Proper rolling of dice

By Podman74, in X-Wing Rules Questions

I have a question regarding the appropriate method of dice rolling. There are a few players where I play that like to roll their dice one at a time, and some that really stretch the idea of rolling by kind of sliding the dice off of their hands. The question is, regarding probabilities etc, is there an actual FFG approved method of rolling dice?

Roll is pretty self evident. In casual games you can politely ask to have your opponent roll the dice. As for one at a time, in a casual game you may have to just let your opponent do it. You can choose not to play them. In a tourney call the TO or judge over. In a tourney not rolling properly could be construed as unsportsmanlike conduct. And one at a time could be intentionally delaying the game.

The rules don't prohibit it. In casual play, just don't play with them if they insist on rolling that way and it bothers you. In a tournament call the TO and complain about how long it takes them to roll.

I would just politely ask them to 'roll' the dice. If they refuse, then there would be a problem as they know they are gaming the rules.

There is only one acceptable, just barely, reason to roll one die at a time and that is when you only have the one die to roll. Otherwise the only reasons to do so are all questionable at best. What other reasons are there roll like that:

1. It takes more time. This is another name for STALLING which is against the rules in timed games.

2. Purposefully trying to manipulate rolls:

2.1. Roll on die to see how it lands and then if it's "bad" try rolling the next die into the first to knock it to something good.

2.2. Use a roll method that greatly increases the likelihood of some result coming up; with more dice this becomes harder to do.

3. ?????

Maybe I'm missing some and might have said "antagonize/taunt your opponent" but the ones I listed should be seen as violations. If this is supposed to be a "casual" game just say you aren't having fun anymore and walk. In a tournament you should call the TO and can probably cite one of those less favorable reasons to roll dice one at a time.

I would growl at them. Then if they kept doing it, I'd jump across the table and rip an arm off. Just sayin.

Something I hate about when players roll dice one at a time. They seem to 'splash' the dice on the board, often bumping and knocking ships and obstacles out of position.

I'd say no to doing it one at a time because they might "accidentally" bump a blank result with their next die.
Plus, where's the fun? ROLL ALL THE THINGS

I've played with people who want to keep their results after the die has rolled off and bounced under the table if the result was favorable.

Plenty of people will keep a good result that has slipped out of their hand before it has been 'properly rolled' and want to re-roll one that is sour.

Then their are the claims of 'cocked' dice under similar circumstances.

How does everyone feel about the above mentioned scenarios?

Personally I roll then all at once and discard results of the dice that have slipped from my hand and roll them all 'properly'. I always announce this prior to play. I only accept dice that have remained on the play area and poke fun of those who want to keep the dice that have rolled on the floor.

I roll one die at a time when I'm playing friends, and it's a dramatic moment. You know, "Okay, if Vader doesn't roll all paint, he blows up!"

Otherwise, there really is no good reason.

I would growl at them. Then if they kept doing it, I'd jump across the table and rip an arm off. Just sayin.

Well it is unwise to upset a Wookiee. ;)

I think there's nothing wrong with the standard method. Shake them around in your hand for a few seconds and then cast them onto the table from about 6" up. You really can't go wrong there.

None of this cunning "flip-slam" rubbish. None of this toss them into the rafters rubbish. None of this hurl them across the table so they carry on off the other side onto the floor rubbish. Just pick them up, rattle them around, and roll them!

I've played with people who want to keep their results after the die has rolled off and bounced under the table if the result was favorable.

Plenty of people will keep a good result that has slipped out of their hand before it has been 'properly rolled' and want to re-roll one that is sour.

Then their are the claims of 'cocked' dice under similar circumstances.

How does everyone feel about the above mentioned scenarios?

Personally I roll then all at once and discard results of the dice that have slipped from my hand and roll them all 'properly'. I always announce this prior to play. I only accept dice that have remained on the play area and poke fun of those who want to keep the dice that have rolled on the floor.

You must shake dices and roll with a "Momentum" to cause extra motion. The best is simple roll into a box. If you allow me to roll the dice one and by one and not shacking, guarantee "6" in a d6 30%

To add in a note. When using a TL, when you choose how many dice you want to reroll, you have to choose all of the dice you want to reroll, then reroll those dice. You can't reroll one at a time. That looks like you chose one dice to reroll and then another and would fall under the once per opportunity clause in the FAQ.

You can't reroll one at a time.

Sure you could. If you declare how many dice you're going to reroll you could do it one at a time if you really wanted to.

There is a member in my club that does this. It infuriates me. The problem is that the other member’s don’t care that he does it and I look like the ass for making a stink (pun).

For WH40K the small, rounded-edged, 25mm, 6-sided die are known (proven by an MIT professor) to roll 1’s 22% of the time. Most of the guys in my group have made the switch to square edged die or to larger die as a result. But this one guy, I have seen him roll a few different ways and almost every time it comes out to his advantage.

He’ll roll one at a time, even if he has double digits in die, or he’ll roll them in his hand, then flip his hand down and slam the die on the table (flip/slap ala Wil Wheaton). Since the 40K rules have changed so that in many cases you are forced to roll dice individually for many interactions now, it has become less of a problem there (even though it still infuriates me personally), but in X-Wing there is no reason for it (other than thematic anticipation for fun as stated above).

In a tournament setting, roll all the dice correctly (roll them around in your hand for a couple of seconds and then lightly toss them to the table in front of you with enough momentum to have them roll themselves before coming to a halt). I am sure there is a wiki or dictionary reference somewhere that states how to correctly roll dice if one were to take the time to look.

If it is on the floor, cocked, or too many dice, pick them up and re-roll them correctly with the correct amount.

So far I have not seen him do this at any tournament level event, but I haven’t played him at those events as he is from my club and the TO makes efforts to pair us off so we don’t play with people we play against all the time.

I have so far been lucky to not encounter this method at a tournament, but if I were to, I would immediately try and correct their behavior, or I would threaten to call a TO over on grounds of Stalling or attempting to manipulate the outcome by intentionally rolling into thrown die. So far, this hasn't been the case.

Edited by Obsidian Leader
For WH40K the small, rounded-edged, 25mm, 6-sided die are known (proven by an MIT professor) to roll 1’s 22% of the time.

Source please? I'd like to read it.

Thanks.

First, one of our players that does this is also our TO. So having him rule on this is kind of wasted. Secondly, while we can talk the numbers and statistics, I was hoping to find an actual x-wing rule that spoke to this, maybe just a fantasy flights rule. I emailed FFG a couple of weeks ago, and never got a reply, which is quite frustrating.

There is no rule that describes how to roll the dice.

Actually there is in the new FAQ, they added this section (take effect 4/2/2016)

Rolling Dice

When a player is required to roll attack or defense dice, if he rolls too many dice, he must pick up all of his dice and reroll them. If he rolls too few dice, he must leave the roll intact and roll the required number of additional dice, adding the new results to the original roll.

If a rolled die is cocked (not level), that player rerolls that die.

My take on that is if say you need to roll 3 dice, and you roll 1, you then must roll the other 2. If you insist on rolling one at a time (and your opponent takes issue with it) it could be (at the TO's discretion) fall under the bad sportsman ship clause.

However in a casual game, lets all just not be jerks to each other and have fun =)

Actually there is in the new FAQ, they added this section (take effect 4/2/2016)

That's not really rules about how to roll the dice, just what to do if you roll too many or too few.

The OP wanted a rule he could point out to the TO apparently so he'd stop rolling one die at a time.

I agree rolling one at a time could be considered stalling, but that's a judgement call not a hard and fast rule.

I've only ever rolled one die at a time once, and it was more for dramatic effect.

My opponents roll had the possibility of ending the game, I was tokenless, and had 3 defence dice to roll and needed 1 evade.

1st die - blank

2nd die - blank

3rd die - evade!

Now, this was a casual (though timed) game, there was no attempt to "splash dice", it was absolutely for the tension. and it was glorious!

In a tournament setting, I'd hope most people are not doing this, and rolling all dice at the same time

There is no rule that describes how to roll the dice.

It's sort of an oversight, I guess? But it's a fairly fundamental and simple skill.

Until this thread, I wouldn't have thought it was something FFG needed to describe in detail. :unsure:

It's sort of an oversight, I guess?

I actually don't know of a single rule set that describes how to roll dice... Because it is a simple skill.

But the only reason FFG would need to describe it, is if they felt that there was something wrong with rolling one die at a time.

There's already rules for stalling that could be used if doing that took a lot of time, which I'd be inclined to think it would over the course of a game. If I were the TO I'd tell the person to roll all the dice at once to speed things along.

But in this case apparently it's the TO who's doing it.

For WH40K the small, rounded-edged, 25mm, 6-sided die are known (proven by an MIT professor) to roll 1’s 22% of the time.

Source please? I'd like to read it.

Thanks.

I couldn't find the paper I saved by the MIT professor but here's a link to a post by an Engineering Professor at ASU. There were other posts he made, but this is the source they refer back to. I'll keep looking and see if I can find that other article.

http://www.warseer.com/forums/showthread.php?65531-Do-you-roll-a-lot-of-1s-A-40k-must-read

More about it here:

http://www.dakkadakka.com/wiki/en/That's_How_I_Roll_-_A_Scientific_Analysis_of_Dice

Edited by Obsidian Leader