Dual Brobots with Mindlink, seems very good actually

By ParaGoomba Slayer, in X-Wing

What about using it for a dual Brobots list?

On one hand brobots rely on their Sloops and K-Turn, on the other hand you can do something like this:

Step 1.) Brobot #1 performs a red segnor's loop, and both brobots are now stressed.

Step 2.) Brobot #2 does a green manuever (which the Brobots have plenty of) and does a Focus action, which gives a focus to Brobot #1.

Assuming you have FCS, that's some pretty boss action economy if you can play it right.

IG-88B & choice of other Brobot

Mindlink

Intertial Dampeners

FCS

HLC

Tractor Beam

Autorhrusters

I don't think it's a bad card, I just think you have to put some thought into it and build a list around it. It's not PtL or VI where you can just slap it into a list as an autoinclude.

I think this idea needs its own thread.

Inertial Dampeners and the Tractor Beam can also be dropped for Feedback Array because **** Soontir, that's why.

Not only can you hand a focus to the Brobot that did a red/otherwise got denied an action, you can also use IG-88C to boost and evade with a damaged one and then hand it a focus token with the other Brobot.

Atanni Mindlink does not stack focus or stress either so while weaponized stress is big problem, it won't be a gigantic problem as the Brobot not being tagged with stress only gets a maximum of one stress.

Seems like all the discussion about Mindlink has centered around Manaroo or quad M3-A or suped up Talonbane or Palob or whatever, even though mindlinking a pair of Brobots essentially gives them perpetual adrenaline rush and PtL for 4 points less.

Thoughts?

Brobots already are in the category of hating being stressed, so stressing both of the at the same time would be an amazing boon for any opponent and possibly cripple that ship's next opportunity to reposition properly, which is what will ultimately lead to it's death. Luckily stress meta is out the door but I have seen so many Brobots loop or k-turn on the same turn and Mindlink stops that ability.

Brobots already are in the category of hating being stressed, so stressing both of the at the same time would be an amazing boon for any opponent and possibly cripple that ship's next opportunity to reposition properly, which is what will ultimately lead to it's death. Luckily stress meta is out the door but I have seen so many Brobots loop or k-turn on the same turn and Mindlink stops that ability.

Brobots already are in the category of hating being stressed, so stressing both of the at the same time would be an amazing boon for any opponent and possibly cripple that ship's next opportunity to reposition properly, which is what will ultimately lead to it's death. Luckily stress meta is out the door but I have seen so many Brobots loop or k-turn on the same turn and Mindlink stops that ability.

The first Brobot does a sloop. The other one does a green and immediately clears the stress it was given and hands the stressed one a focus.

That seems pretty stress resistant actually. The stress meta was a myth anyways.

Yes, you just described a situation which I was waring about.

One does a S-loop, gets into a good position. The second now must move green to counter that move. It does, removes stress, but is now in both the guns of the enemy ship. If you're up against triple Us, you're probably in 3 torpedo range now.

What you want is options, the best Brobots I've seen are the Advance sensor fiends that can literally have over 10 options of reposition that turns them to face the enemy and possibly be out of their arc. With Mindlink, you're going to have to pick which one gets that option while you pick which one becomes an expensive pinata.

This does have potential and at least warrants testing. My gut feeling is that you just created the hardest to fly 2 ship list that exists and still can be considered good. Praxis would have to determine the exact build and wether it is worth getting comfortable with it.

Being unable to turn around with both ships could cause real problems. And 1 Biggs + stresshog list would just walk over them.

Being unable to turn around with both ships could cause real problems. And 1 Biggs + stresshog list would just walk over them.

I can't hold off from running something because 0.25 people per event run something that gives it a little difficulty.

Edited by ParaGoomba Slayer

Having actually run mindlink quite a bit since it came out, and getting second at a SC with a mindlink list, I will say that the list is not nearly as vulnerable to stress control as you would think. Rebel captive on a decimator was the worst, but even that was manageable. I think three or four ship lists run it better, but I've had good success with two ship lists as well. It's PtL levels of action economy for a single point, and the stress is not guaranteed.

Also pulling white maneuvers and taking simply having the focus token is surprisingly tricky.

I'll have to try it with Brobots. It allows advanced sensors shenanigans while keeping FCS. Probably wouldn't want to run glitterstim on them though.

Stresshog is just a myth.

No it's not. Regional metas are a real thing. I've run into at least three during my SC season. There's a reason people started running Yorr.

Now that said, stresshog isn't nearly the counter to mindlink that you might thing it is. You can still feed the stressed ship a focus token, which is a way better deal than it's going to get with anything else.

Edited by DarkArk

Something I've just realized, which makes Attani Mindlink suck even more: let's say you have 2 ships with Mindlink you have set the first one to execute a white maneuver near a debris cloud and the other to do a red maneuver. If the enemy blocks your first ship so that it lands on the debris cloud, your second ship is now doing an illegal maneuver (red while stressed) so the opponent gets to choose it's maneuver now.

Wait what? People are actually trying this on Scyks?

That in and of itself is awesome. +1 for Attani Mindlink!

^^ That is a genuine concern that may need an erratta in the FAQ. First time a stress effect can be applied before a ships dial is revealed...thermal detonator also can do this. What happens? Does it follow the estaished rules and the opponent gets to fly your ship off the board?

Edited by Uumbuku

^^ That is a genuine concern that may need an erratta in the FAQ. First time a stress effect can be applied before a ships dial is revealed...thermal detonator also can do this. What happens? Does it follow the estaished rules and the opponent gets to fly your ship off the board?

Thermal Detonator doesn't go off until after the ships move. However, this has always been possible with Proximity Mines or Saboteur (yes, that's a real card) dealing/flipping Thrust Control Fire and yes, your opponent would get to fly your ship for a turn.

Edited by ObiWonka

A risk of running the mindlink cards then.

Safer to not set red manoeuvrers where possible.

I think a Mindlinked Brobots squad is a strong option. I've been really impressed with how well Attanni Mindlink has worked for me, and that's been with ships that aren't generally on the same competitive level as dual IG's. If you're already running Crackshot on your Brobots instead of a more expensive EPT, I think it would be worth it to give Mindlink a test run or two.

Yes, you just described a situation which I was waring about.

One does a S-loop, gets into a good position. The second now must move green to counter that move. It does, removes stress, but is now in both the guns of the enemy ship. If you're up against triple Us, you're probably in 3 torpedo range now.

What you want is options, the best Brobots I've seen are the Advance sensor fiends that can literally have over 10 options of reposition that turns them to face the enemy and possibly be out of their arc. With Mindlink, you're going to have to pick which one gets that option while you pick which one becomes an expensive pinata.

"Must" is a strong word. You can just as easily set a white maneuver, execute that before the other IG does its S-loop, and feed it a focus before it activates. Either way, I'm pretty unconvinced that IG's are fatally vulnerable whenever they have to perform a green maneuver.

Something I've just realized, which makes Attani Mindlink suck even more: let's say you have 2 ships with Mindlink you have set the first one to execute a white maneuver near a debris cloud and the other to do a red maneuver. If the enemy blocks your first ship so that it lands on the debris cloud, your second ship is now doing an illegal maneuver (red while stressed) so the opponent gets to choose it's maneuver now.

While I don't think that it makes AM suck, it is worth noting that AM squads don't like debris tokens. Unexpected stress is the worst kind of stress for Mindlinked ships. If you have a ship moving near a debris cloud, it's probably best not to set any red maneuvers that round, just in case your estimation is off and you clip the obstacle.

I don't understand why so many are discounting Mindlink so quickly. I can see how it could be strong on Bro-Bots since you can Adv Sensor for an action, say evade, sloop, and let the other bot take a green to clear their new stress and take a Focus for both of them. IMO Mindlink is stronger the more ships you have it on because the more ships that are linked the more free actions you are getting.

I am looking to try this four ship list:

  • Kaa'to Leachos: Homing Missile, Guidance Chips, Mindlink
  • Gand Finsman: FCS, Mindlink
  • Black Sun Ace: Mindlink
  • TPV: Heavy Syck, HLC, Mindlink

On the first round of I can have five Focus tokens, four from the initial mindlink and when Kaa'to takes one it is assigned to him and thus the ship he took it from gets another Focus. On top of that I have three more actions, either for offense or defense.

If one of these ships are hit with a stress, I don't really care. They are all PS5, the first ship that moves does a Green maneuver and takes a Focus, now everyone has a Focus and the rest can take white maneuvers if necessary. They still get an action while stressed.

I believe that this is why Scum have lots of middling PS generics with EPT access, Mindlink was in testing for a long time, it is better with more ships and all these PS5s can work well with it.

Having actually run mindlink quite a bit since it came out, and getting second at a SC with a mindlink list, I will say that the list is not nearly as vulnerable to stress control as you would think. Rebel captive on a decimator was the worst, but even that was manageable. I think three or four ship lists run it better, but I've had good success with two ship lists as well. It's PtL levels of action economy for a single point, and the stress is not guaranteed.

Also pulling white maneuvers and taking simply having the focus token is surprisingly tricky.

I'll have to try it with Brobots. It allows advanced sensors shenanigans while keeping FCS. Probably wouldn't want to run glitterstim on them though.

Stresshog is just a myth.

No it's not. Regional metas are a real thing. I've run into at least three during my SC season. There's a reason people started running Yorr.

Now that said, stresshog isn't nearly the counter to mindlink that you might thing it is. You can still feed the stressed ship a focus token, which is a way better deal than it's going to get with anything else.

While I did succeed in getting the day off for the Regionals in my area, most of my games aren't at regional or store championship level. Most are 3 round $5 entry 7pm events. At the SC's I've been to, not many stresshogs besides for me. Stress meta, at least in my area, is a myth.

I actually think you're better off with mindlink against a weaponized stress squad than you are without. Wired or Adrenaline Rush may be better if you know 100% that you're facing stress, but general purpose Mindlink works against everything else better while still allowing the stressed one to be focused.

With Mindlink you can also have the Brobot near death GTFO to the other side of the board and just feed the healthy one focus tokens.

So with a little bit of thought, you gain perpetual Adrenaline Rush/Advanced Sensors and PtL. Combined with FCS and thrusters and IG-88C you'll have insane action economy.

Contrast this with PtL Brobots. Expensive, somewhat tied to advanced sensors, no room for fancy stuff like inertial or tractor beam or FCS with gunner.

Well if mindlinked Brobots becomes a thing, then Stresshogs won't be a myth anymore. :)

I want to give them a try, but I'm not 100% sold right now. It seems a bit too risky if you move the wrong one by mistake first (which happens to even the best of players).

One clever thing about Mindlink that has been pointed out before:
​Yes, your ships all share stress tokens when one is dealt.

However, your ships also don't care that much, because only ONE of them needs to clear the stress for them all to get the equivalent of an action (a Focus).

I played a 4 ship mind link list vs a 4 lom the other day, the stress passing though the link didn't effect me as much as I though it would as I could always get 1 ship out of the way do do a green and supply the focus allowing the others to white move and get a better position, after that any that kept their stress wouldn't care if the one got an extra stress because they already have them.

Mind link brobot could be fun to fly, just need a bit more forward planning but has cheap reliable action economy.

Edit for autocorrect errors

Edited by Aresxero

One clever thing about Mindlink that has been pointed out before:

​Yes, your ships all share stress tokens when one is dealt.

However, your ships also don't care that much, because only ONE of them needs to clear the stress for them all to get the equivalent of an action (a Focus).

Let me reemphasize something: Getting stressed while Mindlinked only means one stress gets passed on. If someone barrages one Mindlinked Brobot with 6 stress from a full on Danger Zone Tactician barrage, the other mindlinked Brobot only gets one stress.

Since it only gets one stress, you can just do one of its ample green maneuvers and hand the super stressed one a focus token.

Mindlink is actually anti-stress.

I would like a battle report with this list to hold judgement. Having run A stress build through SC, I know that stressing an opponent keeps them predictable. I kept Corran facing the wrong way and running until he died with a single stress token every turn.

I know my saving grace against bro bots was stressing one then closing in. If I could stress one twice and make the other have to turn around instead of loop and fire back, it'd be a very nice fight on my side.

For Mindlink, we need more cascading shenanigans. Something like:

Kath Scarlet (50)

Firespray-31 (38), Attanni Mindlink (1), Heavy Laser Cannon (7), K4 Security Droid (3), Inertial Dampeners (1)

Palob Godalhi (33)

HWK-290 (20), Attanni Mindlink (1), Twin Laser Turret (6), Recon Specialist (3), Moldy Crow (3)

Kaa’to Leeachos (16)

Z-95 Headhunter (15), Attanni Mindlink (1)

Kath does a green, gets a Target Lock, takes the Evade action. Palob then moves and takes Rec Spec, giving everyone a Focus. Kaato moves and takes a TL.

At start of Combat, Palob steals a Focus or Evade from any enemy. Kaato can then steal either Kath's Evade, or another token from Palob, depending on what token is needed where.

For Mindlink, we need more cascading shenanigans. Something like:

Kath Scarlet (50)

Firespray-31 (38), Attanni Mindlink (1), Heavy Laser Cannon (7), K4 Security Droid (3), Inertial Dampeners (1)

Palob Godalhi (33)

HWK-290 (20), Attanni Mindlink (1), Twin Laser Turret (6), Recon Specialist (3), Moldy Crow (3)

Kaa’to Leeachos (16)

Z-95 Headhunter (15), Attanni Mindlink (1)

Kath does a green, gets a Target Lock, takes the Evade action. Palob then moves and takes Rec Spec, giving everyone a Focus. Kaato moves and takes a TL.

At start of Combat, Palob steals a Focus or Evade from any enemy. Kaato can then steal either Kath's Evade, or another token from Palob, depending on what token is needed where.

Kath is PS 7 so she moves last. I probably wouldn't take Mindlink & Inertial Dampeners but otherwise I like that idea.

Edited by Dorn05

Here's my take on the mindlink build: it's powerful if you're perfect. In an ideal game, you can mitigate any penalties while maximizing all bonuses. The problem is that, as soon as you make a mistake, you'll be screwed. Free actions are great for one point; but if mess up, it'll cost you badly. No margin for error.

Being unable to turn around with both ships could cause real problems. And 1 Biggs + stresshog list would just walk over them.

Stresshog is just a myth. Can't remember the last time someone other than me ran it. I've seen it on a generic T-70 with Wired before (sup Hawkstrike) but that's the extent of it in my area.

I can't hold off from running something because 0.25 people per event run something that gives it a little difficulty.

This guy always cracks me up.