Howdy!
I missed my local store tournament and I'm travelling to Cambridge, UK, for theirs in a few weeks. I've decided on running my Ghost build, which is a ton of fun, and runs very similar to tsefardayah's store-winning list (a big thanks to him for the chat we had about running this). Here it is:
====================
Nothing Left To Fear
====================
97pts
Biggs Darklighter (29)
X-Wing (25), R2-D2 (4), Integrated Astromech (0)
Kanan Jarrus (53)
VCX-100 (38), Ghost (0), Advanced Sensors (3), Ion Cannon Turret (5), Recon Specialist (3), XXX, Tactical Jammer (1)
“Zeb” Orrelios (18)
The list operates by buffing Bigg's defense with tactical jammer and R2's regen, and nerfing shots on Biggs with Kanan's pilot ability. I've tried it with autoblaster turret instead, with both AC and FCS, and they both have merits. They fly well with Zeb crew, but leave Biggs and Kanan vulnerable to extra range-1 fire, as Zeb's ability runs both ways.
In light of what's being played a lot at the moment, I think that ion turret offers much more; the only way for autoblaster to compare is pairing it with AC, and doing so puts Kanan's focus generation in jeopardy by removing advanced sensors. Ion poses a serious threat to Miranda, Poe, Dash (double ions ruin his day), Y's, B's, etc etc, while Autoblaster is great against Soontir and the Autothruster gang.
Okay, so here are my potential choices for the final all important crew slot, along with their rationale...
1) Second recon specialist: a great choice, giving Kanan the chance to nerf three guns, or one and to modify both his attacks.
2) Tactician: the logical choice to counteract the weakness against high-agility targets, brought about by dropping Autoblasters. Also offers the chance to double ion, double stress a target in one round, turning the Ghost into a very nice control ship on top of its nasty primary attacks.
3) Chopper: The little curmudgeonly droid is a great option to have when running into stress lists, or when you want to 5K and still keep functionality.
4) Zeb: A 5 attack primary followed by an ion is still nothing to sniff at. 2pts saved boosts the shuttle to Ezra.
So, what's you opinion, forum-dweller? Do I bet on maximising Kanan's pilot ability, splattering my enemy in tiny red triangles of hate, a degree of stress-immunity, or guns-blazing violence???