Rebel Veterans

By Princezilla, in X-Wing

... What is it that you want the X to do anyway? No one has actually made any suggestions as to what they think the X needs.

Everyone has an idea of what the X Wing should do. Some people want it to do the same thing it does now, just to be cheaper while it does it. Some people want it to tank more hits, some people want it to dish out more hits, some people want it to have some post-dial movement, some people want it to trade firepower for agility or speed at will, etc. There's no real consensus on the issue.

Everyone has an idea of what the X Wing should do. Some people want it to do the same thing it does now, just to be cheaper while it does it. Some people want it to tank more hits, some people want it to dish out more hits, some people want it to have some post-dial movement, some people want it to trade firepower for agility or speed at will, etc. There's no real consensus on the issue.

All it needs is a nudge. I'd be happy with a title that buffs it's torpedo slot enough that IA vs GC is a real decision.

Everyone has an idea of what the X Wing should do. Some people want it to do the same thing it does now, just to be cheaper while it does it. Some people want it to tank more hits, some people want it to dish out more hits, some people want it to have some post-dial movement, some people want it to trade firepower for agility or speed at will, etc. There's no real consensus on the issue.

All it needs is a nudge. I'd be happy with a title that buffs it's torpedo slot enough that IA vs GC is a real decision.

I think fixing the X Wing by making it's torpedo slot viable would be really hard. Unless you gave it a title that gave a guidance chip like effect, AND buffed the torps some other way (like reducing their cost or something) because you don't want to make players choose between GC and IA. Not taking IA means you're flying the un-buffed X Wing already, and you need buff to replace the one you lost from IA, then a buff to bring the X Wing up to par.

I really think that IA was fine for an X Wing fix, but so many people on hear seem to think that it's still so broken only a fourth release of it will fix it which was why I asked what they expected it to do because what it seems like people want is for it to play like a different ship.

X-Wings, Y-Wings and E-Wings all take Astromechs. They seem to be the ships people are suggesting need a fix/nudge/some attentions. What if there was a modification card .. for Astromechs. That is, The modification doesn't adhere to the ship, but solely to the Astro equipped. Therefore, the ship can still take the modification .. and the Astro can take one also.

It could read something like:

Upgrade: Astromech

Can only be equipped to non-unique pilots with astromech upgrade. (insert bonus conferred). Grants one Astromech upgrade slot.

You only have to look at the T70 to see how overcosted the T65s are. They get Boost, an extra shield and a better dial for a measly 3 points. Basically I only run T65s now if I need the specific ability of a named pilot (Hello Biggs!).

Everyone has an idea of what the X Wing should do. Some people want it to do the same thing it does now, just to be cheaper while it does it. Some people want it to tank more hits, some people want it to dish out more hits, some people want it to have some post-dial movement, some people want it to trade firepower for agility or speed at will, etc. There's no real consensus on the issue.

All it needs is a nudge. I'd be happy with a title that buffs it's torpedo slot enough that IA vs GC is a real decision.

I think fixing the X Wing by making it's torpedo slot viable would be really hard. Unless you gave it a title that gave a guidance chip like effect, AND buffed the torps some other way (like reducing their cost or something) because you don't want to make players choose between GC and IA. Not taking IA means you're flying the un-buffed X Wing already, and you need buff to replace the one you lost from IA, then a buff to bring the X Wing up to par.

That's exactly what I want. to "make players choose between GC and IA"

Hypothetical title:

Rogue Squadron: 1 point

Reduce the cost of your torpedo slot upgrades to 0.

Gain an EPT if you do not have one already.

If you run IA, a 1 point pre-fix Proton, Ion, or Advanced torpedo is gravy, just a little nudge the Xwing needs while keeping it in the jousting role.

If you run GC, your 1 point munition IS your fix, making up for the pre-fix Xwing being a little more fragile than it should be with a powerful alpha strike.

Edited by Rakaydos

Since when do Y-wings need help with versatility? They are the most diverse fighters out there! They are the go to ships for control now, especially the stress hog. Double tap title! Horton with EPT droid, deadeye, chimps and proton torpedoes should be a standard ship in an alpha strike fleet. Load em up with bombs too! Second cheapest bombers around, although a cool bomb droid would be great. The Y can do a lot of stuff, it's so full of options. Sure the rebels don't have the scum droids, but the reverse is true. And thank goodness there's no generic mod that gives a Y more greens because R2-D2 on a Y with even 2 or 3 more greens would be a monster. This ship doesn't need any more help, although I would love to see Tiree and Pops show up with EPTs.

Since when do Y-wings need help with versatility? They are the most diverse fighters out there! They are the go to ships for control now, especially the stress hog. Double tap title! Horton with EPT droid, deadeye, chimps and proton torpedoes should be a standard ship in an alpha strike fleet. Load em up with bombs too! Second cheapest bombers around, although a cool bomb droid would be great. The Y can do a lot of stuff, it's so full of options. Sure the rebels don't have the scum droids, but the reverse is true. And thank goodness there's no generic mod that gives a Y more greens because R2-D2 on a Y with even 2 or 3 more greens would be a monster. This ship doesn't need any more help, although I would love to see Tiree and Pops show up with EPTs.

This.

That's exactly what I want. to "make players choose between GC and IA"

Hypothetical title:

Rogue Squadron: 1 point

Reduce the cost of your torpedo slot upgrades to 0.

Gain an EPT if you do not have one already.

If you run IA, a 1 point pre-fix Proton, Ion, or Advanced torpedo is gravy, just a little nudge the Xwing needs while keeping it in the jousting role.

If you run GC, your 1 point munition IS your fix, making up for the pre-fix Xwing being a little more fragile than it should be with a powerful alpha strike.

That seems cool. The way you were talking seemed like you wanted a mod instead of a title.

I really think that IA was fine for an X Wing fix, but so many people on hear seem to think that it's still so broken only a fourth release of it will fix it which was why I asked what they expected it to do because what it seems like people want is for it to play like a different ship.

What I want it to do is generate excitement and usage like the TLT Y Wing or the Toilet Seat or Palp-Aces. I want the X Wing to be a **** good ship, not something lackluster that practically never sees play.

Seems to me the ships in need of the most help on Rebel side are A-Wings and HWK-290. Or even Z-95s. You see them often as filler but never for their unique pilots.

Wouldn't surprise me to see the E-Wing though. After all it is the rebel's answer to the Tie Defender which we already know is in the imp vets set.

Seems to me the ships in need of the most help on Rebel side are A-Wings and HWK-290. Or even Z-95s. You see them often as filler but never for their unique pilots.

Wouldn't surprise me to see the E-Wing though. After all it is the rebel's answer to the Tie Defender which we already know is in the imp vets set.

There's very few Rebel ships that don't need help at the moment.

Seems to me the ships in need of the most help on Rebel side are A-Wings and HWK-290. Or even Z-95s. You see them often as filler but never for their unique pilots.

Wouldn't surprise me to see the E-Wing though. After all it is the rebel's answer to the Tie Defender which we already know is in the imp vets set.

There's very few Rebel ships that don't need help at the moment.

The whole game needs a re-boot, if you ask me.

Seems to me the ships in need of the most help on Rebel side are A-Wings and HWK-290. Or even Z-95s. You see them often as filler but never for their unique pilots.

Wouldn't surprise me to see the E-Wing though. After all it is the rebel's answer to the Tie Defender which we already know is in the imp vets set.

There's very few Rebel ships that don't need help at the moment.

The whole game needs a re-boot, if you ask me.

We didn't and that is not what this thread is about so go away.

We didn't and that is not what this thread is about so go away.

Son, here's how the internet works.

If you like something, and want to engage in it, then do so.

If you don't like something, you just keep scrolling and do not respond.

What you DON'T do is try and tell people to 'go away' or artificially steer the conversation. If people want to talk about a reboot, they will. If they don't, they won't. It's not your responsibility to keep the conversation on topic.

And finally, if you dish out ever so slightly narky and antagonistic replies, be prepared to get some back.

Anyway. Again what do you want the X Wing to do? You keep saying you want it to be a hyper competitive A list ship but what do you want it to do to become that? The reason the X Wing was so popular with the rebellion was that it was a jack of all trades but it didn't do any one thing super amazingly.

I want the X Wing to have a better ability to deal damage. My favourite idea so far is a dual card. One side reads: When attacking a target with less than 2 agility, you may add one damage dice. The other side reads: When attacking a target with more than 2 agility, you may force the defender to discard one of their Evade results.

Or something like that anyway. The specifics are unimportant, and how FFG chooses to fix the ship is up to them. I don't actually care HOW they do it, so long as it works.

A title that lets you change 1 attack die to a focus result once per turn. It will up the offense AND make Porkins a decent pilot. What would that cost? 2 points to not make it broken? Would that help Wedge out too much?

Oh and an astromech that allows you to target lock when you are stressed? That makes Hobbie pretty cool.

Hmm, what's the timing on Targeting Astromech? Does Hobbie like it?

Edited by tortugatron

Oh and an astromech that allows you to target lock when you are stressed? That makes Hobbie pretty cool.

Hmm, what's the timing on Targeting Astromech? Does Hobbie like it?

Yeah, Hobbie LOVES the targeting astro.

I reckon a droid that has the exact text that guidance chips has for points :-) Call it a torpedo targeting astro. You will suddenly see generics hitting the table. A second droid which allows a single focus result to be turned into a hit if you have a target lock on the defender (but don't spend it) = good for all pilots. Fills the rather large gap in offensive droids that rebels seem to have

Oh and an astromech that allows you to target lock when you are stressed? That makes Hobbie pretty cool.Hmm, what's the timing on Targeting Astromech? Does Hobbie like it?

Yeah, Hobbie LOVES the targeting astro.

Indeed, he basically gets a white k followed by two actions with no stress.

Oh and an astromech that allows you to target lock when you are stressed? That makes Hobbie pretty cool.Hmm, what's the timing on Targeting Astromech? Does Hobbie like it?

Yeah, Hobbie LOVES the targeting astro.

He's probably the only T-65 which does and Hobbie can actually get more turn-for-turn value from stressbot than TA. Its such a corner case droid at that point cost. Much as I want to like it, TA is wasted on the T-65's 1 red maneuver. It has more relevance to the T-70, Y-Wing and even the E-Wing which offer more opportunities to trigger, making it less predictable and more useable.