I Want to Try the Missions

By Boba Rick, in X-Wing

I've never tried the missions, and I've only been playing since January. What do you recommend?

I have the mission instructions for:

Core

TFA Core

Millennium Falcon

Slave 1

Imperial Aces

Play through them all. There are no duff missions in that list.

If you don't include the campaign from Rebel Transport (the design of which being a stroke of genius that was sadly never repeated in a Huge Ship campaign) then Imperial Aces probably has the game's best mission. Who doesn't love a crazy OP death TIE?

PTL Glaive is going to make that mission insane.

Edited by Blue Five

I have the Most Wanted pack too, but I don't remember if there are missions in that one too or not.

No missions in Most Wanted, S&V's first mission was in the IG pack

The Aggressor comes with a FANTASTIC 3 player mission. It is a model that can be used every time you have three people looking to play X-wing together.

Eh, just struck me as three huge ship deathmatch.

I actually think the mission in the new Dengar expansion will be very interesting- you should check it out if/when you pick that pack up.

I think all the missions through wave 7 are also available on the X-wing miniatures wiki, you can take a look at those.

As for the missions you've got, I think I like 'Ambush' from the TFA core set. I'd play with the 100/115 point version.

If you're looking for missions in general, there are actually a large number of player-created missions out there, some of which are very good. The Aturi Cluster campaign system has a lot of cool missions and mission concepts, and FFG's mission control has a ton of missions, but it can be hard to find something you like. I've published quite a few missions on mission control that I think are pretty good.

You may want to check out a few of my missions-

Steel Trap - thematic 1v1 mission with some fun options

Honor among thieves - 3-player FFA with a set of rules that should keep players from ganging up for more than a round or two

Traitors in the ranks - Fun 1v1 mission with a 'traitor' mechanic

Thanks, I'll check them out!

There appears to be a) an increase in interest for thematic scenarios and objective based missions and b) a decrease in overall interest for the 6 obstacle death matches. (These observations are taken from recent posts/topics on these and other forums)

I'd support one of the following:

  1. Mission / Campaign book. A book loaded up with campaign details and a range of scenarios that can be played. I'd also love to see this jam packed with FFG SW art and maybe some bios of the artists.
  2. Scenario packs. These would contain 'terrain piece(s)' and include mission cards that use that piece. Suggestions include:
  • Turrets: Players have to take out turrets / reach objectives. Turrets can angle and fire on ships. Ships performing slower moves have increased chance of getting hit

  • Shuttle: Used for Escort or Kill the VIP style games

  • AT-ATs: Iconic and formidable. Slow moving turrets with a forward arc. Destroy them before they get into range of their targets. Their escorts will try to stop you though. Also, a bombing run style mission: Hit the AT-AT. The AT-AT can only be destroyed by munitions. Attacking player must choose more munitions on ships vs. stronger escort. Defending player has to consider target priority.

  • Beacons: hit a beacon to activate it. after 8 rounds, whoever has the most beacons wins. Yes, you can steal beacons. Can also be used for race style games.

Other considerations:

  1. Mission Control feature has given FFG plenty of ideas and examples for additional missions. Players who created the mission could have their name credited to it .. bragging rights!
  2. Would players be interested in seeing missions introduced in tournament play? Tournaments may advertise 6 missions that will be played at the event (they don't have to be 6 different missions, 1-2 might be death match, 3-4 escort, etc.). At the beginning of a game a die is rolled and that determines the mission to be played. It would certainly shake up the meta and make for some more diverse and interesting list builds.

There's a great Trench run mission by Dagobah Dave floating about somewhere as well (online).

No, you do not want to try the missions. Final Destination, no items, 6 rocks only.

Cutting the Cord is easily one of the most asymmetrically unbalanced missions available. If the Reb (or whatever) player is ready for a nasty challenge, then by all means try it, but that super fighter will pretty much destroy your whole list by itself, be it an Interceptor, a Defender, a Starviper, etc...

As said before, the GR 75 Campaign is simply the best. Played it twice, one narrow Rebel win and one narrow Imp win. A well playtested Campaign, perhaps first mision is the weakest, but even si it is very good and enjoyable. Run, Rebels, run

All the Epic ships have great missions in them. I like them a lot.

Babaganoosh has written a lot of really good ones. I'd check out his...or the Top 10 as they are mostly his. I wrote a small campaign a while ago that was 4 part, called the Erasmus Campaign. It's mostly generics with a few heroes and I thought it was pretty cool.