Large figures direction of fire

By 13th Duke, in Imperial Assault Rules Questions

Hi guys. My son and I have just started playing IA and are wrestling with the rules. So please don't laugh if this is a super-stupid question.

Let's take a large figure - like the E-Web Engineer. If his gun is pointing away from the enemy he wishes to attack, but he has line of sight, can he still attack that figure? It seems obvious that figures who occupy one square can shoot in any direction but we aren't sure if the orientation of the larger figures matters. We have only really played X-Wing where firing arcs are clearly marked, and we aren't sure if these figures have the same concept. We can't see anything in the rules about this so we are assuming they can attack anyone even if the are 'behind' them.

Thanks - and sorry if this is a dumb question :-)

Duke

Edited by 13th Duke

There is no facing in Imperial Assault, the direction of the figure is completely visual for square figures and almost completely visual for non-square large figures (rotation changes how the figure can move and which spaces it occupies).

You draw line of sight from a space the figure occupies of your choice to the target space. Then you determine required accuracy separately from a space the figure occupies to the target space.

See https://www.boardgamegeek.com/thread/1319188/ for some of the most usual rules mistakes.

(The E-Web Engineer has a tripod swivel that can quickly rotate to any direction, but it takes time to dismantle and assemble, thus the Tripod restriction to their Assault ability.)

Edited by a1bert

Yep - that totally makes sense.

Appreciate the help - and the useful link (we were also playing Pounce on Nexu wrong - but in a totally different way to the guy on the thread haha!)

Duke

Yep - that totally makes sense.

Appreciate the help - and the useful link (we were also playing Pounce on Nexu wrong - but in a totally different way to the guy on the thread haha!)

Duke

Nexus is great in games with lots of red lines and sharp corners.

~D

Just note that Pounce can't count through blocking spaces, while Nexu's normal movement can (because of Mobile).

Just note that Pounce can't count through blocking spaces, while Nexu's normal movement can (because of Mobile).

Is there a ruling for that? In my games I would rule that the Nexu can count through blocking terrain for pounce because of Mobile.

Pounce uses Counting Spaces, and it always works in the same way. See Counting Spaces.

(Counting Spaces: The measurement cannot go through walls, doors or blocking terrain. Nothing in Mobile overrides this. Also, although Golden Rules only says cannot in cards or mission rules is absolute and can not be overriden by any other effects, I assume it applies to core rules also.)

Edited by a1bert

Just note that Pounce can't count through blocking spaces, while Nexu's normal movement can (because of Mobile).

Is there a ruling for that? In my games I would rule that the Nexu can count through blocking terrain for pounce because of Mobile.

As A1bert stated, "Counting Spaces" works for every figure the same way, regardless of size or special rules, which means you have to count around blocking terrain, walls and doors.

Remember that you can count spaces from any of the spaces the nexu occupies, So if the nexu is in 4 spaces divided by a red line, you could count spaces just fine from either side:

[_][_][_][_]

[_][N ][ N][_]

[_][N ][ N][_]

[_][_][_][_]

I just like that since he can only attack once during his own activation, that you can move 6 (through red lines) and then move 3 spaces with an attack. Its good in campaign and skirmish.

~D

Pounce actually allows the Nexu to get 4 spaces away from its starting position due to being placement, and that can sometimes be further than 6 movement points would get the Nexu. (Large figures can't move diagonally, but Pounce does.)

Edited by a1bert

When moving around multiple wall based corners, a Nexu's pounce (with or without an attack) can net you 7 spaces worth of movement as opposed to 6 with a move action. In addition, pounce allows for some excellent positioning with split movement (move 1 space, pounce + attack, move 5 more into a better position).