(Thread title is a riff off of Lions, Tigers and Bears -- Oh My! for those who don't have Wizard of Oz ingrained into their native language idiom base.)
I played in a small Winter Kit store tournament yesterday, and the prevalence of expendable munitions among the 13 players brought a tear of joy to my eye. While I didn't get a look at every list, it seems that the majority of lists had major contributions from missiles or torps -- if not being designed primarily around them.
Are folks seeing the same? Have we finally entered a place in the Meta where munitions just ... WORK?
Here are a couple of the soul-crushingly potent combos I saw:
* Miranda / Jan / Cracken
Miranda had Homing Missiles with Extra Munitions and Guidance Chips. Miranda could spin down a shield and get the assist from Jan to make the HMs fire 6 fully-modded dice.
* Quad TIE Advanced with ATCs and Thread Tracers
If triple JM5Ks is going to be called Wolfpacks, this build needs a name like ... I dunno ... Fireants. They swarm all over you and land great blistering bites all over your skin. The guy I played even cutely numbered his ships 1-4, with the TL letter tokens assigned as C-R-I-T.
There was only one Wolfpack build (we had a severe shortage of JM5Ks show up in our LGS's). There was also a list built around Nera with Plasmas and Guidance Chip. Two attempts at making Firesprays (Krassis with his secondary weapon rerolls) work as missile carriers. I myself made one last futile attempt at making Jonas and a pair of Punisher generics work as bloated ordnance behemoths. The Miranda above even dropped Thermal Detonators twice to good effect (these things really screw up your plans to K-turn for the second pass).
It really made things feel unpredictable. Inventive combos you just didn't see coming. It truly felt fresh, like a whole new game.