Just had an idea for a fun albeit probably not viable build for Dengar...
Dengar: Predator, Zuckuss crew, r5-p8, glitterstim, title 54 pts
Cons: you will never be able to k turn or right sloop, or perform actions after the first round.
Pros: you have a mini target lock built in with predator, and a one time use focus (for when you need a kill shot or get in range 1 or something), and, the best part, you force opponents to reroll any defense dice you want, as often as you want (since we are operating under the assumption you will use Zuckuss on every attack). You still have access to 90% of Dengar's dial including a white left sloop.
R5-p8 is somewhat risky in that he can damage Dengar, but some extra guaranteed damage could help offset some bad mostly unmodified rolls from Dengar's primary.
Another great part about Zuckuss is there is no restriction on him so you can use it on Dengar's 2nd ability attack as well.
I don't know, it sounds kind of fun at least. With the way green dice are, you could easily add on an extra hit or two each attack.
In a meta with stresshogs flying around that could stress you out anyways, it may be worth considering?