a simple errata to fix Reinforced Deflectors

By XBear, in X-Wing

After you suffer 3 or more damage from an attack in one round, recover 1 shield (up to your shield value).

Nope.
That wouldn't "fix" anything, the card is good as it is, especially with the flurry of missiles/torpedoes incoming now.
A big ship with a lot of HP is more than likely going to be shot more than one time in the first joust with ordnance more than capable to deal 3 or more damage each. So, yes, 1 shield regenerated for each is good. With tour "solution", you are capping this regen to 1 HP a round, and that would not work against heavy fire.

Edited by Giledhil

What is the issue with Reinforced Deflectors again?

Dang I wish I had this card for my Decimator

That would make it worse. Then it can only trigger once per round.

Run it on a VCX with some defensive crew options like Chewbacca, and you will see it makes you really tough to kill worded as is.

The card is already good.

If it goes off once, it's as good as a shield upgrade for one less point. On a ship like the Ghost it has the potential to go off more than once, making it way way more cost effective than a shield mod.

Best case scenario, if you take exactly 3 damage each shot, you will recover up to 6 shields in a game before kabooming. That potential is absolutely massive for only 3 points.

Edited by Stokes52

After you suffer 3 or more damage from an attack in one round, recover 1 shield (up to your shield value).

allow me to translate: "waaah it doesnt work vs tlt's"

Hadn't compared the cost to a shield upgrade. That's a really good point.

The card is already good.

If it goes off once, it's as good as a shield upgrade for one less point. On a ship like the Ghost it has the potential to go off more than once, making it way way more cost effective than a shield mod.

Best case scenario, if you take exactly 3 damage each shot, you will recover up to 6 shields in a game before kabooming. That potential is absolutely massive for only 3 points.

16-13-(14)-11-(12)-9-(10)-7-(8)-5-(6)-3-(4)-1-(2)-dead

Where each number in parens is due to deflectors.

Edited by nigeltastic

I still feel that FCS is a better option (if you aren't going the autocorrect route, which I feel is still inferior to the potential damage of primary and dorsal except in a few narrow circumstances), but look at it this way (practical rather than just the numbers):

Say you are up against a triple U-boat list. You are probably looking at an average of three damage per attack from a plasma torpedo.

1st attack: 3 damage, lose 4 shields, gain 1, you now have 3 shields

2nd attack: 3 damage, lose 3 shields, gain 1, you now have 1 shield

3rd attack : 3 damage, lose 1 shield/2 hull/possible crit, gain 1, you now have 8 health, 1 shield.

Proceed to maul the living hell out of those one trick ponies, since the likelihood of all three getting arc on you again is slim. Sure, damage could spike, but if you are at range three you get a green dice, plus a focus/evade if you went the rec spec/Jan route. In other words, it is almost as likely that you mitigate one or more of the attacks as it is to get a 4 hit spike. It's a little dicier if they went the proton route, but you can't fit 3 of them in one list.

If it was changed to your suggestion, the above situation results in you being at 6/1 if there are no crits. Again,

I'm not saying this is necessarily a great upgrade, but it is pretty good, especially on a ship with no agility. If it was a large ship only mod and not competing for one of the best slots in the game, I would consider it an auto-include.

Reinforced deflectors is actually a good upgrade, it's just in the system slot which has some other good upgrades.

Dang I wish I had this card for my Decimator

You and me both! :)

Out of interest: Plasma torps remove an extra shield. So if they dealt two damage and then ability triggers, does the reinforced deflector kick in or not?

What is the issue with Reinforced Deflectors again?

1. expensive

2. takes up THE greatest slot EVER

3. doesn't quite work 90% of the time

4. and doesn't quite help against super alpha as well.

Dang I wish I had this card for my Decimator

You and me both! :)

I'd just be terrified at the prospect of System slot on deci D:

Edited by Warpman

After you suffer 3 or more damage from an attack in one round, recover 1 shield (up to your shield value).

allow me to translate: "waaah it doesnt work vs tlt's"

TLTs weren't that threatening a minute ago, and now they're last week's problem entirely. My dream is to go to worlds and fly against Quad TLTs in every match-up, and I primarily run a fat Decimator. Easy peasy.

We have much bigger problems now, gentlemen.

4. and doesn't quite help against super alpha as well.

This part has me confused. Why doesn't reinforced deflector work vs. super alpha? 3 shields back for 3pts is a pretty square deal, yeah?

Out of interest: Plasma torps remove an extra shield. So if they dealt two damage and then ability triggers, does the reinforced deflector kick in or not?

You don't get a shield back. The attack itself only did 2 damage. The third damage came from a card ability.

4. and doesn't quite help against super alpha as well.

This part has me confused. Why doesn't reinforced deflector work vs. super alpha? 3 shields back for 3pts is a pretty square deal, yeah?

Yeah, deflectors were pretty much made for this kind of alpha strike stuff.

Out of interest: Plasma torps remove an extra shield. So if they dealt two damage and then ability triggers, does the reinforced deflector kick in or not?

You don't get a shield back. The attack itself only did 2 damage. The third damage came from a card ability.

also see:if defender has init and it does 3 damage, and leaves with no remaining shield, you regen the shield, then remove the shield as per the torpedo effect.

I'm not entirely sure it works that way. Can't really articulate why and I don't have time to check the RRG, but it feels like they have different windows, with the torps triggering before the deflectors.

Edit: if someone has the RRG handy and proves me wrong, I reserve the right to retract this statement.

Edited by FatherTurin

well i was flying against... i think it was Mu0n, on vassal a few days (weeks?) ago and there was a gentleman in the room when this situation came up that answered this question for us in that way, and thats how we resolved it. so if its wrong I DEMAND A REMATCH (even though i got murdered that game....)

Out of interest: Plasma torps remove an extra shield. So if they dealt two damage and then ability triggers, does the reinforced deflector kick in or not?

You don't get a shield back. The attack itself only did 2 damage. The third damage came from a card ability.
Edited by SEApocalypse

Plasma torps secondary effect doesn't do damage. It removes a shield token.

Edited by FatherTurin

It's a good enough upgrade that, after dealing a crit to a Ghost with Boba Fett last night, the Deflectors ended up being my choice for nuking.

Unfortunately, the timing of it allowed it to regen one shield before I could remove it (Deflectors triggers after damage is dealt, Boba triggers after the attack).

It's a good enough upgrade that, after dealing a crit to a Ghost with Boba Fett last night, the Deflectors ended up being my choice for nuking.

Unfortunately, the timing of it allowed it to regen one shield before I could remove it (Deflectors triggers after damage is dealt, Boba triggers after the attack).

"with my last breath i curse boba fett" - those reinforced deflectors....probably