I will also point this out (Emphasis Mine):
The Golden Rules
This Rules Reference booklet is the definitive source of rules information for Star Wars: Armada.
If something in this booklet contradicts the Learn to Play booklet, the Rules Reference booklet is correct.
Effects on components such as cards sometimes contradict rules found in the Learn to Play or Rules Reference booklets.
In these situations, the component’s effect takes precedence.
If a card effect uses the word “cannot,” that effect is absolute.
Note: It does not say Upgrade Card . Simply, Card Effect .
Objectives are Cards
Upgrades are Cards
Ergo, an Upgrade Card that says Cannot is Absolute.
An Objective Card that says Cannot Is Absolute.
In no way are Objective cards superseding Upgrade cards in the Cannot department.
Because they are Cards.
And Any Card that says Cannot is Absolute .
The "Rules of the Game" are superseded by Upgrade Cards .
Your argument is sound, but you are not actually commenting on my argument.
Advanced gunnery is also a card. It is however a card that defines special rules for the match being set up.
As such, the text in Advanced Gunnery supersede any text on upgrade cards.
Advanced Gunnery clearly state
Player 1 can shoot the same ship twice as long as he targets different sections
Player 2 can shoot the same ship twice, from the same section and targeting the same section with both attacks
FAQ reins in this powerfull ability given to player 2 by introducing a qualifier. "Player 2 only gets that ability as long as his objective ship does not have "gunnery team" fitted". Player 1 is unaffected.
It makes for an interesting strategy game when prepping for the match.
People need to keep in mind that the ship upgrade cards and the game mode cards exist on different levels and work on different things. Ship upgrade cards affect the ships abilities. Game mode cards affect the rules governing how the match will run. Obviously the game mode cards supersede any ship, upgrade or modification card present on the table.