Best 3-4 HP Ships (not including Interceptors)

By zhentil, in X-Wing

So the 3 basics are Rebel Z95s -- Imperial basic Tie Fighters -- Scum Z95s, There has been a lot of debate between these two the Z95 and Basic Tie fighters but now we have the Tie Advanced Prototype. It has 4 Hp overall, 2 shield and 2 hull. How does this one compare now to the rest.

1. The lowest ship is 16 points and not 12

2. It does not have an evade like the Tie Fighter BUT you can take the title for 1 more point and get one with Target Lock

3. the Baron is pilot skill 4 and with crack shot its 20 Tie Fighter is 15 and Z95 Scum doesn't have one and the Rebels one doesn't have a EPS

Just your thoughts on this.

I just flew my TAP for the first time yesterday, with the inquisitor, I forgot the title (facepalm) and he still performed great. that's pretty sweet in my opinion. I really like this ship.

If all we're looking at is 3 to 4 total heath ships, you should also consider the Phantom.

Starting at 25 points, the lower PS ships actually became BETTER after the nerf. For 30 points you can field

Sigma+IA+FCS+SPA

They know when to cloak and un-cloak and hit like a ton of bricks!

Wot no A-Wings?! They are fantastic little ships! The prototype with Chaardan Refit is only 15 points, is more survivable than a Z-95, and is an excellent blocker with it's PS1, excellent dial and Boost action. The Green SP can be surprisingly effective with the right EPT combos and doesn't break the bank at 20-25 points usually. Some of the names pilots regularly see play too as a cheap ace.

Man, I love me some A-Wing...

Wot no A-Wings?! They are fantastic little ships! The prototype with Chaardan Refit is only 15 points, is more survivable than a Z-95, and is an excellent blocker with it's PS1, excellent dial and Boost action. The Green SP can be surprisingly effective with the right EPT combos and doesn't break the bank at 20-25 points usually. Some of the names pilots regularly see play too as a cheap ace.

Man, I love me some A-Wing...

I am a huge fan of the TIE/FO for many of the same reasons. They are more durable than the TIE Fighter, have a FANTASTIC dial, and are hard to hit.

ships that fall into category

TIE Ln

TIE Fo

TIE Adv Prot

TIE Intereptor

TIE Phantom

M3A Interceptor

Z-95

A-wing

Attack Shuttle

tough call, sir!

Best line fighter: Tie Ln

Best Blocker: A-wing

Best "eat your entire squad" : Tie Phantom
Best "moar shenanigans!" : Attack Shuttle

Best ordnance platform : Z-95

Best arc dodger : Tie Adv Prot

Best floor mop: M3A

Edited by Warpman

so, you mean how does the inquisitor compare to the rest

because the FO's dial blows the TAPs out of the water, otherwise

Barons are sadly, inexplicably overpriced even by the normal PS scale (+2 points for +2 PS) even if it has an ept (see properly done pilots, such as Red Veteran and Gand Findsman). I guess they didn't want a 20 point crackshot + title? (i.e, an actual effective configuration)

TAPs also fails as a juke platform relative to the Omega Squadron, because Relay is the upgrade to enable Juke with

unlike the Tie/v1 title, or any action dependent upgrade, Relay allows you to

  • juke after a bump
  • juke after going over obstacles
  • juke after focusing/rolling
  • (most importantly) juke after a sexy segnor's

as far as four health ships go, imo, the TAPs is the least appealing due to strange pricing and the availability of the FO. I am probably spoiled by A-wings, but the TAPs does seem to be their overpriced distant cousin (all for a barrel-roll, I guess)

that is except for the Inquisitor and his drool-inducing ability. The Inquisitor is in his own league as far as four health ships are concerned, and he really merits comparison more with the likes of Soontir/Vader/Omega Leader than any generic pilot

Edited by ficklegreendice

Oh i love me some A-Wings as well I just want to start a discussion. I must say that the simple Prototype A-wing for 15 points and auto Thrusters is a great blocker.

so, you mean how does the inquisitor compare to the rest

because the FO's dial blows the TAPs out of the water, otherwise

Yes and no. The TAP has the green 1 banks and turns! The FO lacks the 1 banks, and the 1 turn is white. It does have those killer 2 S-loops and the ability to equip Tech. The V1 title gives even a non-PTL TAP great action economy.

The TAP is a superior missile platform because of V1 when compared to the Z95. The A-wing has to spend more points to gain the action economy that the TAP gains for the cost of 1 point.

I'm a HUGE FO fan and feel they are not being given their due. I personally love the idea of a TAP (or two) mixed in with some FOs. You get the best of both worlds and great dials all around!

that is except for the Inquisitor and his drool-inducing ability. The Inquisitor is in his own league as far as four health ships are concerned, and he really merits comparison more with the likes of Soontir/Vader/Omega Leader than any generic pilot

After playing with him he's easily one of the best imperial aces especially playing the small ace role in a 2-3 ace list. He either will draw fire from your more important/expensive aces or more likely be ignored for the likes of Vader/Whisper/Soontir/even OL drawing attention and just absolutely lay a smackdown on everything in sight.

The TAP is a superior missile platform because of V1 when compared to the Z95. The A-wing has to spend more points to gain the action economy that the TAP gains for the cost of 1 point.

Cheaper.

And Blout says "nah, go home, TIEs" making the most "humanity #### yeah" list of alpha concussive strike

The Empire boasts all the best 3-4 HP pilots: Inquisitor, Omega Leader, Zeta Leader, Whisper, Howlrunner, Wampa...

...I mean, Jake, Ezra and Sabine aren't bad, if you consider those Rebel amateurs to be like...pilots, or whatever.

Edited by CBMarkham

The Empire boats all the best 3-4 HP pilots: Inquisitor, Omega Leader, Zeta Leader, Whisper, Howlrunner, Wampa...

...I mean, Jake, Ezra and Sabine aren't bad, if you consider those Rebel amateurs to be like...pilots, or whatever.

More PS for the Acewing Gods! 7 is no Ace!

The TAP is a superior missile platform because of V1 when compared to the Z95. The A-wing has to spend more points to gain the action economy that the TAP gains for the cost of 1 point.

Cheaper.

And Blout says "nah, go home, TIEs" making the most "humanity #### yeah" list of alpha concussive strike

Blout is amazing. No argument. But you can only field one Blout. After he launches his missile he is a two attack die ship with a sub-par dial and actions.

Attack Shuttle is the best 4 HP ship.

The TAP is a superior missile platform because of V1 when compared to the Z95. The A-wing has to spend more points to gain the action economy that the TAP gains for the cost of 1 point.

Cheaper.

And Blout says "nah, go home, TIEs" making the most "humanity #### yeah" list of alpha concussive strike

Blout is amazing. No argument. But you can only field one Blout. After he launches his missile he is a two attack die ship with a sub-par dial and actions.

He;s there for the TRACERS |

HELL YEAH!

Ever seen Soontie catch 5 concussive 4\4 missiles with his face?

Made me smile. Really

I've recently rediscovered GSPs. PTL & Cool Hand make for a very nice 21 points nuisance (23 with AT).

"Get out of jail card" scenario: Focus, PTL Evade, Stress-> Cool Hand-> 2nd Evade. Can't touch this!.

"Kill it with fire!" scenario: Boost, PTL TL, Stress-> Cool Hand-> Focus. I've got you now!

Sure, It's one use like Crackshot, but way more versatile and can potentially save your arse by a big margin.

I the vain of recent Mad Max movie, it's customary to yell WITNESS ME! when flipping Cool Hand at my place, such an epic moment.

Edited by Mef82

so, you mean how does the inquisitor compare to the rest

because the FO's dial blows the TAPs out of the water, otherwise

Yes and no. The TAP has the green 1 banks and turns! The FO lacks the 1 banks, and the 1 turn is white.

I've got incredibly fixed feelings about the TAP greens

on one hand, great for the Inquisitor if he's derping around uncontested

on the other, it is basically impossible to avoid blockage from large bases, because the surface area covered by your potential positions are simply far smaller than they would've been at speed 2

gets a little aggravating v torp scouts; really forces you to play the long con with the 4 forward and taking your time to get back into the fight

I don't think the inquisitor is meant to pair with PTL. See Starviper.

VI/Juke/Lone Wolf/crackshot all seem like great choices though.

I don't think the inquisitor is meant to pair with PTL. See Starviper.

VI/Juke/Lone Wolf/crackshot all seem like great choices though.

Big big difference between the two: inquisitor/tap have hard turns that are green.

Still learning here: quick A-Wing question.

Jake Farrell

After you perform a focus action or are assigned a focus token, you may perform a free boost or barrel roll action.
So, with PTL, can you boost, then focus, then boost again? Are you allowed to do the same action twice in this game?

Can't perform same action twice the same turn.

though as a side note SOMETIMES it's not an action, it's just a boost or barrelroll, like when you get a tractor beam token.

this way you'll boost or barrelroll despite performing such ACTION before.

But for Farrel fans I've got a hint: use Katarn and Ptl, and you'll never again need that VI >:}

because you'll be able to barrelroll focus and boost AFTER all the ships activated

MWAHAHAHA!11

I don't think the inquisitor is meant to pair with PTL. See Starviper.

VI/Juke/Lone Wolf/crackshot all seem like great choices though.

you'll think that way until you start rolling dice

see, the Starviper has ways to get around that without PTL. Offensively it has fire control system. Defensively, it has Xizor. Its greens also suck AND it has sexy segnor's, which are too cool to give up to PTL

Inq has only thrusters and whatever actions you can give him

after playing against torp scouts, even after only eating one torp and then mostly 2-dice PWTs, it quickly became clear how utterly essential PTL is. I would not have killed a **** thing without that focus, and I would have lost the Inquisitor many rounds before he downed the last scout

at least, it's essential with my dice

Edited by ficklegreendice

I've got incredibly fixed feelings about the TAP greens

on one hand, great for the Inquisitor if he's derping around uncontested

on the other, it is basically impossible to avoid blockage from large bases, because the surface area covered by your potential positions are simply far smaller than they would've been at speed 2

gets a little aggravating v torp scouts; really forces you to play the long con with the 4 forward and taking your time to get back into the fight

If you're getting blocked way too much, you're free to put Ion MK II engines on your ship instead of autothrusters. Ion engines gives that ship an amount of green maneuvers that I would label "preposterous". Is it the most greens in the game? I think it might be.

Autothrusters are bonkers super extra chocolaty amazing, but if not having Ion Engines is causing you to get blocked every turn, maybe they're not worth the 3 actions per turn you're losing?

Attack Shuttle is great! So customizable. You can build a little tank with Ezra +PTL+Chewie+Stealth Dev, or a evade master Ezra + PTL + Jan Ors + Stealth Dev. (evade + focus for evade, Ezra stressed, now you have 3-4 die, 2 eyeballs can be turned to Evades!) Or build a maneuverable 4 action ship with Sabine + PTL + Katarn, or arc dodger with Hera+VI+Navigator+EU