Proper rolling of dice

By Podman74, in X-Wing Rules Questions

Actually there is in the new FAQ, they added this section (take effect 4/2/2016)

That's not really rules about how to roll the dice, just what to do if you roll too many or too few.

The OP wanted a rule he could point out to the TO apparently so he'd stop rolling one die at a time.

I agree rolling one at a time could be considered stalling, but that's a judgement call not a hard and fast rule.

But that is a rule that solves his issue of them rolling one die at a time. It's also the only rule we have about rolling dice.

Rolling one die at a time falls under the rolling too few rules, and one player could call the TO about it.

That being said, i don't think i ever would, because while it is the letter of the rules, it just leaves a bad taste in my mouth personally. Then again so does rolling one die at a time.the large issue for me are those people who launch their dice like missiles across the play mat ... that drives me bonkers. But that is another topic lol.

Actually there is in the new FAQ, they added this section (take effect 4/2/2016)

Rolling Dice

When a player is required to roll attack or defense dice, if he rolls too many dice, he must pick up all of his dice and reroll them. If he rolls too few dice, he must leave the roll intact and roll the required number of additional dice, adding the new results to the original roll.

If a rolled die is cocked (not level), that player rerolls that die.

...

You know that rule would seem to indicate that if you roll them one at a time (ie roll too few) then any dice rolled later could NOT alter any dice that were already on the table. If you roll a blank with the first of your four red dice then it MUST remain a blank die despite wanting to take three shots at "bumping" it over to something else. I guess there IS a rule against that form of cheating which could be done rolling dice one at a time.

Rolling them one at a time also means there should be no excuse for rolling too many dice. After all, once rolled each die is LOCKED so you can just see what has been rolled before the offending die landed on the table.

Now all the TIME SUCK still remains which could easily be called stalling. If one of the people who does this is your TO I'd like to say it's time to find a new TO. Now if you play that person in a tournament you should still be able to call them on it as they should not be allowed to rule on their own games not that it's likely to happen due to "buddy systems" where no one would want to upset someone else.

But that is a rule that solves his issue of them rolling one die at a time. It's also the only rule we have about rolling dice.

But that rule isn't about how many dice you roll at one time. It's about what you do if you rolled 3 dice and you should of rolled 4, or should've rolled 2.

It takes some fairly serious twisting to make that rule say that you can't roll your dice one at a time. Especially considering the rules tell you what to do if you don't own enough dice.

But that is a rule that solves his issue of them rolling one die at a time. It's also the only rule we have about rolling dice.

But that rule isn't about how many dice you roll at one time. It's about what you do if you rolled 3 dice and you should of rolled 4, or should've rolled 2.

It takes some fairly serious twisting to make that rule say that you can't roll your dice one at a time. Especially considering the rules tell you what to do if you don't own enough dice.

I think what he means is that rolling one at a time is like rolling less when you should have rolled more. So if you took your example one more iteration such as 1 instead of 3 or 1 in stead of 4, then you must then roll the appropriate number all at once up to the full amount as referenced by the "you-rolled-too-few" portion of that rule.

It is a way in which you "COULD" quote the rules in an attempt to influence your opponent to roll the correct number of dice all at once.

Either way it's just an annoying preference some people have and unless someone provides some sort of statistical research stating that it leads to an unfair advantage it's at best an annoyance and at worst grounds for stalling to those who deem it an unsavory habit.

I'd say no to doing it one at a time because they might "accidentally" bump a blank result with their next die.

Plus, where's the fun? ROLL ALL THE THINGS

There's a simple fix for that...

Simply reset the die that has been knocked back to its original result...

Politely informing the opponent that the dice in question has already been rolled and that the result cannot be changed unless they use some in-game ability to modify it.

Rolling dice one at a time?

Pivotal moments only (for dramatic effect), and even then use sparingly.

It may be gratifying from an egotistical standpoint to have the other guy hanging on the result of your roll for a little longer than usual, but showboating gets old really quickly.

The procedure when too few dice is rolled is now in the rules. If someone is going to toss them out one at a time MAKE SURE IT IS ENFORCED which cuts one of the reasons for wanting to roll one at a time.

Actually there is in the new FAQ, they added this section (take effect 4/2/2016)

Rolling Dice

When a player is required to roll attack or defense dice, if he rolls too many dice, he must pick up all of his dice and reroll them. If he rolls too few dice, he must leave the roll intact and roll the required number of additional dice, adding the new results to the original roll.

If a rolled die is cocked (not level), that player rerolls that die.

...

You know that rule would seem to indicate that if you roll them one at a time (ie roll too few) then any dice rolled later could NOT alter any dice that were already on the table. If you roll a blank with the first of your four red dice then it MUST remain a blank die despite wanting to take three shots at "bumping" it over to something else. I guess there IS a rule against that form of cheating which could be done rolling dice one at a time.

Rolling them one at a time also means there should be no excuse for rolling too many dice. After all, once rolled each die is LOCKED so you can just see what has been rolled before the offending die landed on the table.

Now all the TIME SUCK still remains which could easily be called stalling. If one of the people who does this is your TO I'd like to say it's time to find a new TO. Now if you play that person in a tournament you should still be able to call them on it as they should not be allowed to rule on their own games not that it's likely to happen due to "buddy systems" where no one would want to upset someone else.

As for finding a new TO, he is placed by the game store I have frequented for years, but there is a newer game store, with friendlier employees, and much much better inventory, a little ways down the street. So, I am trying to motivate a few of my friends to change game venues, and leave the old one behind. They just don't seem to care about their customers anymore, and I for one have no problem moving on. But, like I said earlier, I have contacted FFG and have yet to receive an answer, so I am guessing they are operating on the "out of sight, out of mind" metality

If someone is going to toss them out one at a time MAKE SURE IT IS ENFORCED which cuts one of the reasons for wanting to roll one at a time.

If the point is trying to knock a die on the table over to a better result, yes the existing rule would stop that. But I can't imagine any TO letting someone get away with that before the new rule.

I mean if someone came up to me and said that player X was doing something like that and claiming the new result, I'd make them turn the die back and give them a warning.

But other then that, the new rule does nothing to stop rolling one die at a time, only changing the result of the existing dice on the table.

I have a hard time imagining a TO that would routinely let someone roll one die at a time especially when they have more dice than that. I'm afraid that if a TO was completely ok with rolling one at a time he may also be alright with trying to use that method to knock bad results into something better.

While they don't directly address "proper dice rolling" I do believe the rules can be used to prevent O@T rolling. The 'not enough dice' kills one reason for doing it and stalling rules should kill the others.

I have a hard time imagining a TO that would routinely let someone roll one die at a time especially when they have more dice than that.

Is it actually causing harm or slowing down the game? If not, then the TO shouldn't get involved IMO. But since rolling one at a time is almost always going to slow the game down, yes most TO's would ask them to stop it.

I guess my point is... Just because it may irritate the other person isn't good enough reason to stop someone from doing something. Unless the whole point is to irritate them.

I have a hard time imagining a TO that would routinely let someone roll one die at a time especially when they have more dice than that.

Is it actually causing harm or slowing down the game? If not, then the TO shouldn't get involved IMO. But since rolling one at a time is almost always going to slow the game down, yes most TO's would ask them to stop it.

I guess my point is... Just because it may irritate the other person isn't good enough reason to stop someone from doing something. Unless the whole point is to irritate them.

I believe we are actually in agreement.

Rolling O@T doesn't/shouldn't change anything statistically. It is the likely increase in time that is the bigger issue although doing it just to upset the other player could be considered unsportsmanlike.