Yet another Ghost List

By Tybrid, in X-Wing Squad Lists

So, have my Ghost, wanted to see about playing it competitively. Here's what I've come up with.

Kanan (38)

Fire Control System (2)

Dorsal Turret (3)

Plasma Torpedoes (3)

Recon Specialist (3)

Han Solo (2)

Guidance Chips (0)

Kyle (21)

Adaptability (0)

Twin Laser Turret (6)

Recon Specialist (3)

Moldy Crow

Bandit Squadron Pilot (12)

Concussion Missiles (4)

Guidance Chips (0)

Total (100)

I think being able to drop 3 Red Dice from your opponents offense is going to be very very strong. Then add in the flexibility of using the Target Lock from FCS as either a target lock or as a pseudo focus, and you have a list that can adapt to a lot of situations.

U can drop 1 red dice per attack, not 3 in one attack.
Also why the plasma torps on kanan? To protect rear arc? But u have turret already. Maybe drop plasma torps and upgrade to ion turret:)

Edited by TerTer

With a turret and FCS, I would be tempted to drop the plasma torps and swap the Z95 out for a Zeb attack shuttle. That will allow you to get more mileage out of your existing upgrades, cover you tail better and pop out a slightly better ship than a headhunter at a tactically oportune moment (just before the Ghost dies usually ;) ).

U can drop 1 red dice per attack, not 3 in one attack.

Also why the plasma torps on kanan? To protect rear arc? But u have turret already. Maybe drop plasma torps and upgrade to ion turret:)

Yes. 1 red dice from 3 different ships. One per focus. 3 dice from their offense.

The torps are there for the one turn during the game that you wish you had them. Same thing for the turret, just in case I find myself out of position and want to still pop off a shot.

Did you run this? If so, how did Han do for you? I was considering him on my host build, but went with Tactician instead. Would Han work better? More of a general question than being specific to my particular build.