Should some ships be unique?

By Rhoaran, in X-Wing

This is not a "sky is falling" thread about U-boats. Since getting into the game at wave 4, it struck me as odd that doubling or tripling up on iconic ships was a thing. This seems so counter to how universe portrays these ships.

Now with triple slaver and triple JM5Ks, we will see this trend continue. Their stengths do not bother me - good lists and builds come and go. But the bounty hunter and smuggler ships are one of a kind and surpass the capabilities of base chassis. The Firespray is perhaps the exception since it is a powerful patrol craft.

Double decimators and multiple Lambdas don't bother me. But Chewie and Lando. Or U-boats. Or similar lists are not 'fluffy'. I appreciate that the Punishing One and Outrider were handled far better than the Falcon but...

I like how uniqueness works in this system. It would have been nice thematically to make certain ship types unique was well as titles.

There is not much incentive for FFG to do this since it would decrease sales of larger ships but I for one would have no problem paying more for unique ships rather than seeing them spammed.

I'm curious if others agree.

Edited by Rhoaran

I agree.

There were more more the one modded ship in a universe that large.

There were more more the one modded ship in a universe that large.

True but did they fly in waves? Or did each group or pilot mod one ship and pair it with other ships?

Yea, thing is, outside of the falcon, which it's title wasn't well done, there were plenty of jumpmaster out in the wild, and how they have them set up as ordnance bearers, work just fine.

The falcon was done in an era that the designers didn't know what to do with titles to make them work. If you want that, then we would almost never see double defenders, multiple phantoms, k-wings, e-wings, well the lost goes on and on. The more technical the ship the less likely one was to see. Thankfully we have designers that realize that while fluff is important, it's not helpful to game balance.

Yea, thing is, outside of the falcon, which it's title wasn't well done, there were plenty of jumpmaster out in the wild, and how they have them set up as ordnance bearers, work just fine.

The falcon was done in an era that the designers didn't know what to do with titles to make them work. If you want that, then we would almost never see double defenders, multiple phantoms, k-wings, e-wings, well the lost goes on and on. The more technical the ship the less likely one was to see. Thankfully we have designers that realize that while fluff is important, it's not helpful to game balance.

Regarding your last sentence, I believe some of the worst threats to a balanced game have come from lists that run duplicates of ships that I'd call 'unique' (for the purposes of a 100 point match).

At least if 2 E-wings or defenders were together, it could be an elite raid or special ops mission. The only freighter convoys that you'd be likely to see would be civilian - not redundantly modified paramilitary gunboats.

Edited by Rhoaran

It's a game where you take cool looking ships from a target universe then pit them against eachother and go "pew pew". Xwing has never been built up or on a story basis, has never tried to make itself a story, just has tried to be true to the ships and characters it represents in it's game.

Case and point, you can have Dengar crew on his nice HWK - 290 shooting at Dengar pilot.

If you want to make a story mode for it, then yes, make them unique.

Edited by CheapCreep

I think that no matter what sales would fall off quickly .. Sure it sounds like a good idea as a limited realise. This falls under a marketing matter not fan based. .. I'm sure they are all ready Playing with the Idea.

I'm a newbie, but I'm so tabletop RPG- and story-minded that I'd never fly Luke in an X-Wing alongside a Falcon with Luke as gunner. Matter of fact, as long as we only have Episode VII, I don't want to buy Resistanceo or FO ships because I wouldn't pit them against Empire or Rebel ships.

They are scum, why wouldn't they refit a civilian scout ship to be able to raid or defend an area? That's perfectly fluffy. I took to time to look up where you got the info from wookiepeedia, it's literally a paragraph. Outside of dengar and tel's jumpmaster, we know almost nothing of the ship. It could easily fall into many different fluff reasons for seeing multiples. Like the other poster said, if you want it unique, go with a story style mode. But otherwise the game is about representing the pilots to the best it can be done, not nessarily squad wide. Hence why you can have omega leader in a FO partnered up with a TIE advanced prototype piloted by the inquisitor.

Edited by Hujoe Bigs

In real life how many companies make just one airplane of a certain mode? None... they all make as many of any model as they can sell.

So no it makes no sense to have just one of a certain type.

I would add that your idea is foolish from a business perspective. FGG and their Asmodee overlords want us to buy AS MUCH AS POSSIBLE. Anything that limits that is a poor business idea.

Now with triple slaver and triple JM5Ks, we will see this trend continue. Their stengths do not bother me - good lists and builds come and go. But the bounty hunter and smuggler ships are one of a kind and surpass the capabilities of base chassis.

That is, SUPPOSEDLY, what the Titles are supposed to be for.

The Jumpmaster 5000 IS the base chassis. A Jumpmaster 5000 with the Punishing One title(which IS Unique) represents the upgraded ship that Dengar flies.

That said, the one ship that really ****s this up is the Falcon. The Han, Lando and Chewie YT-1300s have drastically upgraded stats to represent the fact that they are flying the heavily modified Falcon, instead of putting those upgrades on the Falcon title upgrade. So it's possible to fly 3 fully upgraded Falcon's simply by flying all 3 pilots.

Also, like Hujoe Bigs said, the Falcon was also, like, the first ship to HAVE a Title upgrade, so FFG probably wasn't sure what they were doing yet.

Edited by DarthEnderX

I like how the Outrider and Punishing One titles were done, but both the the Falcon and Slave 1 titles have issues. the Falcon would've been better if it were a combination of Combat Retrofit and Punishing One (increasing attack dice, hull and shields). The Slave 1 title is pretty much useless, and not really thematic.

I like how the Outrider and Punishing One titles were done, but both the the Falcon and Slave 1 titles have issues. the Falcon would've been better if it were a combination of Combat Retrofit and Punishing One (increasing attack dice, hull and shields). The Slave 1 title is pretty much useless, and not really thematic.

Slave 1 needs a revamp. Such an Iconic ship such as stupid title card for it. Really a Slave 1-a or something with a more interesting and useful ability is in order. Should come in scum aces pack.

The Falcon would've been better if it were a combination of Combat Retrofit and Punishing One (increasing attack dice, hull and shields). T

Exactly. The YT-1300 pilots should all have the same ship stats, and the Falcon title should look like this:

Fyyso8g.jpg

Edited by DarthEnderX

The Falcon would've been better if it were a combination of Combat Retrofit and Punishing One (increasing attack dice, hull and shields). T

Exactly. The YT-1300 pilots should all have the same ship stats, and the Falcon title should look like this:

Fyyso8g.jpg

Given that to increase the weapon value by 1 on the Punishing 1 is 12, Hull upgrades are 3 and Shield Upgrades are 4, that's a 22 point title card. Plus anything for the Evade action.

Well the base JM5K shouldn't carry torpedoes (in the lore) - but the devs have been pretty inaccurate when it comes to scum ships anyway. Dengar's Punishing One is a tricked out ship like the Mil. Falcon that carrys additional weaponry.

This is not a "sky is falling" thread about U-boats.

I'm curious if others agree.

Hah you know, the chances that Palp rides a space cow, with ROYAL GUARD Soontir and Jax at the same moment are slim

and chaces that they face two IGs at the same moment are non-existant

chances to see UUU are way, way greater

I am not on more limits when bulding your fleet...

But Han and Lando flying two tuned YT-1300, only one the Falcon...JAJAJA.

Yes, X wing is like that little puppies that grow and grow and now are 80 kg of angry monster... So I hope x wing 2.0 will.come soon ( 2017 )

I would not expect 2.0 x wing anytime soon if ever. Honestly probably never a 2nd edition because people would not repurchase the entire set over again.

Given that to increase the weapon value by 1 on the Punishing 1 is 12, Hull upgrades are 3 and Shield Upgrades are 4, that's a 22 point title card. Plus anything for the Evade action.

It wouldn't though. Because Han, Lando and Chewbacca are not 22 points more than Outer Rim Smuggler.

At the end of the day, those 3 would have lower base stats, and be cheaper pilots, but once you put the title on, it would be the same cost they were before with the old title. So it'd probably end up being ~12 points.

Also, the ONLY reason Punishing One is as expensive as it is is because of Dengar's ability to shoot twice. It's not worth that much on a YT-1300.

Edited by DarthEnderX

Given that to increase the weapon value by 1 on the Punishing 1 is 12, Hull upgrades are 3 and Shield Upgrades are 4, that's a 22 point title card. Plus anything for the Evade action.

It wouldn't though. Because Han, Lando and Chewbacca are not 22 points more than Outer Rim Smuggler.

At the end of the day, those 3 would have lower base stats, and be cheaper pilots, but once you put the title on, it would be the same cost they were before with the old title. So it'd probably end up being ~12 points.

Also, the ONLY reason Punishing One is as expensive as it is is because of Dengar's ability to shoot twice. It's not worth that much on a YT-1300.

Definitely so, and add the fact that devs don't like PWTs after so much PWTing.

They wanted PWTs that care about arcs, and they managed to, both K and U need arc to be useful, and that's great.

The Falcon would've been better if it were a combination of Combat Retrofit and Punishing One (increasing attack dice, hull and shields). T

Exactly. The YT-1300 pilots should all have the same ship stats, and the Falcon title should look like this:

Fyyso8g.jpg

Although I agree I do think that just the amount of stat addition would have been too many. Maybe if they remove the shield adjustment.

Also the point value would be 14. Looking at the VT-49 as they have similar point cost with the unique pilots the Falcon stats should start at 40 for a PS 1 with no pilot ability.

As for unique ships we do have 2 ships. The Aggressor is all unique pilots and so is the attack shuttle, if all 4 of the pilots are unique I think that does count as a unique ship.

Edited by Marinealver

Yea, thing is, outside of the falcon, which it's title wasn't well done, there were plenty of jumpmaster out in the wild, and how they have them set up as ordnance bearers, work just fine.

The falcon was done in an era that the designers didn't know what to do with titles to make them work. If you want that, then we would almost never see double defenders, multiple phantoms, k-wings, e-wings, well the lost goes on and on. The more technical the ship the less likely one was to see. Thankfully we have designers that realize that while fluff is important, it's not helpful to game balance.