Ordinance Galore

By Erisch, in X-Wing Squad Lists

Hi

Looking for any suggestions/advice/comments to the below team for an upcoming tourney. Have flown quite a few test games, even successfully taking out 3 scouts.

TIE Avanced Prototype: Baron of the Empire (19)

Crack Shot (1)

Concussion Missiles (4)

Guidance Chips (0)

TIE/v1 (1)

TIE Avanced Prototype: Baron of the Empire (19)

Crack Shot (1)

Concussion Missiles (4)

Guidance Chips (0)

TIE/v1 (1)

TIE Punisher: ยท "Redline" (27)

Plasma Torpedoes (3)

Extra Munitions (2)

Cluster Missiles (4)

Fire Control System (2)

Guidance Chips (0)

TIE Fighter: Academy Pilot (12)

I know that aces are a huge headache, further compounded by the lack of autothrusters. My local meta is very focused on scouts, Dengar and big ships in general, including Dash, so the chips are almost a must in regard to a big alpha strike.

I tend to fly the academy in front of Redline as a blocker, while the Barons come in from the side.

Anyways, any suggestions or critique is very welcome.

I'm planning on flying a squadron very similar to this build on Friday. However, I've swapped out the Barons with two:

Tie-Advanced Tempest Squadron (21)

Title: TIE/x1 (0)

Accuracy Corrector (0)

Guidance Chips (0)

Cluster Missile (4)

Edited by Darth Onyx