The Deep Comics and Games Store Championship - Huntsville
5 Players - 1 Rebel, 4 Imperial (Three Tarkin!)
My list again:
Grand Moff Token
Author: CaribbeanNinja
Faction: Galactic Empire
Points: 398/400
Commander: Grand Moff Tarkin
Assault Objective: Precision Strike
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions
Victory I-Class Star Destroyer (73 points)
- Boosted Comms ( 4 points)
[ flagship ] Victory I-Class Star Destroyer (73 points)
- Grand Moff Tarkin ( 38 points)
Victory I-Class Star Destroyer (73 points)
- Boosted Comms ( 4 points)
1 "Mauler" Mithel ( 15 points)
1 "Howlrunner" ( 16 points)
1 TIE Advanced Squadron ( 12 points)
1 Major Rhymer ( 16 points)
1 Dengar ( 20 points)
1 Soontir Fel ( 18 points)
4 TIE Bomber Squadrons ( 36 points)
Fleet created with Armada Warlords
First Round - Tyler - Tarkin, ISD2, VSD2, Sootir, Howlrunner, Vader, Tie Bomber, Rhymer.
Objective: Contested Outpost (I was first player)
Tyler set the outpost pretty much in the middle on the left third of the battlefield. I positioned my three VSDs pointing straight at it. He deployed his VSD on the top left and his ISD on the right. This was going to be a smash up.
I gambled and turned up to speed two to “race” to the station and force the engagement. Tyler sent his ISD fast on the right, and split up his squads into two groups, Fel and Howlrunner on one side, and Vader, Rhymer and the bomber on the other.
I attacked Fel and company and quickly killed them. That allowed my bombers a bit of breathing room to begin the bombing of the ISD. They plinked its shields down little by little.
At the end of turn two, the ISD had already been nose to nose with my rightmost VSD. Tyler was gambling on his ISD crushing that Vic and moving on. I was sure that the VSD would succumb. I had held that VSD to be my last activation and rolled its front arc dice (3 red, 3 black) I rolled an amazing 8 damage plus an accuracy! Tyler couldn’t use his brace and the bombers had stripped a lot of the shields already. A lot of that 8 points (maybe 6-7) went towards the hull.
So at the beginning of turn three I figured I would start with that same VSD and hope to do more damage before it was killed. I rolled the same three red and three black. Amazingly it was another fantastic roll. An accuracy and seven damage. That was enough to finish off the ISD. We were both amazed.
Understandably dejected, Tyler could only bring his VSD in towards the station. My two leftmost VSDs quickly finished it off. I won 400-0 as we didn’t even make it to within one of the station.
Second Round - Wayne - Demolisher, ISD2 (Tarkin), IG88, Mauler, Howlrunner, Rhymer, TIE Bomber
Wayne chose my Precision Strike. He setup on the top right facing the right in flanking position with his ISD and GSD. I was in the middle facing his ships.
The beginning four rounds of this game were a fantastic setup towards battle. I swept right slowly with my VSDs while Wayne slowly rolled on the right edge towards me. He kept his fighters back so that I couldn’t attack them.
in turn four, Wayne finally struck with his squadrons and hit Rhymer hard, killing him. I countered and bogged down his squadrons. Eventually I was able to win that battle.
Wayne finally brought in Demolisher to attack my right most VSD. The VSD was wounded but still able to return fire and send bombers. The Gladiator went down under the concentrated fire of two VSDs and my squadrons.
The ISD was behind and I was worried that it would be able to finish off all my VSDs. I speed up to try to run past it. The ISD did kill one of my VSDs but two survived.
I killed all his squads and his GSD, he had killed Rhymer and a VSD. I won with a 123 MOV (7-3) A fantastic game!
An interesting aside is that Wayne was the first player I’ve ever played that uses the FFG dice app. It’s pretty cool!
Third Round - Justin - Independence, Neb B, Gallant Haven a crap ton of squads. (Maybe four Xwings, two Ywings, two Awings, two Bwings)
I was really worried about the amount of squadrons Justin was bringing. I was first and chose his Precision strike, worried about all of those bombers on his side.
During setup I noticed Justin didn’t have a commander. I asked who his was and he pointed to Adar Tallon. When I said that wasn’t a commander we looked up the rules with the TO and he realized his mistake. I really commend everyone involved. The TOs took ownership at once saying it was their mistake. Justin was new to the game and also owned up to it. And even his previous opponent (who could have had him disqualified negating Justin’s win) let the 2nd round game stand. I also decided that we were there to play Armada and we went ahead with the game.
Justin setup straight ahead of me with his fighters split in two groups. (Six and four), He rushed his Neb B in at speed three which he later acknowledged was a big mistake. It was way too close to the Rhymer Party of 5 and it was quickly destroyed. I then got very lucky in the Squadron rolls to follow. Having the named anti-squadrons really dispatched his fighters without defense tokens very quickly - even with Gallant Haven. I bogged down his leftmost squads and that let the bombers focus on Gallant Haven. It went down soon after.
In the end I had cleared out his massive squadron wing, a Neb B and Gallant Haven. That along with some Precision strike tokens gave me a 306 MOV (9-1)
I was really happy that I was able to play Armada AND win a Store Championship! Since I had received the Bye in Mobile I passed it down to Wayne who definitely deserved his second place finish. This was a fun and exciting tournament!