do people find with the limiting right turn manoeuvres on the jumpmaster that PTL become less effective?
Not with Unhinged astromech.
do people find with the limiting right turn manoeuvres on the jumpmaster that PTL become less effective?
Not with Unhinged astromech.
It depends. I found it to be restricting in certain situations, but that can be avoided. plan your moves ahead. thats all
If you try and force a counter clockwise engament, it's actually beneficial as all of your straights and turns are green
i reached top 4 in store championship with my dengar build 98pts
Dengar
title
r4 agromech
recon
crackshot
glitterstim
Contracted sout
deadeye
proton torps
boba
chips
extra muni
PS1 pirate
The idea is you don't want to arc dodge to much, since you have the ability.
First round of shooting you shoot shield off with dengar, than woth proton torps you put a crit on the hull and use boba right away. After that you have crippled the most dangerous ship of your opponent and you still have a proton left and Dengar obviously.
Thinking about adding r4 agro to the CS of Anti pursuit lasers since he is a hell of a blocker!
Edited by markzandenWhat about:
Dengar
-Predator
-K4 Security Droid
-Punishing One
-R4-B11
Not as arc-dodgy, but not only does he get a reroll himself but can also make the defender reroll as well.
My preference at the moment (running the Dengar build Costi posted above) is:
IG C
- Autothrusters
- Push the limit
- Advanced sensors