Rosilin/ Boomer variants?

By awp832, in Battlestar Galactica

After today's game and a few others, I'm more or less convinced that Rosilin and Boomer's ability makes the game less fun. Good abilities, to be sure, but we buried 4/6 attacks during the course of the game, I think. You can't *not* bury an attack card or else people will think you're the Cylon. It makes things rather boring, actually, merely skill check after skill check. Was wondering if anybody had come up with variants? Failing that, what would the community think in regards to the following set of house rules? IE: are they fair/balanced? Is the ability still useful? Would this make the game more fun?

Boomer: Recon: Add the rule: "Boomer may not place an Attack crisis on the bottom of the pile, but must return it to the top of the crisis deck."

Rosilin: "If Laura Rosilin draws an attack crisis, it must either be played during your crisis phase, or returned to the top of the crisis deck, you may not discard it."

These abilities are ultimately similar, so I think it's fair to talk about them together. Anyway, I like the idea of Boomer's recon or Rosilin's visions being able to help you prepare for what's coming (you'll be able to give people one turn's worth of warning), rather than avert the problem entirely.

There are times when playing an assault is the best option for the humans, so it doesn't always mean "he's a cylon!" For instance, if you're in the red and the skies are clear, it's likely you'll jump before the attack does any appreciable damage. This is doubly true if you're using Pegasus's engine room and weapons. Likewise, the alternative skill check may be something you're practically guaranteed to fail because the people with those colors have small hands.

Roslyn and Boomer have the biggest drawbacks in the game, and the biggest benefits. They've worked fine at our table.

1. I've actually drawn two deployments as Roslyn. That was a hard situation to talk myself out of.

2. I have no problems with the way Roslyn's or Boomer's abilities work. IMO, they are two of the most interesting characters in the game.

3. If you're upset about their abilities, what about launch scout?

4. The 33 crisis card can shuffle the deck and re-randomize those crisis cards placed at the bottom of the deck.

I'm not nearly as upset about launch scout, as it takes a players action to do it, and it might expend a resource (the raptor) for no gain. IMO, boomer and Rosylin's ability are already very good, even without the ability to bury attacks. And yes, you might draw two attack crisises, but that would be extremely unlikely. "33" is one card, which might not even come up, and I also tend to find the "33" base star nuked rather instantaneously.