Initiative bids are for losers amirite?
Only thing I may get rid of is Dengar, not sure how much he adds in this build other than synergy with Mauler Mithel, but IG-88, etc might be better options for tying down enemy squadrons.
Tear me apart, FFG. I'm not good at the Rhymerball so I'm looking for a good gunship list to take out into the world. This is what I've managed thus far.
Implacable Justice
Author: DukeMacManus
Faction: Galactic Empire
Points: 400/400
Commander: Admiral Screed
Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory
Gladiator II-Class Star Destroyer (62 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
Raider-I Class Corvette (44 points)
- Impetuous ( 4 points)
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Screed ( 26 points)
- Relentless ( 3 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Electronic Countermeasures ( 7 points)
- Heavy Turbolaser Turrets ( 6 points)
- SW 7 Ion Batteries ( 5 points)
1 TIE Fighter Squadron ( 8 points)
1 "Mauler" Mithel ( 15 points)
1 Dengar ( 20 points)
1 "Howlrunner" ( 16 points)
2 TIE Interceptor Squadrons ( 22 points)