Gunnery Teams are Bad

By BiggsIRL, in Star Wars: Armada

Sorry, but GTs are still very, very good. Taking them on everything is a waste of points, yes, but a few GTs on key ships never hurts.

I'll jump on the clickbait boat, but the most relevant points have already been made.

While I do believe that gunnery team are for lazy people, and that firepower should be concentrated to have any effect, there are a whole lot of situations where this isn't 100% true: as it's the "best" weapons team ship, I think we should have a look at how an ISD 2 performs with and without GT.

What you can do with GT:

- shoot 2 small ships from the giant front arc, hell, even a small ship and a battered bigger one;

- shoot 1 ship and then squadrons;

- double arc a single ship;

- lastly, waste your fire on 2 different targets without much effect.

What you can do without GT:

- hope to be first and that your carefully setup double arc target doesn't run before you have a chance to make it feel the pain.

As already stated this game is all about options: sure, everybody has a draft plan walking in a game, but in my experience it's rare that everything goes as expected and it's not uncommon to have ships barely surviving when they should be mathematically dead, or ending up out of position because of a poorly planned manouver. Those 7 points IMO are an investment on flexibility: even if you end up never once using GT, the enemy knows they're there and has to manouver accordingly.

That and... ever thrown 17 dices in a single round of shooting?

That's the point though isn't it? I have (Insert upgrade card here) and therefore I must use it is not always an optimal tactical choice.

If I showed you a picture of 2 ships, 6 Squadrons and in the middle of it all my ship, how on earth could you or anyone ascertain what the best tactical choice was? Wouldn't you have to ask some questions to gain more understanding of the situation?

Concentration of firepower is not an absolute either, so I disagree with the article there too, as again it is situational.

Having Gunnery Teams colours the decision you have to make, making a decision that addresses the situation is key, so sometimes you shoot both ships, other times one twice and other times one of the ships and the squadrons.