Should some ships be unique?

By Rhoaran, in X-Wing

The Aggressor is all unique pilots and so is the attack shuttle, if all 4 of the pilots are unique I think that does count as a unique ship.

Well...no, because a Unique ship would mean you wouldn't be allowed to field more than one on the table.

Each of the Brobots have their own ship. So it's not unique.

If you wanted to call them, say, Limited, sure. Because with only unique pilots, there's a finite number you could ever field(4). But not unique.

Maybe the Falcon was actually done quite well. While there is the occasional double falcon list, the expansion did achieve that the basic YT-1300 is not a very attractive combat vehicle.

The end result is more or less the same. It's just one works with the lore, the other doesn't.

Edited by DarthEnderX

The Falcon would've been better if it were a combination of Combat Retrofit and Punishing One (increasing attack dice, hull and shields). T

Exactly. The YT-1300 pilots should all have the same ship stats, and the Falcon title should look like this:

Fyyso8g.jpg

Although I agree I do think that just the amount of stat addition would have been too many. Maybe if they remove the shield adjustment.

Also the point value would be 14. Looking at the VT-49 as they have similar point cost with the unique pilots the Falcon stats should start at 40 for a PS 1 with no pilot ability.

As for unique ships we do have 2 ships. The Aggressor is all unique pilots and so is the attack shuttle, if all 4 of the pilots are unique I think that does count as a unique ship.

only issue I have here is.. Falcon had hugely upgraded shields, Han installed a shield generator from a star destroyer (if I remember correctly) I'd give it more shield less hull. This is old info from either a book or sourcebook for the series (official tech manual) or possibly an RPG, which could invalidate it by that virtue lol

Here's an interesting ship that brings torpedoes to us in a new way. Let's take that away because somebody doesn't like how it looks with 3 on the table.

@oneway No the armor plating was salvaged from a scrapped SD. I'm not sure if Han did that or another of the old owners. Anyway thats old non-canon lore now.

Wait a second, why are we going to pay more for a unique ship?

No, let's try and keep the price point where it is please.

Meh, if we're talking for theme purposes multi-YZ-666, etc. lists don't make any more or less sense than being able to, say, fly Poe Dameron(flying 40 something years after Yavin), Corran Horn(now from an alternate timeline) and Biggs Darklighter(dead at Yavin) in the same squad.

I think game mechanics and the costumer should stand ahead of flavor.

I know how that sounds but I promise I'm not trying to be an ass. What I mean is while I can agree with you it would be more representative of the canon star wars universe as we see it, this would take ships that people have purchased out of their ability to play which is something I just couldn't see FFG doing. I buy enough of each ship to run a naked generic list of everything and while I know not everyone takes that approach (or has the gaming budget to be able to do that) there are quite a few people that wind up with exactly enough of some ships to do that. For FFG to say "Well thanks for buying three of those but now you can only ever run one at a time except in the epic format we don't run any kind of tournament support for." would leave a bad taste in more than a few mouths.

To be clear I don't want you to think I am knocking your idea because I like the idea of the game being more like star wars (who wouldn't) I just don't think it is something that should or could happen in X-wing... until 2.0 that is.

Well then, is it fluffy to have ships of the Galactic Empire and First Order in the same list?

Here's my problem with the "fluff" argument. Once you start that argument where does it end? We aren't recreating the movies, we are having fun playing a game with plastic spaceships. If we focused purely on what was fluff, eventually we would have a game where characters with plot armor couldn't die, certain ships or upgrades were constrained to a specific list/time period, and so on. If that is what appeals to you, I suggest imperial assault campaign. Otherwise, fluff arguments get a little absurd in a game with as much abstraction as this one. If you would really have more fun playing a game with those restrictions, no one is saying you can't make your own house rules or league to go with it.

"Once you start down the fluff path, forever will it dominate your destiny. Consume you, it will."

Well then, is it fluffy to have ships of the Galactic Empire and First Order in the same list?

According to "Before the Awakening" they still use Imperial Star Destroyers, why shouldn't there also be some older starfighters?

There were more more the one modded ship in a universe that large.

I posted a question similar to the OP's.

I do think that thematically while there are a lot of modded ships in a universe that large, it is very unthemeatic (for me) to have the staple of any military force be freighters. Sure people can mod them; I get that the YT series was favored because they were easily modified. But still. A squad of HWK just doesn't feel right to me. Multiple Mist Hunters or YT anythings is just not a Star Wars game for my tastes. Even more than one Fire Spray.

I get that some like it and others find the point efficiency, combo synergy attractive.

Me, I know this is a terrible thought for many, but I like the idea of squads ratios. Up the point level just a bit and identify classes of ships:

  • Main Line Fighter (Superiority/Escort/Scout) (X-Wing/TIE Fighter)
  • Interceptor (A-Wing/TIE Interceptor)
  • Heavy Assault (B-Wing/TIE Defender)
  • Bomber (Y-Wing/TIE Bomber)
  • Fighter/Bomber (Y-Wing or just group them with bombers)
  • Heavy Bomber (TIE Punisher)

Some could fill a unique position like the TIE Phantom or a multi-role like the K-Wing.

But then you need a fixed percent of your total points spent on the Main Line fighter in your squad. Other ships can be brought in with the remaining points. You really don't need to get any more complicated that that.

I know terrible idea but the X-Wing would see more use.

Seems I stirred up a nest of mynocks with this thread.

Firstly, I do not believe that FFG should or would make such ships 'limited' [better term than unique for this] at this point. People have bought lots of duplicates and well that's not good business practice.

This is my favorite game. I played 40k back in 3rd edition (and a few newer). This is hands down better and more fulfilling game. But there is an analogy to 40k that suits what I'm aiming at here. Back when I played, the force organization chart meant something (before the current play whatever or formation groups mechanics). Your army was led by 1-2 leader type units for a standard game. No one to my knowledge was upset that there was a limit on the number of 'special' type units were in your list. By removing this basic element of army building, things got insane (contributing factor, not the only cause).

[The current game of 40k as I understand it from friends who continued to play is very different from old editions. I don't want to get into it except to offer the leaders analogy above]

In xwing there are lots of anachronisms in lists. I'm fine with that. It would be too restrictive to make it 'true to life' with regard to the timeline. But even so, I'm not thrilled about spamming odd-ball ships. For the next while, I'll have make due playing against triple scouts and perhaps even double Ghosts...

have you seen how cool 3 jumpman 5000s look together op

because they look really cool, so no they shouldnt be unique. especially not after a bunch of people (not including me, actually, i only have one) bought multiples

I recall an interview with the devs where they expressed surprise that people would actually use double Falcons in a list.

I feel confident that if they had to do it over again, the Falcon would be completely different. It would probably come with a Barrel Roll action, a different base statline, and a new title.

I think your 40k analogy is better applied to armada with its concept of commanders. Also, even older versions of 40k let you play characters from wildly different times in the same army (lord solar mecharius could be in the same army as commissar yarrick, and mecharius was long dead by the time yarrick lived).

Cheekiness aside, titles help differentiated ships from their base chassis (the notable exception being the falcon - although the argument can be made that THAT many stat changes is easier to just put on the pilot card than a title), and while it's admittedly a little odd to have essentially two Falcons in the same list, I think that's preferable to the rules mess of trying to say stuff like "if you field dash Rendar, you cannot field leebo as a pilot (replace those examples with the various pilots of the same ship - moldy crow, punishing one, falcon, etc). It could be solved by requiring certain pilots to equip the title, but that runs into a text space issue, as well as restricting choice. I would think that more player choice usually trumps adherence to fluff.

I still don't see your point about contracted scout. These guys fly non-unique jumpmasters, and while yes, the stock Jumpmaster doesn't have torpedoes in the fluff, it's definitely not outside the realm of possibility that these individual mercenaries happened to upgrade their ships in the same way. The alternative is creating a ship with a more free form design strategy (pick X upgrade slot), but here you run into two more issues. First, you will have people taking the best option anyway, whatever that ends up being. Second, look at the Scyk. Granted, it could be handled in a better way than it was on the Scyk, but people with gravitate to the best option (even when the ship is played, how many rocket or torpedo scyks do you see?)

Again, I would love some form of modular ship design beyond the Scyk, but if you keep bringing up triple scouts as a serious point in your thesis, it actually weakens your argument and distracts from some of the good, discussion worthy points that you have.

Edited by FatherTurin

I like how the Outrider and Punishing One titles were done, but both the the Falcon and Slave 1 titles have issues. the Falcon would've been better if it were a combination of Combat Retrofit and Punishing One (increasing attack dice, hull and shields). The Slave 1 title is pretty much useless, and not really thematic.

Slave 1 needs a revamp. Such an Iconic ship such as stupid title card for it. Really a Slave 1-a or something with a more interesting and useful ability is in order. Should come in scum aces pack.

I'd agree, but it's actually rapidly becoming one of the more interesting title cards due to things like Extra Munitions and Long Range Scanners.

The galaxy is a big place. Perhaps you should just fly the way you want to, and be satisfied that it is the best that can be done?