This is a concept I've been tweaking for a while. The latest (and hopefully last!) variant goes full circle to my first iteration and puts 4-Lom *and* Zuckuss on the Slaver to really push the damage through. It uses the lowest PS generics from the Scum faction, draws heavily on the cheese of a U-Boat and TLT-Y, and has been very effective at taking apart Ace lists and Crackswarms (which a previous version really struggled with).
Trandoshan Slaver (38)
4-LOM
Zuckuss
Dengar
Anti-Pursuit Lasers
Feedback Array
Contracted Scout (35)
R4 Agromech
Plasma Torpedoes
Extra Munitions
Deadeye
Guidance Chips
Outlaw Tech
Syndicate Thug (27)
Twin Laser Turret
R5-P8
The Scout is 1/3 of the most hated list in the meta so far. The Thug is a slight tweak of the usual TLT-Y. I love R5-P8! I know he can do damage to me 1/8 of the time, but the Aces always hate on the TLT but they hesitate to shoot at him. The Feedback Array is there to give anyone who tries to get close coming up from behind something to think about, taking advantage of the fact it needs 2 ion tokens to ionize a big ship. Anti-Pursuit can be a bit meh, but once in a while they prove their worth. They are probably the only two points in the list I would consider re-assigning.
What I like about this list is that is poses problems about who to focus fire on first. Assuming clear lanes through obstacles I usually set it up with a big ship in each corner and the Y in the middle. The YV is the biggest hitter but is hardest to take down. If they focus on him, the Contracted Scout usually gets to loose both volleys. If they go for the Scout then the YV can wreak havoc. I thought I'd be piling on the stress with Zuckuss, but so far I've never had to carry more than one stress which could be easily cleared. I vacillate between thinking 4-LOM or Boba are the best third crew member, but the number of token stacking Aces I've met make me err towards the former. On the few occasions Boba has triggered, the ship he's been shooting at has been almost dead anyway.
Of course this list has weaknesses and blind spots, and I'm keen to hear what you think they are. What it has struggled most against is Bro-Bots. If you were trying to take me down, what would you fly? That'll give me chance to think up a counter-strategy.
Edited by Waldorf