Sabine crew

By cubby09, in X-Wing Rules Questions

Apologies if this has been addressed already.

Let's say a K-wing with Sabine drops a proton bomb. The bomb nails two people with a crit. Now here's my question: does Sabine's ability proc after cards are dealt? Her text says "before you remove the bomb token". This came up in a game where one target was inquisitor and the other was wampa. Inquisitor just took a stress and flipped his card down. Wampa took a direct hit. I attempted to Sabine wampa for the kill. My opponent said missed opportunity because I was supposed to do her ability before cards dealt and before token removed.

I don't know if this has been changed in the FAQs but according to the rules as written (source: X-wing wiki) states

" When this bomb token detonates, deal 1 faceup Damage card to each ship at Range 1 of the token. Then discard this token."

Sabine Wren

"Once per round, before a friendly bomb token is removed, choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage."

According to this reading the Order of Operation would be.

Proton Bomb deals one face up damage card to every enemy within range one of the bomb. Then you remove the token which would activate Sabine.

It appears that your friend was incorrect.

Edited by maniacmcgoo

Dammit thats what I thought. It makes sense that you can wait for the effects of the damage to pick who suffers Sabine's wrath. It didnt affect the results of the final round as I still won the SC but thanks for the insight.

Well, had ypu already removed the token? If yes, your friend is technically right. If not and only cards have been dealt, then you are right. Either way, if it was me, I wouldnt haven given it to you because if it was truly right after the toeken was removed, the game state is still the same.

It was after cards dealt but before token removed. My interpretation was that damage resolved then sabine then token removal. His interpretation and that of TO was damage dealt (cards not flipped yet), Sabine, then token removal, finally flip cards

Edited by cubby09

There is no flipping cards on proton bomb, the cards are dealt face up.

If someone calls "missed opportunity" on you for picking up the bomb token before telling them to take a damage from Sabine, they sound like a total joy to play with.

Next thing you know someone will be calling "missed opportunity" because you put the template for your green maneuver away before you removed a stress token from your ship.

Edited by WWHSD

And even if the token had been removed, but the game had not proceeded, you already know which ships were in Range 1 (since they all got damage), and Sabines affect is mandatory, so both players should be obliged to maintain correct game state.

Also sounds like the TO did not know how to correctly resolve this situation.

Ya, either way, Sabine should had been allowed, IMO.

It was after cards dealt but before token removed. My interpretation was that damage resolved then sabine then token removal. His interpretation and that of TO was damage dealt (cards not flipped yet), Sabine, then token removal, finally flip cards

Definitely something dodgy going on. It should have been:

  1. Drop Proton Bomb (place the token).
  2. Measure to ships at Range 1 (Inquisitor and Wampa).
  3. Deal a faceup Damage card to each. I'm assuming the Inquisitor got a Thrust Control Fire and Wampa got the Direct Hit.
  4. Resolve Damage cards if needed. Inquisitor takes a stress and flips his card facedown, and Wampa just suffers twice.
  5. Proton Bomb has been resolved, and the token should be removed... but...
  6. Sabine triggers. "Once per round, before a friendly bomb token is removed..." - THAT'S RIGHT NOW.
  7. Choose a ship and it suffers 1 damage which is immediately resolved.
  8. Finally remove the token.

Now this one is a pretty basic order of timing, so I'm really surprised the TO couldn't figure it out. There's nothing on the Thrust Control Fire card about delaying the effect and flip. There's also nothing on the Bomb Reference card that says to delay anything. So you just do what the cards say, nothing more, nothing less.

If you processed the attack like that, there should have been no dispute. You could also add step 9. Smile smugly at the fact that you one-shot a healthy TIE Fighter with Sabine and a Proton Bomb.

And StephenEsven is quite correct. The card is mandatory. There's no "may" on it. It happens once per round when a friendly bomb is dropped. By any friendly ship, not just hers.

Edited by Parravon

There is no flipping cards on proton bomb, the cards are dealt face up.

He means that inquisitor got dealt the 'Take 1 stress token, then flip this card down' crit.

There is no flipping cards on proton bomb, the cards are dealt face up.

He means that inquisitor got dealt the 'Take 1 stress token, then flip this card down' crit.

Thrust Control Fire.

There is no flipping cards on proton bomb, the cards are dealt face up.

He means that inquisitor got dealt the 'Take 1 stress token, then flip this card down' crit.

Thrust Control Fire.

Oh in that case you do it when the card hits as part of resolution lol

And StephenEsven is quite correct. The card is mandatory. There's no "may" on it. It happens once per round when a friendly bomb is dropped. By any friendly ship, not just hers.

What happens if there are two bombs in play in a single round? Does the first bomb that triggers always get Sabine's effect or does the player with Sabine get to choose which bomb she affects? If they choose to not have Sabine trigger on the first bomb and the second bomb doesn't get triggered how do you handle that?

I think FFG may have a little problem with the wording on this card. If it is a mandatory effect it should state that it triggers on the first bomb to trigger in a round. If it is optional it should be worded more like Dengar.

It is your choice when to use Sabine.

If you skipper the first and the second hits noone then it is just too bad.

It is your choice when to use Sabine.

If you skipper the first and the second hits noone then it is just too bad.

If you can choose to skip what may be the only opportunity to use Sabine in a turn, how is she a mandatory effect?

I was pretty sure it was not mandatory when it said once per round. But you are right, there is no may in there.
I bet that it will be erattaed.
Until then I guess you will have to determine all tokens that will cause damage that round, and resolve the Sabine on the first one.

Of cause I can see situations where you won't be able to use Sabine, like wheb the Bonn damage alone is enough to destroy all enenies in range or when the bomb doesn't hit an enemy ship.

Edited by StephenEsven

I was pretty sure it was not mandatory when it said once per round. But you are right, there is no may in there.

I bet that wiki be erattaed.

Until then I guess you will have to determine all tokens that will cause damage that round, and resolve the Sabine on the first one.

Of cause I can see situations where you won't be able to use Sabine, like wheb the Bonn damage alone is enough to destroy all enenies in range or when the bomb doesn't hit an enemy ship.

I would say that it is not only "may" that defines a mandatory or non mandatory effect. I would even risk a statement that mandatory effects are those that works always, like Tacticians - if you are able to attack more than 1 ship in Range 2 in your arc, all have to get stressed. Not only once per round. Once per round means that you have to choose when is that once. So, you need to declare the usage before taking the token away. Otherwise this may considered as missed opportunity I think.