One of the things that's been bugging me since I got the DH2 rulebook, is the immense difficulty in making a "balanced" character. Now I'm not necessarily meaning in the: "Character is OP" or "Character is underpowered" kind of balanced.
In DH1, through the career system, with the exception of the Cleric and Adepta Sororita careers, every career was "Balanced" at least terms of characteristic advances.
Each career had three characteristics they could take a 100XP advance in. three they could take a 250 XP advance in, and three they had to take a 500XP advance in.
In DH2 I find it's quite difficult to build a character that ISN'T either absurdly specialized, or the very definition of a Jack-Of-All-Trades, master of none. It seems like if I even push for three "100 XP" characteristic advances that almost certainly means taking 500 XP advances in literally everything else.
It feels like this would be a much easier if characters had an extra aptitude, to tilt the scales a little more evenly.
Or would that just encourage an overly broken character?
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TL;DR-- It feels like DH1 is to DH2 what D&D 3.5 is to Pathfinder. DH2 allows far greater options for character creation and advancement, but seems to encourage optimization and over-specialization towards "what you're good at".
Would adding an extra aptitude fix this? Or would that just lead to potentially broken parties?