Black Griffon Sqd 1st Real Build

By Black Griffon 1, in X-Wing Squad Lists

Hey Forum,

I have been using the wonderful X-Wing builders out there. Then I bought the Ghost and various other models to give myself some options and was thinking over some unique builds: I came across this idea, not sure how well it will fly until I test it out. Want some feedback to your thoughts out there:

Ezra Bridger (20)
Veteran Instincts (1)
Twin Laser Turret (6)
Sabine Wren (2)
Proximity Mines (3)
Targeting Computer (2)

Gray Squadron Pilot (20)
Twin Laser Turret (6)
Plasma Torpedoes (3)
Bomb Loadout (0)
R5 Astromech (1)
Proximity Mines (3)
Guidance Chips (0)
BTL-A4 Y-Wing (0)

Gray Squadron Pilot (20)
Twin Laser Turret (6)
Plasma Torpedoes (3)
Bomb Loadout (0)
R5 Astromech (1)
Thermal Detonators (3)
Guidance Chips (0)
BTL-A4 Y-Wing (0)

Total: 100

View in Yet Another Squad Builder

Was thinking bomber wing, with some punch... Have to be tight flying. Love to hear your thoughts.

Edited by Black Griffon 1

Those Greys are very points-heavy, and will likely get shot down before they can make use of all their tricks. Ezra really wants a way to stress himself to take advantage of his ability, like Push the Limit or Elusiveness.

I agree on the Y wings, it's okay to build them as either bombers or boats but doing both is asking too much of them.

Thanks for the advice... Will have another think about this some more

Why VI on Ezra? It doesnt really do much for him, I'd honestly probably take extra munitions in those torp slots, then you can afford PTL on Ezra, and have extra bombs, so autothrusters ships are gonna be wary of just following you. I might also switch over to plain old R2s. just extra mobility is good in general. Id switch Ezra to the thermals instead of proxy mines as well.

I gave the list a once over and tried my own spin on it using bombs and came up with this.

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!161:18,135,166:-1:3:U.28;9:135,116,126,7:21:-1:U.28;6:135,116,126,7:21:-1:U.28&sn=New%20Squadron

See how that feels =)

Yeah I made a similar list yesterday... Push the limit does work better dropping torps and keeping bombs... Will have to 'fly' it and see if it is viable... need the models as well... only the y-wings. I hope they give x-wing's the ability to carry bombs.... That would be AWESOME! I made some changes: (Question for the forum... Sabine's ability says 'Bomb' Token not Mine does it matter?

Hera Syndulla (Attack Shuttle) (22)

Expert Handling (2)

Twin Laser Turret (6)

Sabine Wren (2)

Proximity Mines (3)

Engine Upgrade (4)

Gold Squadron Pilot (18)

Twin Laser Turret (6)

Bomb Loadout (0)

Extra Munitions (2)

R5 Astromech (1)

Cluster Mines (4)

Gold Squadron Pilot (18)

Twin Laser Turret (6)

Bomb Loadout (0)

Extra Munitions (2)

R5 Astromech (1)

Proximity Mines (3)

Total: 100

View in Yet Another Squad Builder

Edited by Black Griffon 1

Mines are taken in the bomb slot its fine. Oh dear. So you've poured points into giving Ezra an upgraded barrel roll AND a boost, when he can still only do a single action per round. Not great. AND he has mines he needs to use an action to drop. Take experimental interface instead of engine upgrade so u can barrel roll every turn I guess. The action bombs are better on low PS ships, so I guess that's ok, but personally I like Ezra in the shuttle more. He's much tankier, and Hera's mobility isn't doing much for you.