat lists, I personally would go for the hilariously named "rainbow dash". Dash does much better at arc dodging than the vast majority of large ships, and against aggressors and jumpmasters, that's what you need. The Kanan crew card from the ghost expansion is what really opens this up. Ordinarily a super dash build is limited to his green moves not only because he stresses every turn, but also to get that focus from Kyle crew. With Kanan, the entirety of that lovely, lovely dial is open to you (except a 4 K-turn).

I remember the days when I would stare at that dial wistfully and think "someday, some time in the future I can actually use you in all of your glory." That day is here. (Just in case you didn't know, Kanan crew let's you shed a stress with a white maneuver, not just green) You can actually consider pairing Dash with a stress causing ship of some flavor (tactician on Miranda instead of threepio, maybe). Stress a Jumpmaster and you know it has to go straight or left, so cut in on its right side, then zip past it when it prepares to s-loop to get you in arc. Getting that whole gorgeous dial plus two actions a turn is just...well...I have no words.

Of course, the real challenge is that to get Kanan you need the ghost, and then you have to stop playing the ghost long enough to try Kanan on Dash...

Han Solo (46)

Crack Shot (1)

C-3PO (3)

Engine Upgrade (4)

Millennium Falcon (1)

Prototype Pilot (17)

Chardaan Refit (-2)

Prototype Pilot (17)

Chardaan Refit (-2)

Prototype Pilot (17)

Chardaan Refit (-2)

Total: 100

View in Yet Another Squad Builder

Why not take Headhunters instead?

http://xwing-builder.co.uk/view/459317/fat-han-old-clones#

Han Solo (46)
Veteran Instincts (1)
C-3PO (3)
Luke Skywalker (7)
Engine Upgrade (4)
Millennium Falcon (1)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Total: 98

I feel my arguments have been vindicated because you can't actually address them and instead have to complain about me being rude.

Ah, we're going for a 'Trump Defence' are we?

EDIT: More to the point, what "arguments" have you actually presented? You've offered an opinion that turrets aren't fun and take away from core reasons to play the game. You've not actually argued anything at all.

Perhaps that's why nobody has addressed them; because there is nothing to address. Why should anybody even bother engaging with you over your opinion, when you've made it quite clear through your commentary that you're not actually interested in a reasonable discussion or conversation? You're convinced turrets are terrible, rubbish those who like playing them, and no matter what anyone else says or does, noting will change this.

This game had built into it a heavy emphasis on predicting your opponent's maneuvers well and maneuvering your own ship well such that it got actions and firing arcs on things. That's quite clearly the main point of this game, and fat turrets ignore all of that.

If someone isn't playing this game to enjoy predicting opponent's maneuvers or maneuvering his own ships well, then why is he playing?

I suppose that is the 'Trump Defense'. I don't think it's relevant that Trump is obnoxious, I think it's relevant that the ideas he supports are awful yet it seems that a significant portion of the attention he gets is about how rude he is as he's advocating torture or building a wall between the US and Mexico because deytukerjerbs or whatever else awful crap he wants to do.

The basis for your argument is completely wrong. Dash for example cares a lot about what his opponent is doing. He's extremely vulnerable to bumping and has the range one doughnut hole to worry about. On top of that there is this little upgrade called Autothrusters that give him a bonus for having his opponents in arc.

Pretending that he can just select any maneuver and leave it at that is completely misleading. Just look at last years worlds game when it came down to Whisper vs Dash, that entire game was all about maneuvering. Dash needed to bump with Whisper to be able to get past without being killed and take the game to long range shots.

Why not take Headhunters instead?

I just don't get on with Z-95s, especially as a Rebel ship whereas I am hugely fond of A-Wings.

Maybe it's the old Han Solo novels but I never really saw the Z-95 as a ship that should be viable in the Galactic Civil War era. It's purely a matter of opinion of course, but I really wish that the Rebel swarm ship was the A-Wing and S&V had got Y-TIE Uglys as their swarmer. Honestly I'd rather have the N-1 than the Z-95, at least the N-1 wasn't already obsolete by the beginning of the Clone Wars.

I feel my arguments have been vindicated because you can't actually address them and instead have to complain about me being rude.

Ah, we're going for a 'Trump Defence' are we?

EDIT: More to the point, what "arguments" have you actually presented? You've offered an opinion that turrets aren't fun and take away from core reasons to play the game. You've not actually argued anything at all.

Perhaps that's why nobody has addressed them; because there is nothing to address. Why should anybody even bother engaging with you over your opinion, when you've made it quite clear through your commentary that you're not actually interested in a reasonable discussion or conversation? You're convinced turrets are terrible, rubbish those who like playing them, and no matter what anyone else says or does, noting will change this.

This game had built into it a heavy emphasis on predicting your opponent's maneuvers well and maneuvering your own ship well such that it got actions and firing arcs on things. That's quite clearly the main point of this game, and fat turrets ignore all of that.

If someone isn't playing this game to enjoy predicting opponent's maneuvers or maneuvering his own ships well, then why is he playing?

I suppose that is the 'Trump Defense'. I don't think it's relevant that Trump is obnoxious, I think it's relevant that the ideas he supports are awful yet it seems that a significant portion of the attention he gets is about how rude he is as he's advocating torture or building a wall between the US and Mexico because deytukerjerbs or whatever else awful crap he wants to do.

The basis for your argument is completely wrong. Dash for example cares a lot about what his opponent is doing. He's extremely vulnerable to bumping and has the range one doughnut hole to worry about. On top of that there is this little upgrade called Autothrusters that give him a bonus for having his opponents in arc.

Pretending that he can just select any maneuver and leave it at that is completely misleading. Just look at last years worlds game when it came down to Whisper vs Dash, that entire game was all about maneuvering. Dash needed to bump with Whisper to be able to get past without being killed and take the game to long range shots.

I initially groaned when I saw what was about to be streamed. I was pleasantly surprised by the K-Turn from the Phantom player.

That game is the exception though. Only entertaining Turretwing match I've ever seen.

Turret players never manuever specifically to deny Autothrusters. Only time I've ever seen a fat turret K-Turn is when my opponent sets up sideways and does it to throw me off in the first turn or two. Even when faced with 5x Autothruster Alpha they still just run away and try to orbit you.

Turret players never manuever specifically to deny Autothrusters.

My wife seems to already disagree with you on that in her literally first game with Y-Wing TLTs and overall 5th game or so. If a noob like her can do it, basically everyone can do it. You really like your fundamentalistic, silly nonsense, right?

Edited by SEApocalypse
Turret players never manuever manoeuvre specifically to deny Autothrusters. Only time I've ever seen a fat turret K-Turn is when my opponent sets up sideways and does it to throw me off in the first turn or two. Even when faced with 5x Autothruster Alpha they still just run away and try to orbit you.

Really not true in the world of Autothrusters and ordinance. Turrets still need to predict where opponents are going in order to counter autothrusters and arc dodge.

I think we've had similar conversations before and like it or not, it's part of the game. I personally don't like the "punch you in the face really hard for turn 2 win" alpha strike meta right now but I'm not going to rag on new players or triple J5K players just because I'm not a fan of that aspect.

To the OP; just try to play the different options and see what works for you. Although a bit squishy in the current competitive meta, Han & Jake is still one of my favourite builds to play. It takes some skill and effort to constantly mess with your opponents target priority and get them to divide fire. Really fun throwing a couple of fast ships around the board :)

EDIT: Double post - My bad.

Edited by Smutpedler