Introduced in Enemies Without book allow PC's to perform research and improve their knowledge in certain fields. Rulewise they don't look bad, though authors could have share with us couple of ideas for what the research objectives or breakthroughs could be. Here's some of mine:
Eradication
Research quest name: "Find a Solution"
Problem: There are frenzied alien [your choices] coming out from the nest in [somewhere]. The nest seems to be able to regenerate or reincarnate even after the harshest of treatment. Maybe some kind of toxin would be able to debilitate it's ability to regrow.
Objective: Find a way to improve known toxin, so that it will be capable of eradicating whole alien nest when sprayed.
Breakthroughs:
- during the interrogation captured alien didn't want to cooperate, but he cursed and swared with a peculiar word. Investigation revealed that the word was a name of an [animal] associated with bad luck in this alien's culture. It turned out that this is because of the deadly poison that it carries in it's [body part].
- seeds of one of the plants gathered for research were mistaken for a recaf after being cut and dried. One of the characters prepared decoction with it, but noticed that it's smell is funny. After pouring it into pot with a plant in it he observed as the plant withered within minutes. It seems that the procedure of making recaf increases toxic properties of those seeds by thousands.
Plot Hooks:
- get a standard toxin or toxin coated weapon
- get a sample of said alien tissue or blood
- gather many different kinds of local flora and/or fauna to try them out as potential toxin sources
- capture living alien for experimentations
Communication
Research quest name: "The Stone of Tarrose"
Problem: Deep within the planet there's an alien labirynth and in it's center - powerful artifact that the PC's need for some reason. Labirynth is impossible to navigate without clues. Fortunately - they're written all over the walls. Unfortunately - They're in alien language of hieroglyphs.
Objectives: Decipher the hieroglyphs that cover labirynth's walls to safely navigate through it.
Breakthoughs:
- Near the entrance to the labirynth there is a slab covered with four different kinds of writings - high gothic ones, alien hieroglyphic (those being currently under research), and two other ones, unknown (or known, GM discretion) to players. It seems to be the same text in several languages. Yay! Now we can translate!
- One of the old books gathered before the research started turned out to be a journal written by an ancient alien diplomat, in which he combines his hieroglyphic alphabet with high gothic one. Now translate!
Plot Hooks:
- as in first breakthrough, but part of the slab with high gothic writing is missing. It was stolen by [someone] and is being held as a relic. Diplomacy or brutality will be needed to take a look at it
- [in a very dangerous place] lives a primitive tribe that has been using similar hieroglyphs for thousands of years. PC's may need to travel there to learn their dialect (maybe do something for them in exchange for knowledge)
- Some old books might have to be obtained to even start the Explication