I've got incredibly fixed feelings about the TAP greens
on one hand, great for the Inquisitor if he's derping around uncontested
on the other, it is basically impossible to avoid blockage from large bases, because the surface area covered by your potential positions are simply far smaller than they would've been at speed 2
gets a little aggravating v torp scouts; really forces you to play the long con with the 4 forward and taking your time to get back into the fight
If you're getting blocked way too much, you're free to put Ion MK II engines on your ship instead of autothrusters. Ion engines gives that ship an amount of green maneuvers that I would label "preposterous". Is it the most greens in the game? I think it might be.
Autothrusters are bonkers super extra chocolaty amazing, but if not having Ion Engines is causing you to get blocked every turn, maybe they're not worth the 3 actions per turn you're losing?
I'd rather live for more than one turn, and I'd happily give up green banks to do it ![]()
no, they're not worth it over thrusters. I'd much rather do the counter move: run away with 4 forward and take the long way around to come back. Better to take things slow and with modifiers rather than gamble on thruster-less green dice