Master Broodwalker

By ike42, in Descent: Journeys in the Dark

I've been discussing the Hive Defense trait of the master Broodwalker with a friend and I'm curious to know:

If the master Broodwalker moves into a space adjacent to a hero, does the hero suffer 1 damage as if they moved into a hazard space?

I think there might have been a discussion on similar lines about aura, but can't remember what the ruling was.

No, he does not. A monster entering a space adjacent to a hero is not a hero entering a space adjacent to a monster. To be "entering," you have to be the one moving.

No, he does not. A monster entering a space adjacent to a hero is not a hero entering a space adjacent to a monster. To be "entering," you have to be the one moving.

Yeah that's actually what I thought. Although I've been playing the overlord, it seems like I end up arguing the side that's more beneficial to the heroes more often than not. Just as backup when I let my friend know, was there a related ruling on aura?

Aura is exactly the same. It triggers whena hero enters a space. Figures only enter spaces when they are moving.

Aura is exactly the same. It triggers whena hero enters a space. Figures only enter spaces when they are moving.

Clearinv up understanding of the rules BEFORE jumping into a campaign is a great idea. If I see it addressed I'll post- but I do not remember off the top of my head.

Question on the same ability... I know movement is reduced to one. Can a Hero use a fatigue to move from the sludge, then use both actions to attack?

I can see valid arguments either way... the thing is that it essentially makes the sludge effect meaningless as this pair of actions and fatigue could be done from most other spaces.

Yes he can, but it will cost him a lot of fatigue if he wants to move far.

A master broodwalker will not stop a hero from attacking twice, but he can stop him from moving twice (or at least having useful move actions)

Its situational :)

Edited by Atom4geVampire

I could find the rules for the Master Broodwalker on the wiki, but not the rules for Sludge and Hazard spaces . I know from beforehand that Hazard spaces are treated as Lava, however, since I have the Shadows of Nerekhall book, but what does Sludge do?

Aura is exactly the same. It triggers whena hero enters a space. Figures only enter spaces when they are moving.


...or when they're moved.

Might sound nitpicky, but it's actually an important point that has been argued at my table a few times. Apparently I'm the a**hole for knocking the heroes into pits or mind-controlling them and making them jump down things. But you don't see me crying when they kill my pet dragon, now do you? ( :( ) Apparently I'm also terrible for adding a Pit Trap to a Pit that they entered without taking a move action (since I used Zachareth's Dominion to put them there).

This resulted in them being put into a Pit and be both Stunned and Immobilized.

For my next trick, I'm going to make them fall into Lava and be Immobilized (ensuring that they need to end their turn in Lava - we all know what that means).

Edited by Luckmann

Yes he can, but it will cost him a lot of fatigue if he wants to move far.

A master broodwalker will not stop a hero from attacking twice, but he can stop him from moving twice (or at least having useful move actions)

Its situational :)

Thank you!

I was playing solo, and had the master at half health. I had Jain strain move one space (as I didn't want her defeated at the end of the turn) and used my two ranged attacks. Knocked the broodwalker out, but naturally he reinforced at the end of the turn.

I could find the rules for the Master Broodwalker on the wiki, but not the rules for Sludge and Hazard spaces . I know from beforehand that Hazard spaces are treated as Lava, however, since I have the Shadows of Nerekhall book, but what does Sludge do?

Aura is exactly the same. It triggers whena hero enters a space. Figures only enter spaces when they are moving.

...or when they're moved.

Absolutely, yes. My point was that if the hero remains stationary, it doesn't matter where the broodwalker is, or moves to- the hero will never "enter a space" adjacent to the broodwalker. To do that, he'd have to move (or be moved).

I could find the rules for the Master Broodwalker on the wiki, but not the rules for Sludge and Hazard spaces . I know from beforehand that Hazard spaces are treated as Lava, however, since I have the Shadows of Nerekhall book, but what does Sludge do?

Aura is exactly the same. It triggers whena hero enters a space. Figures only enter spaces when they are moving.

...or when they're moved.

Absolutely, yes. My point was that if the hero remains stationary, it doesn't matter where the broodwalker is, or moves to- the hero will never "enter a space" adjacent to the broodwalker. To do that, he'd have to move (or be moved).

Yeah, I realized that's what you meant, but I just wanted to state it for the record in case anyone else would be confused. Usually, if it's only for the purpose of movement, it says "as part of a movement action" or something to that effect. Otherwise, it applies to being moved in any way.

And it's something that can turn heroes absolutely livid. :D

..but what does Sludge do?

The speed of heroes that start their activation in sludge space is reduced to 1 for their entire turn. And (correct me if I'm mistaken, just put away the rule book) it requires 1 extra movement point to move into, like water.

I was playing solo, and had the master at half health. I had Jain strain move one space (as I didn't want her defeated at the end of the turn) and used my two ranged attacks. Knocked the broodwalker out, but naturally he reinforced at the end of the turn.

Yep, that is valid :)

Edited by Atom4geVampire