Do You Feel Lucky, Huh Punk! (Dirty Hairy Dengar Build)

By Marinealver, in X-Wing

I did a partial build of this last night but not a full build so here it is. The full on Dirty Hairy Dengar build. Basicly taking the most use of Dengars ability.

Dengar

  • Punishing One
  • Predator
  • R5-P8
  • Tactician (For theme)
  • Glitterstim (and theme thrown out the window well you don't call him dirty for nothing)
  • Shield or Hull Upgrade (Get him to 10 HP)

So the whole point is to get ships to shoot at him. triggering his ability, or R5-P8, or both. When playing with him I found out he still can be focused down. Even if you are attacking multiple ships the combined damage Dengar will suffer from 3 attacks is more than what Dengar will give back. Especially on the fatal one. Predator is used because it is best on ships that make more than one attack. Making multiple attacks can put Tactician to work dishing out 2 stress tokens. Glitterstim for the multiple attacks and defense especially when 3 or more ships go for him which can add up to the same effects as 5 focus tokens. Thanks to the whit S-loop and barrel roll getting an enemy ship in firing arc is hardly a problem. Now what to take with him? Z-95s TLT Scumwings?

But ask your self this one question; "Do you I feel lucky?"

Edited by Marinealver

As an alternate to R5-P8 and Tactician: R4 Agromech, Recon Specialist, Proton Torpedoes and Extra Muntions.

Even if Vader is PS11 and decides to shoot at him, Dengar gets to shoot back in response. Then he gets to spend a focus to get a target lock. Then he gets to shoot a focused, Target-locked Proton Torpedo as his "normal" attack, and gets a fresh target lock from spending that focus so he can do it again.

Also, you could switch to Lone Wolf and get re-rolls on defense too. Nice synergy with GlitterStim.

As an alternate to R5-P8 and Tactician: R4 Agromech, Recon Specialist, Proton Torpedoes and Extra Muntions.

Even if Vader is PS11 and decides to shoot at him, Dengar gets to shoot back in response. Then he gets to spend a focus to get a target lock. Then he gets to shoot a focused, Target-locked Proton Torpedo as his "normal" attack, and gets a fresh target lock from spending that focus so he can do it again.

Highly unlikely PS11 Vader would allow himself to be in arc to let dengars ability proc.

dbl post

Edited by Geoffy

As an alternate to R5-P8 and Tactician: R4 Agromech, Recon Specialist, Proton Torpedoes and Extra Muntions.

Even if Vader is PS11 and decides to shoot at him, Dengar gets to shoot back in response. Then he gets to spend a focus to get a target lock. Then he gets to shoot a focused, Target-locked Proton Torpedo as his "normal" attack, and gets a fresh target lock from spending that focus so he can do it again.

I think that moves closer to the Torpedo boat build in which it would be better to build for torpedo U-boats and leave Dengar at home.

Although it is nice to finally see a list that works good with torpedo/missile secondary weapons. The only downside is that it requires 3 large ship expansions.

I did a partial build of this last night but not a full build so here it is. The full on Dirty Hairy Dengar build. Basicly taking the most use of Dengars ability.

Dengar

  • Punishing One
  • Predator
  • R5-P8
  • Tactician (For theme)
  • Glitterstim (and theme thrown out the window well you don't call him dirty for nothing)
  • Shield or Hull Upgrade (Get him to 10 HP)
So the whole point is to get ships to shoot at him. triggering his ability, or R5-P8, or both. When playing with him I found out he still can be focused down. Even if you are attacking multiple ships the combined damage Dengar will suffer from 3 attacks is more than what Dengar will give back. Especially on the fatal one. Predator is used because it is best on ships that make more than one attack. Making multiple attacks can put Tactician to work dishing out 2 stress tokens. Glitterstim for the multiple attacks and defense especially when 3 or more ships go for him which can add up to the same effects as 5 focus tokens. Thanks to the whit S-loop and barrel roll getting an enemy ship in firing arc is hardly a problem. Now what to take with him? Z-95s TLT Scumwings?

But ask your self this one question; "Do you I feel lucky?"

And that's just from a purely defense dice viewpoint. It also C-Blocks stuff that likes Target Lock.

So since you're not going for Engine Upgrade and instead are going for pure health, go Countermeasures. Shield/Hull Upgrade are just as disposable as CM is anyways.

At range 3 with CM and Glitterstim, that's 4 dice with (unlimited) focus. Range 1 it's still a very respectable 3 with a focus.

Edited by ParaGoomba Slayer