Total Cards: (50)
Hero:
Elrond
Gandalf
Arwen Undómiel
Ally: (26)
2x Beechbone
2x Beorn
2x Booming Ent
3x Derndingle Warrior
1x Gildor Inglorion
3x Quickbeam
2x Treebeard
3x Wandering Ent
3x Wellinghall Preserver
2x Galadhrim Healer
3x Imladris Stargazer
Attachment: (13)
2x Gandalf Staff
2x Light of Valinor
1x Shadowfax
2x Unexpected Courage
3x Vilya
3x Wizard Pipe
Event: (11)
3x A Test of Will
2x Elrond's Counsel
3x Flame of Anor
2x Grim Resolve
1x The Galadhrim's Greeting
So many shenanigans. This is a really powerful deck that really shines with the super powerful combo of Elrond/Vilya and Gandalf/wizard pipe. I always take a mulligan to try and get Vilya in opening hand but there are games which I haven't gotten it until much later and this deck is still very durable. Gandalfs scrying power ensures that Elrond maximizes Vilya. The pipe, well that just makes it unfair lol. You can put whatever you need from your hand on the top of your deck and Vilya it in or have ir played as if it is was in your hand once per phase. Elrond's healing ability benefits the Wellinhall preservers and the Galadhrim Healers have been a nice addition in case you absorb some early combat wounds. Arwen Undómiel is your steady quester and her ability ensures that all the duplicates you won't need can be churned into resources for better use. But don't burn every duplicate! They can be handy to partner with Flames of Anor or you may need them if a nasty treachery removes attachments depending on the scenario you are playing.
Allys:
Since the ents come in exhausted, that will mean you need a turn or 2 to really get this deck going, however since the heroes are all so beefy, they can hold their own until the army of Ents is ready to dominate. You can get a steady stream of allys coming in by turn 2-3 and it's situational as to who you should drop. I love getting a turn one Beorn out with Elrond/Vilya. Derndingle Warrior is the strongest blocker by far and can take on all comers. Getting a Wellinghall Preserver out at some point with either Derndingle Warrior or Beechbone is great but it benefits all Ents. Treebeard helps out immensely and I usually end using his resources to ready ents late game or drop more on the table early game. I put Imladris Stargazer in there to help set up the deck even more and get whatever attachment you need to the top of your deck as quickly as possible. Gildor Inglorion can do the same thing but with his strong stats he many other uses as well.
Attachments:
Already covered Vilya & wizard pipe. Put Unexpected Courage on Elrond to ready him after using Vilya, add light of valinor on him as well and watch him dominate. The other courage can be put on Arwen or Gandalf, in addition to Shadowfax on Gandalf.
Event:
I dropped in Elrond's Counsel & The Galadhrim's Greeting to keep threat in check. I experimented with x3 of each card before settling on the quantities above and usually play x3 of The Galadhrim's Greetings when playing multiplayer. A test of will to stave off the nasty treacheries and Flame of Anor to one shot any big baddies and ready Gandalf in the process. There are quite a few high cost allys that can be used with Anor and also 2 Grim Resolve - which can be the a closer in the end game with an army of ents on the table.
Conclusion:
This deck is powerful and fun. It's not the most inventive deck I'll admit, but I play mostly solo and this can handle pretty much all scenarios. I could've used the same heroes with probably any other theme available and had better success. I chose ents, well . .because I like ents. I get they are crazy strong but I don't care! I've only played a handful of nightmare decks and have been beaten a couple times. I played a lot of scenarios before settling on this deck list but I'm open to suggestions. Thanks