This is my build for a tournament based around having something from the New wave 8 expansion. Thoughts on its play ability???
This is my build for a tournament based around having something from the New wave 8 expansion. Thoughts on its play ability???
Predator and Fire-Control System on Zuckuss both give attack re-rolls. One should probably be enough, so you could consider other options for one of those slots. Also, the title giving Zuckuss a barrel roll and single actions makes the engine upgrade less useful that it would be otherwise. I'd maybe switch the Engine upgrade to Bossk and skip the maneuvering fins.
With a few tweaks, you could squeeze a z-95 in there!
Not sure how it would work out, but what about this zuckuss build
Zuckuss
juke
4-lom
adv sensors
cloaking device
mist hunter
tractor beam
stygium particle accelerator
that is only 39 points.
What the heck?! That build is just so... Odd. It's all over the place. First off, you're not making use of Bossk's ability at ALL so you might as well be running Morallo Eval. Instead of Greedo and Ion cannon, take Boba and Mangler. You also have some really odd choices on both ships. You have navigator on Zuckuss, who won't really ever use it, but not on Bossk with maneuvering fins? Plus, mobility upgrades are useless on ships that are A)using 4-LOM and B)under PS8, since they move before almost every maneuverable ship. This is honestly just a clusterfrack. Let me do a quick retake on this... I'm assuming you're going for a "run the enemy ship off the board" type build here. That's well and good, and a cool gimmick but you're not gonna do as well with that as you might think.
Bossk-Heavy Laser Cannon, Ion Pulse Missiles, Calculation, Dengar, Boba Fett, Recon Specialist, Inertial Dampeners, Title
Zuckuss-4-LOM, Predator, Title+Tractor beam, sensor jammer, Hull upgrade
Zuckuss is now tanky as sin, dishes decent damage, and takes away modifications for your opponent's ships. Bossk is laying down HEAVY firepower with a potential 5 hits at range, and the ability to put Boba on someone pretty easily, and can Calculation crits even on his promary arc. Being able to stall 2 turns in a row is a huge boon, just to keep people bumping into your backside if necessary. Now this build is ok, but it's still not going to be all that strong in a tournament. Both ships are really not maneuverable at all, and even VI Engine Upgrade/maneuvering fins+navigator Bossk isn't that maneuverable to be honest. He still doesn't turn around well, meaning that if anyone gets behind him he's boned.
What the heck?! That build is just so... Odd. It's all over the place. First off, you're not making use of Bossk's ability at ALL so you might as well be running Morallo Eval. Instead of Greedo and Ion cannon, take Boba and Mangler. You also have some really odd choices on both ships. You have navigator on Zuckuss, who won't really ever use it, but not on Bossk with maneuvering fins? Plus, mobility upgrades are useless on ships that are A)using 4-LOM and B)under PS8, since they move before almost every maneuverable ship. This is honestly just a clusterfrack. Let me do a quick retake on this... I'm assuming you're going for a "run the enemy ship off the board" type build here. That's well and good, and a cool gimmick but you're not gonna do as well with that as you might think.
Bossk-Heavy Laser Cannon, Ion Pulse Missiles, Calculation, Dengar, Boba Fett, Recon Specialist, Inertial Dampeners, Title
Zuckuss-4-LOM, Predator, Title+Tractor beam, sensor jammer, Hull upgrade
Zuckuss is now tanky as sin, dishes decent damage, and takes away modifications for your opponent's ships. Bossk is laying down HEAVY firepower with a potential 5 hits at range, and the ability to put Boba on someone pretty easily, and can Calculation crits even on his promary arc. Being able to stall 2 turns in a row is a huge boon, just to keep people bumping into your backside if necessary. Now this build is ok, but it's still not going to be all that strong in a tournament. Both ships are really not maneuverable at all, and even VI Engine Upgrade/maneuvering fins+navigator Bossk isn't that maneuverable to be honest. He still doesn't turn around well, meaning that if anyone gets behind him he's boned.
Actually I thought I clicked on Push the limit not on Predator for Zuckess, that was my bad. The reason I had Greedo and Ion Cannon was to mess around with Greedos mechanic which simply flips the first card over each turn when attacking and defending the first time each round. It was build to walk them off the board while crippling them. It would also work with Bossk because it dose not matter if it was a critical or not it simply dealt the first card face up. It is also the reason I put Determination on Bossk to migrate the effect on defence.
If Bossk takes HLC it means his natural ability of changing a critical to 2 hits never activates because you turn all crits to hits. You would be better with a mangled cannon where one hit can be changed to a critical every time and then convert back to hits after.
Bossk's ability wouldn't work with Greedo, it specifically says you have to cancel a CRIT result. The other things are cool though. Switch him over to Morallo, the Determination isn't doing all that much and saves you 2 points total, and gives you the cannon in your entire arc! You could try running him with IG88B with say, PTL, Ion Cannon, FCS, autothrusters, and Ion bombs. Those two together could fly almost any ship in the game off the board. And an IG is a pretty deadly ship in its own right, and covers the YV's weaknesses better.
Bossk - Mangler Cannon, Greedo, Boba Fett, Gonk (43 points). The Mangler turns hits into crits, which then get turned into MORE hits, which then get proc'ed into at least one faceup card thanks to Greedo's ability anyway, which then matches with Boba Fett. Because Bossk is pretty action-independent for damage dealing with this setup, it leaves him free to Gonk every turn and hopefully shield himself from Greedo's downside - doesn't hurt that the YV-666 has the highest shield rating of any Scum ship.
I've been eyeing a friend's 56-point Super Dengar setup and this seems like a good wingmate. It also leaves 1 point free for Crackshot on Bossk or VI or....
Calculation.
More crits means more two-hits of damage for Aces to try and dodge, but it stops Bossk from Gonking constantly. Decisions, decisions...
I have a sudden vision of facing 3 Jumpmasters and Fetting away the Proton Torpedo upgrade on one. I think Dengar+Bossk could reliably cut through the shields on one in a single turn, and that would let them survive through a pair of them firing...
Yes, this has potential. Must test, or convince a friend to test.
Edited by iamfanboyTry running zuckuss with VI, Advanced Sensors, Dengar, Title/TB. Since he can get focused down quite easily the adv sensors barrel roll helps him get out of dodge or outfly people in the rocks. And you can abuse that barrel roll cause degar gives you rerolls.
The issue is understanding the sequence of Bossk, Greedo, Boba, Mangler.
1. Bossk pilot rolls attack dice. Mangler allows you to change a hit to a crit, but you could roll a crit naturally with primary.
2. Defender rolls defense dice BEFORE Bossk's ability takes effect, so you just have to beat Bossk's dice. If you can't...
3. Bossk turns a crit into two hits. If you depleted the defenders shields previously or during this attack and deal a damage card...
4. Greedo turns the first damage card face up. (And if you give a mouse a cookie...)
5. Boba Fett is going to flip your best upgrade card face down!
I know most people get it, but I see some incorrect implications. It definitely is confusing at first.