If you were a pilot in X-Wing, what would you fly, and what would your ability be?

By Razgriz25thinf, in X-Wing

I'd use to say E-wing

But these days....

T-65 Xwing

when defending or attacking treat range one as range 3 and range 3 as range one.

Edited by Tailsgod

Thrakhath

TIE Defender

Skill 6

When defending against an enemy in your fire arc, if you roll no focus or evade results, you may change one die to an evade result.

NotBatman

Ship Type: Brick

Special Ability: Brick

TIE Fighter

PS1

You can never remove stress tokens you have received.

Too real?

Ddogwood

A-Wing

PS 1

When you reveal a maneuver, you may rotate your dial to any other maneuver that will cause you to overlap an obstacle

Darth Evil

Tie Phantom

PS 6

" When Decloaking you may Assign a Focus token to this ship"

Squad Points 29

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I assume this only fires prockets or Deadeye is the EPT.

Jap, that would be the plan. Hitting rockets from ridiculous distances without target lock is my speciality. Maybe I should check star citizen again, dumbfire might be fixed by now and I have not 'been' in cockpit for a while.

Probably a Dynamic-class freighter

Ps4 When you execute a green maneuver clear all stress

sticking to a theme :)

This is sort of on-topic, but i wanted to post the pilot card for an Age of Rebellion character i play! Since it's technically me roleplaying her, it counts, kinda.

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She's by far the best at piloting out of the group, with most of my XP going into pilot abilities. When we fly our space battles in X-Wing, she's ultra slippery, getting lots of actions and rarely taking damage. Thus, it seemed appropriate to play on that here. PTL(or Rage) is the obvious choice, giving her 2 actions, and making her difficult to hit, even when she whiffs on her defense rolls. Taking autothrusters only helps with this. She's got a cool, calm disposition(and is specced into the sabotier tree and takes significantly less strain, and removes it easier), so i wanted to play on a stress removal mechanic as well.

What dial do you use for the V-Wing?

Toss me in an Xwing.

Wurms

PS6 - 26pts

"When defending, if you roll all blanks with your green die, you may immediately turn them all to evades, then suffer 1 damage. Your die cannot be modified again this attack."

This weekend, Wedge, with a focus, was in range 3 of four ships focusing on him. out of 11 attack die, 8 were hits (after mod). Out of 12 green die I rolled, two were evades, the rest were blanks. haha. Didnt get to use my focus once to save Wedge. I kept rolling greens for the hell of it. Finally after 21 green die, I got 1 eyeball. Poor Wedge.

Jevel Caz'ack

T-65 X-Wing/E-Wing (Someone has to love the E-Wing)

"Before you reveal your dial, you MUST place all of your ship's stress tokens onto another ship at range 1-2."

No Ept

Good for pinning down targets and pairs well with Tycho.

Tycho Celchu but in a TIE Defender.

Get on it FFG!

Tie Defender

ps 7

you may use the rear guides of your base to perform speed 4 maneuvers.

Ever see a TIE fly backwards, you will now.

Professor Mathiness

PS 0.5

Lambda

If you have a stress token at the beginning of the round (signifying beer) ALL ships in your firing arc at range 1 with agility < 3 receive 2 ion and one stress token (signifying overwhelming boredom after not being agile enough to extract themselves from the conversation)

Mine would be an E-wing.

Houdini

PS 6

33 Points

EPT, Astromech, Torpedo, System upgrade

Pilot ability: If you are defending, and have not attacked this turn, you may perform a free barrel roll action. This action can be taken only once a turn.

This is sort of on-topic, but i wanted to post the pilot card for an Age of Rebellion character i play! Since it's technically me roleplaying her, it counts, kinda.

92239c3912eea62b7f9b18665a39b9ef.png

She's by far the best at piloting out of the group, with most of my XP going into pilot abilities. When we fly our space battles in X-Wing, she's ultra slippery, getting lots of actions and rarely taking damage. Thus, it seemed appropriate to play on that here. PTL(or Rage) is the obvious choice, giving her 2 actions, and making her difficult to hit, even when she whiffs on her defense rolls. Taking autothrusters only helps with this. She's got a cool, calm disposition(and is specced into the sabotier tree and takes significantly less strain, and removes it easier), so i wanted to play on a stress removal mechanic as well.

What dial do you use for the V-Wing?

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It's a TIE Interceptor dial that trades the 2 hard greens for 3 bank greens. This is almost entirely because it can mount R2 Astromech and get those 1 and 2 hard greens. The idea was to at least make R2 astro worth it by leaving 2 important maneuvers open to be changed to green.

Here is my take!

Rear firing arc, lots of upgrade options, probably go with the Starvipers' dial.

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Edited by Jut

Or maybe something along these lines:

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TONS of options, as the Cloakshape was known for heavy modifications. You could build this just about however you wanted to suit your taste!

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Edited by Jut

CorranHornfan

PS:8

Ewing

EPT

"when you perform a barrel roll action you may perform a boost action instead"

Phantom, Skill 8, ability: "whenever you receive a stress or ion token, a friendly ship at range 1, may receive it instead".

A VT-49 that could fire indiscriminately at any range

And the flavor text would read "Colonel Hrudgar was a legitimate madman"

CorranHornfan

PS:8

Ewing

EPT

"when you perform a barrel roll action you may perform a boost action instead"

Nicely worded as it gives the E-Wing an additional type of action, but doesn't allow it to both boost and barrel roll in the same turn.

Phantom, Skill 8, ability: "whenever you receive a stress or ion token, a friendly ship at range 1, may receive it instead".

Electronic baffle has a similar effect now, though is probably a little dangerous for a Phantom!

CorranHornfan

PS:8

Ewing

EPT

"when you perform a barrel roll action you may perform a boost action instead"

Nicely worded as it gives the E-Wing an additional type of action, but doesn't allow it to both boost and barrel roll in the same turn.

I use that ability as a custom title for the E-wing 0 points helps the ship out a lot.

The Rabid Aardvark:

A-Wing

PS 7, EPT

Ability : When you execute a maneuver that overlaps an opposing ship, you must yell out "RAMMING SPEED!" and deal the opposing ship and your ship damage equal to the speed of the maneuver taken.

God help all of us if I hit you with a Speed 5 maneuver....

It's what Arvel would've wanted.

I'd also be in an A-Wing: I lean Rebel and it was always my favorite Rebel ship. I love flying Interceptors on the table, though, so I might add Barrel Roll to my action bar. Having won ~75% of my games, I'd be PS7 or PS8. Let's call it PS7 with an EPT, for 24 points ( same as Jake, which is my real name :) ).

ObiWonka's ability: "Instead of attacking, you may choose an enemy ship outside your firing arc at range 1. That ship rolls 1 attack die and suffers all damage <hit> and critical damage <critical> rolled."

Like I said, I love flying Interceptors and especially flying in unpredictable ways. So I wanted something that rewarded me for being extremely dodgy, and I envision this thematically as a fly-by pot-shot at you while I'm on my way to where-you-didn't-think-I-would-be. ;)

I would fly an x-wing and my ability would be to be too dreamy for female pilots to attack.