VCX and Rear Arc

By Palanthas, in X-Wing

From a previous thread, and I don't want to completely hijack that thread with this discussion. Would the VCX (ghost) with no docked phantom get to used the rear arc in these situations?

If you use TLT does the VCX get to use the rear arc to negate autothrusters?

If you also have tactician does the VCX get to use the rear arc to assign stress?

From reading the print out that comes with VCX it is used for firing torpedoes without the phantom docked. It also listed as a special firing arc and not a secondary firing arc.

Edited by Palanthas

It is a special firing arc and not an auxilary ark like the Firespray or YV-666. It can only be used for torpedoes when making attacks.

Now if making attacks with turrets /or torpedoes I think the special firing arc still counts as a firing arc for things concerning Tactician After all you can use tactician on a PWT and if it is in range 2 at arc as mentioned on page 4 of the FAQ as inside arc at range x. I don't see why the special arc would be excluded..

The big question that needs to be in the FAQ is does it still count as a firing arc without the phantom docked and when there are no torpedoes for abilities such as backstabber or upgrades like outmaneuver. For that I can't find any ruling in the latest FAQ or in the rule supplement pamphlet that comes with the ghost. The simplest ruling would be to treat it like you would with the firespray where the auxiliary firing arc while not the standard firing arc still counts as a firing arc. So you could apply the same ruling for the special firing arc.

So even though special firing arcs are not the same as auxiliary firing arcs they still are firing arcs so until FFG says otherwise treat them as firing arcs that you just can't make an primary attacks unless phantom is docked.

It negates autothrusters, and it works with tactician. Nothing says it's not an arc for those purposes, and arcs for those purposes are defined as 'the shaded areas printed on the base token' accordingly, it works as an arc for those purposes unless a future rules revision says otherwise.

Current rules consider it an arc printed on the ship's base. Therefore, anything that refers to "in arc" counts.

I SUSPECT that this will later change, but the rules are explicit RE: printed arcs.

It is a special firing arc and not an auxilary ark like the Firespray or YV-666. It can only be used for torpedoes when making attacks.

Now if making attacks with turrets /or torpedoes I think the special firing arc still counts as a firing arc for things concerning Tactician After all you can use tactician on a PWT and if it is in range 2 at arc as mentioned on page 4 of the FAQ as inside arc at range x. I don't see why the special arc would be excluded..

The big question that needs to be in the FAQ is does it still count as a firing arc without the phantom docked and when there are no torpedoes for abilities such as backstabber or upgrades like outmaneuver. For that I can't find any ruling in the latest FAQ or in the rule supplement pamphlet that comes with the ghost. The simplest ruling would be to treat it like you would with the firespray where the auxiliary firing arc while not the standard firing arc still counts as a firing arc. So you could apply the same ruling for the special firing arc.

So even though special firing arcs are not the same as auxiliary firing arcs they still are firing arcs so until FFG says otherwise treat them as firing arcs that you just can't make an primary attacks unless phantom is docked.

The phantom upgrade cards states you can make primary attacks out the rear arc when docked.... not just torps.... unless no ship is docked then it is lonly torps.

Wait, so if i make a Turret attack or primary weapon attack from the rear arc, the defender doesn't get autothrusters?

Wait, so if i make a Turret attack or primary weapon attack from the rear arc, the defender doesn't get autothrusters?

Nope.

Yes to the above question, a turret is 360 so you do get to choose. I just don't know if you get in arc benefits if your using something like TLT through the rear arc, I would think so but not 100 Percent sure

It is a special firing arc and not an auxilary ark like the Firespray or YV-666. It can only be used for torpedoes when making attacks.

Just to be clear we are saying torpedoes because that is what the Ghost has. But the insert says secondary weapons. So if a new ship had a cannon it could fire in this new type of arc.

Also Autothrusters says "inside the firing arc of the attacker" but it does not specify which firing arc. Primary, secondary or special.

It has a torpedo symbol on it.

Wait, so if i make a Turret attack or primary weapon attack from the rear arc, the defender doesn't get autothrusters?

Nope, no autothrusters at range 1-2, since they would be in arc. That you can't actually fire your primary weapon from that arc is not relevant - in the current rule set and FAQ regime, a printed arc on the base of the ship is an arc.

Edited by Daniel Beaver

Take a look at the wording on the card:

autothrusters.png

The Ghost has two firing arcs. Autothrusters must be beyond range 3 or outside of all firing arcs in order to trigger. This is further clarified on page 4 of the new FAQ.

Edited by Stone37

That's the old wording for the card. It has new wording with the errata, which takes out some weird corner cases.

"If you are inside the attacker's firing arc beyond range 2 or outside the attacker's firing arc" is the new wording.

It has a torpedo symbol on it.

That is the symbol but the rules that come with the model say secondary weapon.

This actually came up for me last night. My opponent was using a Lothar Rebel with Zeb, but no turret or torpedoes. 4-LOM crashed into the rear arc, and I argued that Zeb would still allow me to shoot because 4-LOM was still within a firing arc. The VCX went boom pretty quickly after that.

This actually came up for me last night. My opponent was using a Lothar Rebel with Zeb, but no turret or torpedoes. 4-LOM crashed into the rear arc, and I argued that Zeb would still allow me to shoot because 4-LOM was still within a firing arc. The VCX went boom pretty quickly after that.

Zeb as crew? Was a shuttle docked? The the answer to both these questions is yes, than a primary attack can be made out of the rear arc of the ghost, even if it is touching the targeted ship.

If it does not have a docked shuttle, but does have Zeb as crew, the Ghost can fire a secondary weapon out of the back arc.

This actually came up for me last night. My opponent was using a Lothar Rebel with Zeb, but no turret or torpedoes. 4-LOM crashed into the rear arc, and I argued that Zeb would still allow me to shoot because 4-LOM was still within a firing arc. The VCX went boom pretty quickly after that.

I wonder of that (secondary) arc is still valid if you don't have a weapon for that arc.

Edited by Ken at Sunrise

The best example of firing an "in arc" shot with out using that arc is a z95 shooting a hot shot blaster at range 2 in arc. It's not using its primary arc at all because hot shot blaster is a turret. In this example you would still count the arc for purposes even tho your not even shootin from it.

Special arc, auxiliary arc or "primary" arc doesn't matter as arc is an arc.

This actually came up for me last night. My opponent was using a Lothar Rebel with Zeb, but no turret or torpedoes. 4-LOM crashed into the rear arc, and I argued that Zeb would still allow me to shoot because 4-LOM was still within a firing arc. The VCX went boom pretty quickly after that.

I think you handled that one correctly. The moral of the story is that if you take Zeb crew on a VCX-100 you really need to find at least 2 points to fit an Autoblaster Turret.

This actually came up for me last night. My opponent was using a Lothar Rebel with Zeb, but no turret or torpedoes. 4-LOM crashed into the rear arc, and I argued that Zeb would still allow me to shoot because 4-LOM was still within a firing arc. The VCX went boom pretty quickly after that.

Zeb crew:

Enemy ships inside your firing arc that you are touching are not considered to be touching you when either you or they activate during the Combat phase.

Firing arc is any arc. Zeb on ghost counts for both front and back. 4-lom would have the shot, even if the ghost could not shoot back. It's why zeb is worth only 1 point for an amazing ablity, there's a large downside.

This actually came up for me last night. My opponent was using a Lothar Rebel with Zeb, but no turret or torpedoes. 4-LOM crashed into the rear arc, and I argued that Zeb would still allow me to shoot because 4-LOM was still within a firing arc. The VCX went boom pretty quickly after that.

Zeb as crew? Was a shuttle docked? The the answer to both these questions is yes, than a primary attack can be made out of the rear arc of the ghost, even if it is touching the targeted ship.

If it does not have a docked shuttle, but does have Zeb as crew, the Ghost can fire a secondary weapon out of the back arc.

Zeb was crew, and there was no docked shuttle. I was the player using 4-LOM and was wanting to kill the VCX. My opponent didn't think I could still take the shot as he didn't want to believe that the rear arc counted as a firing arc.

And yes, the moral of this story is that you should never use Zeb as crew on the VCX if you don't have any way to use that rear arc.

This actually came up for me last night. My opponent was using a Lothar Rebel with Zeb, but no turret or torpedoes. 4-LOM crashed into the rear arc, and I argued that Zeb would still allow me to shoot because 4-LOM was still within a firing arc. The VCX went boom pretty quickly after that.

Zeb crew:

Enemy ships inside your firing arc that you are touching are not considered to be touching you when either you or they activate during the Combat phase.

Firing arc is any arc. Zeb on ghost counts for both front and back. 4-lom would have the shot, even if the ghost could not shoot back. It's why zeb is worth only 1 point for an amazing ablity, there's a large downside.

And the only time you wouldn't have a shot is if you weren't bringing a turret (or a critical effect, maybe).

So, if you're running Zeb, bring a turret!

This actually came up for me last night. My opponent was using a Lothar Rebel with Zeb, but no turret or torpedoes. 4-LOM crashed into the rear arc, and I argued that Zeb would still allow me to shoot because 4-LOM was still within a firing arc. The VCX went boom pretty quickly after that.

Zeb as crew? Was a shuttle docked? The the answer to both these questions is yes, than a primary attack can be made out of the rear arc of the ghost, even if it is touching the targeted ship.

If it does not have a docked shuttle, but does have Zeb as crew, the Ghost can fire a secondary weapon out of the back arc.

The ghost can only fire a torpedo out the back firing arc.

If you are shooting with a torpedo or have the phantom and ghost titles with a docked phantom, then the back firing arc is active. Otherwise it is not a firing arc since you do not have a weapon to shoot out of it.

Those of you who are misreading the sheet that came with the ghost, the torpedo symbol before the word secondary weapon means a torpedo secondary weapon.

This actually came up for me last night. My opponent was using a Lothar Rebel with Zeb, but no turret or torpedoes. 4-LOM crashed into the rear arc, and I argued that Zeb would still allow me to shoot because 4-LOM was still within a firing arc. The VCX went boom pretty quickly after that.

Zeb as crew? Was a shuttle docked? The the answer to both these questions is yes, than a primary attack can be made out of the rear arc of the ghost, even if it is touching the targeted ship.

If it does not have a docked shuttle, but does have Zeb as crew, the Ghost can fire a secondary weapon out of the back arc.

The ghost can only fire a torpedo out the back firing arc.

If you are shooting with a torpedo or have the phantom and ghost titles with a docked phantom, then the back firing arc is active. Otherwise it is not a firing arc since you do not have a weapon to shoot out of it.

Those of you who are misreading the sheet that came with the ghost, the torpedo symbol before the word secondary weapon means a torpedo secondary weapon.

It is always a "printed" firing arc, which is what things like Autothrusters or Zeb (Crew)'s ability are looking for.

Edited by ArbitraryNerd

This actually came up for me last night. My opponent was using a Lothar Rebel with Zeb, but no turret or torpedoes. 4-LOM crashed into the rear arc, and I argued that Zeb would still allow me to shoot because 4-LOM was still within a firing arc. The VCX went boom pretty quickly after that.

Zeb crew:

Enemy ships inside your firing arc that you are touching are not considered to be touching you when either you or they activate during the Combat phase.

Firing arc is any arc. Zeb on ghost counts for both front and back. 4-lom would have the shot, even if the ghost could not shoot back. It's why zeb is worth only 1 point for an amazing ablity, there's a large downside.

And the only time you wouldn't have a shot is if you weren't bringing a turret (or a critical effect, maybe).

So, if you're running Zeb, bring a turret!

Firing arc is only the front printed arc for Zeb unless you have the ghost and phantom titles. Only in this case is the rear arc also part of the arc for Zeb. A turret weapon may shoot 360 but the ship still has a printed firing arc out the front like every other ship. This is not new so I'm not sure why some of you are having issues with it.